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Postman802

Member Since 10 Aug 2020
Offline Last Active Aug 18 2020 05:34 AM
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Topics I've Started

The known bugs link is broken

10 August 2020 - 03:23 AM

Sorry for being nit picky, thought you'd want to know.

 

The link to "known bugs" from https://risetoruins....before-posting/ is broken.  Here's what I see.
 

 

Sorry, we couldn't find that!

 

[#10340]

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Crashes when loading region

10 August 2020 - 03:17 AM

Forced myself to go to bed last night (early morning,  damn you addictive game), then when trying to load up today the game crashes when I try loading my region (only got one for now).

 

Here's the crash log, pretty sure it contains all the extra info you asked for, if not let me know.  I hope I don't have to restart yet again, finally doing pretty well.

 

 

Rise to Ruins Update 1c
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 28917
Total key count: 5526
Text key count: 4571
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 8
 
Interface scale auto adjusted to: 1.0
Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edab19158bdd0d0a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edab19158bdd0d0a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edab19158bdd0d0a\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edab19158bdd0d0a\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 3634MB
Mon Aug 10 17:01:20 CST 2020 INFO:Slick Build #237
Initializing Display Mode: Windowed
Mon Aug 10 17:01:21 CST 2020 INFO:LWJGL Version: 2.9.3
Mon Aug 10 17:01:21 CST 2020 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Mon Aug 10 17:01:21 CST 2020 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Mon Aug 10 17:01:21 CST 2020 INFO:Starting display 1820x880
Mon Aug 10 17:01:21 CST 2020 INFO:Use Java PNG Loader = true
Mon Aug 10 17:01:21 CST 2020 INFO:Controllers not available
Interface scale auto adjusted to: 1.0
Interface scale auto adjusted to: 1.0
Resetting MAIN_MENU
Interface scale auto adjusted to: 1.0
Loading Game
font Module: 5445
save Module: 0
time Module: 0
Mon Aug 10 17:01:27 CST 2020 INFO:Initialising sounds..
Mon Aug 10 17:01:27 CST 2020 INFO:- Sound works
Mon Aug 10 17:01:27 CST 2020 INFO:- 64 OpenAL source available
Mon Aug 10 17:01:27 CST 2020 INFO:- Sounds source generated
sound Module: 173
Loaded Tileset: SAND_RED (3015000) Time: 6
Loaded Tileset: TREES_BROWN (15000) Time: 67
Loaded Tileset: SANDSTONE_RED (415000) Time: 42
Loaded Tileset: WATER (3610000) Time: 49
Loaded Tileset: LAVA (2810000) Time: 29
Loaded Tileset: TREES_BROWN_ACCENT (16000) Time: 44
Loaded Tileset: SAND_RED_ACCENT (3015500) Time: 6
Loaded Tileset: SANDSTONE_RED_ACCENT (415500) Time: 38
Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 29
Loaded Tileset: WATER_ACCENT (3610500) Time: 22
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 60
Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 22
Loaded Tileset: LAVA_ACCENT (2810500) Time: 14
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 23
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600500) Time: 9
Loaded Tileset: CACTUS_GREEN (1210000) Time: 23
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 25
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 10
Loaded Tileset: MELONS (1610000) Time: 23
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: CRYSTAL_HARVESTRY (203205500) Time: 203
Loaded Tileset: BOWYER (202405500) Time: 118
Loaded Tileset: LOG_PATH (4011000) Time: 9
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 10
Loaded Tileset: BOW_TOWER (202205500) Time: 33
Loaded Tileset: WOOD_FENCE_GATE_WE (215415500) Time: 14
Loaded Tileset: WOOD_FENCE (4214000) Time: 23
Loaded Tileset: MELONS_ACCENT (1610500) Time: 17
Loaded Tileset: FORGE (205805500) Time: 142
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (4012500) Time: 10
Loaded Tileset: LUMBER_SHACK (210405500) Time: 86
Loaded Tileset: GOLD_STORAGE (206005500) Time: 107
Loaded Tileset: TREES_BROWN_COLLECTED (16500) Time: 27
Loaded Tileset: WOOD_FENCE_GATE_NS (215405500) Time: 15
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 7
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 8
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 6
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203005500) Time: 40
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 8
Loaded Tileset: COURIER_STATION (209805500) Time: 126
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 27
map Module: 2172
road Module: 7
miniMap Module: 60
resource Module: 76
transition Module: 0
shadow Module: 872
lighting Module: 107
projectile Module: 0
missile Module: 19
particle Module: 64
collision Module: 48
depth Module: 29
perk Module: 17
god Module: 0
goal Module: 0
object Module: 3240
background Module: 6
