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#7083 Rework of spreading mechanics for resource patches

Posted by Shaders...Ellipses on 25 June 2019 - 07:20 PM in Suggestions

also I had a suggestion for reworking how things spread across the map again that could work well in conjunction with the hunting update considering food and trees and how they spread different than crystals. I wanted to make a compromise of sorts. you could make the spread of ALL resources (except stone) a sort of bell curve function as to how fast it makes new tiles around it. You would need a method to find the size of the entire patch of what ever material it is and all the tiles it takes up (harvested, dead or not) and then make it to where it will make new tiles by a certain amount around it by a percentage of influenced by the variable of that bell curve. So if it’s small it will grow a little comparative to its size. Then as it gets bigger it starts growing more and more until it starts to drop off again once it’s reached a pretty big size. This could make tiles grow again, but not take the entire map. Could add back a little it of fun as well and remove some of the OP crap that motivate land has. This could also help with how late game crystal patches just take up TOO much of the map if left unchecked and could make other resources spreadable again since It doesn't make sense that they won't do it naturally


#6929 Immerasion Breaking

Posted by Shaders...Ellipses on 05 February 2019 - 07:27 PM in Suggestions

Here if you need lore? Ive made an unnofficial one 

i saw the island as the holders of some ancient and advanced civilization that had great power and controlled all the lands... they were a proud people that traded with many lands and grew their knowledge... but one day... they became over zealous of their great power and did something they could never come back from... they were trying to go beyond the lands of the living... go places no man has gone before. some call it limbo, others purgatory, but the place they found was the rift. through an unthinkable experiment using the cullis gates spread across the lands in tandem to gather the power to open a gate to the other world... their original purpose... to gain access to this limbo... but as they cut the seal holding this alternate world at bay. out came the evil waiting for so long on the other side. the corruption... it started spreading like wildfire over the land and bringing with it the monsters and creatures of death and destruction... they destroyed everything. the people. the civilization... all the way to the very last survivors in their feeble defenses... everything was then. gone. with nothing left back they went to the rift... their blood lust for now fulfilled. yet with the rift now open they ever wait for any new settlement to start up... waiting to destroy it all again, before even the slightest foot hold is made. your job? take back the land once lost by your race of villagers. and destroy the corruption once and for all to save your people and bring back your once ever present glory as a people. take back the lands at each map and fight back the corruption... fix the mistakes that have wrought your people these thousands of years spread far and hiding. come back together. and FIGHT BACK
idk thats what i get from this game... its very stupid and contrived, but thats sorta the feeling i get from this game...
Anyways This prolly doesn't belong here, but im gonna post it just cause ;p

#6910 Small Little Addition (Fireflies)

Posted by Shaders...Ellipses on 22 January 2019 - 09:47 PM in Suggestions

don't see how. A yellow glow is a lot different than a blue one, and Crystals already glow anyways. and It would just be a faint glow as well so you could easily tell them apart. 

#6899 Small Little Addition (Fireflies)

Posted by Shaders...Ellipses on 15 January 2019 - 09:22 PM in Suggestions

Just around trees in the more forested biomes at night, I would like to see some life in the undergrowth. Fireflies could just be simple single pixel Dots like the particles everywhere else, but they would glow a greenish yellow in a kind of fade in and out brightness pattern. Nothing too elaborate (most likely can just be randomly moving particles that fly in little clusters sometimes) Plus it can be added in the fishing and hunting update! I would love to see them, and I feel they would give the forests not only a more lively look but also flesh out the details of the game that much more as well.
Kind of like this but a bit more fade like instead of blinking [Just an example of them from Terraria which give a relatively good example of what I would like to see]
*Taken Directly from discord*


#6682 Deer mob + full animations 128 slides

Posted by Shaders...Ellipses on 20 July 2018 - 04:28 AM in General Discussion

yeah i linked him the page in suggestions on the discord server... hopefully he visits here and checks it out 

#6679 Transportation

Posted by Shaders...Ellipses on 19 July 2018 - 10:45 PM in Suggestions

and now courier system in unstable... have fun


#6667 Deer mob + full animations 128 slides

Posted by Shaders...Ellipses on 16 July 2018 - 10:25 PM in General Discussion

actually, this is something that's coming a couple updates from now

might be quite useful to ray... ill show this to him sometime as i really like it actually

#6616 Hello, it's me

Posted by Shaders...Ellipses on 09 July 2018 - 03:38 AM in Introductions

wow... i never read the introductions sorry. but hello and have a nice late welcome


#6615 Easter Eggs

Posted by Shaders...Ellipses on 09 July 2018 - 03:21 AM in General Discussion

heh wow i love coming back to this... btw the map got remade so you might have a few more to find... plus there are two special ones there now... which are the mod Tiberiumklye and one other who happens to frequent the discord server


#6599 Unofficial Retro-Pixel Castles Screenshot Thread

Posted by Shaders...Ellipses on 03 July 2018 - 02:48 AM in General Discussion

wow didn't realize how old some of this stuff is... and some of the old maps make even my maps look good... at least i know where this all started now... quite interesting indeed.

#6598 Reliable starter guides for more recent versions

Posted by Shaders...Ellipses on 03 July 2018 - 02:44 AM in General Discussion

OK... i understand your worry and ill try to help here the best i can. although if you really want more in depth help i suggest joining the discord server that is dedicated to the game and full of people who also love the game and have poured countless hours into it... i might only have a little over 260, but people there can go up into the thousands... which if you ask me is literally crazy. but anyways, for your fist question on population, there are at the moment two ways to gain pop. you can either get nomads as you've said which only come when you have a criteria of things, and the second which is breeding. nomads requirements as a start off need these things... 

-extra or available housing slots to live within 

-plenty of food storage and water storage

-a high happiness level within your village

-a well build defense

-a good amount of available jobs for them to take up (most important next to housing)


with all these things nomads should appear at least slightly more often and in larger numbers. but with RNG its not always guaranteed.


the next part with breeding is a more slow method of gaining pop and requires the onset of raising them from being feeble children. the only requirement for this though is just giving your workers time to relax and talk to each other and "mate."


and by day three it mostly matters your play style, but as a vet i say you should at least have a basic defense up, a farm, a stable source of water, some of the refining buildings like a stone cattery and a lumber mill, and you might be starting on housing. you do not need crystal yet in a normal play style and you can go without that until you start getting into magic buildings or building upgrades that require crithillium. other than that don't waste time building those early on. other than that though you could also have a ancillary or some kind of way maker shack or something, but its all up to you. make your own play style and as you get better at the game, just make your style better... other than that though you should go to the discord for more help on village development there.


as for pushing back the corruption? that is a thing i suggest you wait to do... wait for the corruption to come to you and just hole it behind your walls is all i say you need. don't fight it as it WILL  win, but just keep it away from you


as for moving to your second map? do that around when you hit id say around 60-70 villagers... or a better estimate is when you don't know where to put them in job slots. other than that its also up to you

and i think that's everything... i hope this was some help to you in some way or another and ill try to fix my grammatical mistakes other time, but there you go...

**to visit the discord there's a link ill post right here as it would be quite nice of you to join us there**



hope this helps      ~shade~

#6597 Challenges

Posted by Shaders...Ellipses on 03 July 2018 - 02:21 AM in General Discussion

anything below this i have yet to read yet... soon i will get to this and see about adding some challenges that may be here. 

thanks for your possibility of a post