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Member Since 06 Jun 2020
Offline Last Active Jun 16 2020 03:57 PM

Topics I've Started

Ballista Tower seems to prioritize the Drones over all other enemies

09 June 2020 - 09:07 PM

The situation is a Crylithium Curtain Wall right in front of a Ballista Tower. For whatever reason spectres are much more likely to attack walls than other creatures (possibly because they walk to slow?). The monster is attacking the wall right in front of the tower and for a short period the tower is attacking it. Then suddenly far away a Drone enemy appears in range of the tower. The tower then refocuses on the Drone and keeps attacking Drones while the spectre pounds away at the wall right in front of it, until the wall is destroyed.  Enemies who are actively attacking buildings/walls should be prioritized I believe. Towers seem to prioritize Drones over all other creatures as well (is it alphabetical ordering?).

Crylithium Fire Pits

06 June 2020 - 11:45 AM

Now that Crylithium walls exist we should have fire pits that block spectres just like the walls do so that we can use the fire pits inside the walls (as the tooltip suggests).

Range generation trimming cuts off buildings immediately after they're built/does o...

06 June 2020 - 10:39 AM

Range generation trimming does unexpected things.


If you have a narrow 1 space wide passageway and you build a fire pit in the middle of it to extend the range generation down the passageway it instead cuts off the range. This is because fire pits aren't walkable/buildable area and so it sees the range beyond the just built fire pit as now no longer accessible. You have to carve space around the fire pit for the range to expand beyond.


The above causes other issues. For example if you build a firepit in a wall to extend the range beyond the wall, it doesn't do anything unless you have something to extend the range "around" the wall to the other side to reach the fire pit, then the fire pit "activates" and further extends the range beyond the wall.


This was incredibly confusing as I was trying to work with building walls as a new player and it took me a while to understand the mechanism on how range trimming works to avoid just completely breaking the building of walls


If the above doesn't make sense I can provide some screen shots.


I suggest changing how range trimming works and make it so that any building that is reached by existing range automatically extends its range, regardless if there's a valid consecutive connected segment of buildable area.

New range generation "trimming" feature makes building walls extremely difficult

06 June 2020 - 10:30 AM

The new range generation trimming feature has a lot of side effects and problems it causes. For example it makes building walls now extremely difficult as suddenly portions of your wall structure will get cut off and even though it's partially built won't be able to be finished because it got access cut off from other parts of the wall getting built before it.

Dispel God Structure doesn't work on God Wall/God Tower inside corruption

06 June 2020 - 10:25 AM

Dispel God Structure doesn't work on God Wall/God Tower inside corruption. If you create a God Wall or a God Tower and the corruption expands past it's location, it becomes undispellable. This is most important for God Wall as the corruption creatures won't attack it and you're left stuck with part of your influence bar inaccessible.