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#7160 [Release 1b / Windows 10] All Raw Vegetables Become Carrots After Exiting Region

Posted by popcorn on 23 October 2019 - 12:25 AM in Support and Bugs

All harvested raw vegetables in a region appear as carrots after saving and exiting to the world map and returning to the region. I'm pretty sure vegetables used to retain their types, so I think this is a bug. This affects vegetables stored in buildings, on the ground, carried, and equipped; but not vegetables planted in farms. This appears to occur regardless of the original type of the vegetable. 


This isn't a hugely important bug, but I like to try and give my villagers a balance of different vegetables because it makes the game more entertaining for me so I'm reporting it. 


[Edit]: This also occurs with crystals turning orange after reloading, and looks like it might happen with wood and rock color variants as well. 


[Edit #2]: I think carrot-appearing raw vegetables plant in farms as their original types, because I just saw a farmer plant two carrots, but the new plants in the farm are turnip colored. 


I'm playing Release 1b on Windows 10. I've seen this issue on both Wilderock and Silvercoast. Below are images of one of my tests of this issue, turning a turnip on the ground into a carrot. 


Before exiting to world map:



After returning to region:










#7155 Drones Building Roads In Village

Posted by popcorn on 19 October 2019 - 11:13 PM in Support and Bugs

The drones are trying to build roads inside my village. They do the "walking to worksite to build road" action with the path leading to a location next to a road that I built within the range of my village (image 1). This has led to massive numbers of drones (image 2) trying to enter my village to build roads, which is very annoying. They appear to focus on the two diagonal paths near the edge of my village (middle left and lower middle of walls in image 3). They are also trying to build roads from the corruption that connect to my village roads (upper left and lower middle of walls in image 3).  


I'm in the region Wilderock. This issue didn't start until I had built most of my walls, but I don't know if that's what caused the issue. 


I'm playing Release 1b on Windows 10. 



I managed to ameliorate this issue by connecting my diagonal roads (so that the sides of the squares are connected rather than just a sequence of corners). I found that drones seem to want to build roads in the gaps in the roads in my town: if I remove a square of road in the middle of a straight road, the drones will try and build a road there. So, by removing the "gaps" created by my diagonal roads, I made fewer places where the drones wanted to build. I also found that the drones will try to build on roads that are assigned for upgrade, usually when a villager has already placed the upgrade material on that tile. 


Image 1:


Image 2: 


Image 3:





#7146 Stockpile Rations Goal Progress Bar Error

Posted by popcorn on 19 October 2019 - 12:20 AM in Support and Bugs

The progress bar for the goal "Stockpile 170 Rations anywhere!" is broken. I have around 120 rations in one region with ~40 of those in storage, but the bar on the goals screen is empty. There also appears to be part of a green bar to the left of the goal panel (see image). 


I tried entering the region, allowing the cooks to make a couple rations, then returning to the world map. This didn't appear to affect the progress bar. Fully exiting and restarting the game also had no effect. I'll update this once I know whether the goal can be completed despite the error.


I'm playing version Release 1b on Windows 10.


[Edit] The goal successfully completes at 170 rations total, so this appears to be just a visual bug. The progress bar in the panel once the goal is completed appears consistent with other completed goals. 




#7017 [Indev 32e / Windows 10] Suspicious Keys Stored In Wrong Buildings

Posted by popcorn on 28 April 2019 - 06:06 PM in Support and Bugs

I've never seen a key despawn on the ground and I've left them there for days (I'm on the stable branch though, so that might have changed with the trash update in unstable). Does the amount of keys listed in the resources UI match the amount of keys in your key shack? The problem I was having was that keys got put in buildings other than the key shack and it was then difficult to track them down (I'm going to update the thread title to reflect this). If the resources UI says you have more keys in storage than you can find in your key shack, I'd check the other buildings to make sure they haven't been put somewhere random. 

#6965 [Indev 32e / Windows 10] Suspicious Keys Stored In Wrong Buildings

Posted by popcorn on 10 March 2019 - 01:06 PM in Support and Bugs

I had several (I think it was three) suspicious keys on the ground. When I built a small key shack, I somehow ended up with two keys in storage but seemingly inaccessible, and one key in storage normally. The two keys I cannot access claim to be in storage based on the top screen inventory menu, but are not visible in the storage menu for the small key shack, nor do they appear in the visual change for the key shack. 


I do not know how the keys were lost since I was not watching my villagers try to store them, and only realized there was an issue afterwards.


I encountered a similar issue several months ago, but thought the two keys had been placed in some other building and I just wasn't finding them (I checked this time and I don't think any buildings other than the key shack and loot boxes have a storage slot for suspicious keys). Since this has now happened twice I think it's probably a bug. 




Update: I followed an organizer from picking a key up off the ground, putting it in the key shack, picking it up from the key shack, storing it in a lootbox, then walking back to the key shack to pick up a second key to try and put in the same lootbox (the lootbox the organizer opened was the only one on the map at the time). This is where the problem shows up - the organizer picked up the key from the shack, but the lootbox had disappeared, so they switched to another task without putting the key down. They picked up dirty water buckets while still carrying the key, and dropped everything off at the water purifier. This created a storage slot for keys in the water purifier. I checked through my other buildings and found another key in my crystal harvestery, so presumably the others are hiding somewhere else in my village. 


So, the actual bug is that organizers try to put suspicious keys in a loot box that has already been opened, and then drop the key at the next location they're depositing resources, which creates storage slots for suspicious keys in buildings that should not be able to store them.