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#6893 Mazing questions

Posted by sSs1897 on 10 January 2019 - 11:50 PM in General Discussion

Also the "where the monster wants to go" part can be sort of any block inside your range. Not confirmed, but monsters do pick random targets. Also, their random spawn point can also influence the path.




#6888 The "win" goal seems too boring

Posted by sSs1897 on 07 January 2019 - 06:31 AM in General Discussion

I am currently playing on nightmare, as I finished my first year in the first region and sent ~50 people and supplies to the next region, survived another year, sent 50 people and supplies to another region, it seems that surviving for a year in EVERY region is really kinda boring. Since global corruption isnt really much an issue and you can even keep it low by migrating and goals, I dont see any difference in completing 2 regions and all regions apart from time consumed...

 

Probably make a linear "level" like system unlocking more and more interesting "endgame" features and powerful enemies? I'm not sure.




#6887 Day 17+ impossible now?

Posted by sSs1897 on 07 January 2019 - 06:20 AM in General Discussion

2000 monsters spawned in one night shouldnt be a great issue for your defense, its more an issue to your cpu0 really




#6886 Various suggestions.

Posted by sSs1897 on 07 January 2019 - 06:18 AM in Suggestions

4 YES!

7 Earthquake is pretty handy for spawning new rocks on rubbles I am pretty sure. Repairing is a bit annoying though.