mob Module: 901
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 5
profile Module: 0
Map FBO: 153
map Module Sync: 0
road Module Sync: 6
resource Module Sync: 0
missile Module Sync: 33
object Module Sync: 2
mob Module Sync: 31
essence Module Sync: 0
Interface scale auto adjusted to: 1.0
TOTAL TIME: 17578
ZOMBIE_CHILD NONE AI AI_WANDER STEP 1 time to execute was high: 68
Resetting MAIN_MENU
Interface scale auto adjusted to: 1.0
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 2
sound Module: 32
resource Module: 304
transition Module: 0
projectile Module: 0
particle Module: 1428
chest Module: 2
perk Module: 14
god Module: 2
goal Module: 5
background Module: 0
mob Module: 50
spawn Module: 0
influence Module: 11
help Module: 50
corruption Module: 3
migration Module: 1
resource Module Sync: 0
mob Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
Save Loading Thread Outlands Running.
Save Loading Thread Outlands Complete.
Interface scale auto adjusted to: 1.0
TOTAL TIME: 5842
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 6ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 3ms
Autosave: World Data Written, took 537ms, Save Number 230
Full Save: World Data Gathered and Written, took 547ms
Loading: Outlands
Resetting WORLD_MAP
Interface scale auto adjusted to: 1.0
Loading Game
Loading survival
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: GRASS_GREEN (2415000) Time: 4
Loaded Tileset: CORRUPTION (3810000) Time: 8
Loaded Tileset: SAND_TAN (3020000) Time: 3
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 2
Loaded Tileset: ROCK_GRAY (220000) Time: 21
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 2
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 2
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208403000) Time: 21
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 21
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 3
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 3
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207604000) Time: 39
Loaded Tileset: CRYLITHIUM_CURTAIN_WALL (4218500) Time: 26
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 5
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002500) Time: 5
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207804000) Time: 20
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207402500) Time: 28
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207203500) Time: 13
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 6
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_ICE (201451000) Time: 39
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 7
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208004000) Time: 20
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 7
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802500) Time: 5
Loaded Tileset: FLOWERS_RED (2225000) Time: 6
Loaded Tileset: POTATOES (810000) Time: 17
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 16
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208603500) Time: 6
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 16
Loaded Tileset: ROCK_BROWN (215000) Time: 21
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 22
Loaded Tileset: TREES_RED (30000) Time: 19
Loaded Tileset: CARROTS (1410000) Time: 16
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 17
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 21
Loaded Tileset: RAIN_CATCHER (213005500) Time: 24
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209204000) Time: 6
Loaded Tileset: LARGE_FOUNTAIN (206605500) Time: 29
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 24
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 20
Loaded Tileset: TREES_GREEN (25000) Time: 26
Loaded Tileset: TREES_RED_DEAD (30500) Time: 23
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 25
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 19
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203222000) Time: 160
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 7
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 6
Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 6
Loaded Tileset: CULLIS_GATE (204000000) Time: 49
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207022000) Time: 23
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203822000) Time: 79
Loaded Tileset: PATH (4010000) Time: 10
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (204612000) Time: 77
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 27
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 9
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 25
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 18
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 18
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 7
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210221500) Time: 142
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210421500) Time: 82
Loaded Tileset: GOLD_STORAGE_UPGRADE_2 (206020500) Time: 66
Loaded Tileset: PROCESSOR_UPGRADE_2 (216220500) Time: 43
Loaded Tileset: BURNER_UPGRADE_2 (215821000) Time: 28
Loaded Tileset: KEY_SHACK_UPGRADE_4 (206441500) Time: 24
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214221000) Time: 84
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 11
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204621500) Time: 25
Loaded Tileset: LANDFILL_UPGRADE_2 (216020500) Time: 75
Loaded Tileset: WELL_UPGRADE_2 (214821000) Time: 21
Loaded Tileset: MINERAL_STORAGE_UPGRADE_2 (211620500) Time: 63
Loaded Tileset: CUBE_E_GOLEM_COMBOBULATOR_UPGRADE_2 (216822000) Time: 23
Loaded Tileset: BOTTLER_UPGRADE_2 (202021500) Time: 37
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (206280500) Time: 72
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_FIRE (204831500) Time: 20
Loaded Tileset: BALLISTA_TOWER (201400000) Time: 38
Loaded Tileset: CRYLITHIUM_WALL (4217000) Time: 22
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (206270500) Time: 71
Loaded Tileset: CASTLE_15 (200140000) Time: 125
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204841500) Time: 20
Loaded Tileset: ANCILLARY_UPGRADE_4 (200240500) Time: 200
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204851500) Time: 20
Loaded Tileset: FORGE_UPGRADE_2 (205820500) Time: 135
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (213231500) Time: 20
Loaded Tileset: ROCK_BLACK_COLLECTED (211000) Time: 6
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_1 (211010500) Time: 73
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_1 (214611000) Time: 66
Loaded Tileset: CLINIC_UPGRADE_2 (202821000) Time: 70
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (205640500) Time: 62
Loaded Tileset: ATTRACT_TOWER_UPGRADE_3 (201232000) Time: 20
Loaded Tileset: ANIMAL_PEN_UPGRADE_2 (217021000) Time: 79
Loaded Tileset: CLUCKER_COOP_UPGRADE_2 (217221000) Time: 64
Loaded Tileset: KITCHEN_UPGRADE_2 (210020500) Time: 41
Loaded Tileset: RANGER_LODGE (201800500) Time: 82
Loaded Tileset: FARM_UPGRADE_2 (205021000) Time: 126
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 7
Loaded Tileset: ROCK_BLACK (210000) Time: 19
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 3
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214621000) Time: 139
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (214032000) Time: 27
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (214041500) Time: 26
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (214052000) Time: 27
Loaded Tileset: BOWYER_UPGRADE_2 (202421000) Time: 68
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020000) Time: 74
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 3
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (215241500) Time: 63
Loaded Tileset: MIGRATION_WAY_STATION (211400500) Time: 73
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 71
Loaded Tileset: BRICKS (1810000) Time: 11
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211821500) Time: 85
Loaded Tileset: WATER_DRY (3615000) Time: 20
Loaded Tileset: GRAVEL_RED (2635000) Time: 4
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 24
Loaded Tileset: CARROTS_ACCENT (1410500) Time: 15
Loaded Tileset: TURNIPS (1010000) Time: 17
Loaded Tileset: CRYLITHIUM_WALL_GATE_NS (217400000) Time: 9
map Module: 4506
road Module: 18
mapAI Module: 25
miniMap Module: 56
resource Module: 861
trade Module: 1
transition Module: 0
shadow Module: 817
lighting Module: 164
projectile Module: 0
missile Module: 11
particle Module: 22
collision Module: 20
depth Module: 15
chest Module: 1
perk Module: 7
god Module: 2
goal Module: 2
object Module: 225
background Module: 0
mob Module: 267
mobJob Module: 1
essence Module: 1426
spawn Module: 2
influence Module: 2
weather Module: 1
workSelection Module: 35
waypoint Module: 0
data Module: 13
help Module: 4
lootBox Module: 1
stats Module: 11
corruption Module: 8
migration Module: 1
profile Module: 0
Map FBO: 163
map Module Sync: 6
road Module Sync: 5
resource Module Sync: 128
missile Module Sync: 0
object Module Sync: 554
mob Module Sync: 76
essence Module Sync: 2
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 284
Interface scale auto adjusted to: 1.0
TOTAL TIME: 11625
Mon Aug 10 17:02:21 CST 2020 ERROR:null
java.lang.NullPointerException
at rtr.mobs.ai.AICombatMobs.pathfindToTarget(AICombatMobs.java:157)
at rtr.mobs.ai.AICombatMobs.execute(AICombatMobs.java:84)
at rtr.mobs.MobBase.update(MobBase.java:2847)
at rtr.mobs.MobModule.update(MobModule.java:377)
at rtr.states.PlayState.update(PlayState.java:303)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:160)
at rtr.system.Launcher.main(Launcher.java:52)
Mon Aug 10 17:02:21 CST 2020 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:160)
at rtr.system.Launcher.main(Launcher.java:52)