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sticklegss

Member Since 22 Jul 2019
Offline Last Active Jul 24 2019 10:51 PM
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Topics I've Started

Crashes on start up

23 July 2019 - 12:11 AM

I havnt been able to start the game sense i bought it. Looks to be a JVM memory issue. I cant seem to find whats causing the limitation. Ill attach the log bellow and my computer specs.

 

side note:

I was able to run it if I launched it using the Core.jar exe, but the performance was unplayable. I also saw where razer software can cause issue and deleting all that software didnt resolve my problem.

 

Processor Intel® Core™ i5-4690K CPU @ 3.50GHz
Installed Physical Memory (RAM) 8.00 GB
OS Name Microsoft Windows 10 Pro
NVIDIA GeForce GTX 1060 6GB
 
LOG:
Rise to Ruins InDev 33f
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: F:\SteamLibrary\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26336
Total key count: 4615
Text key count: 3991
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 4
 
Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 228MB
Tue Jul 23 01:08:39 CDT 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Tue Jul 23 01:08:39 CDT 2019 INFO:LWJGL Version: 2.9.3
Tue Jul 23 01:08:39 CDT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jul 23 01:08:39 CDT 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jul 23 01:08:40 CDT 2019 INFO:Starting display 1920x1080
Tue Jul 23 01:08:40 CDT 2019 INFO:Use Java PNG Loader = true
Tue Jul 23 01:08:40 CDT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 7667
save Module: 1
time Module: 0
Tue Jul 23 01:08:48 CDT 2019 INFO:Initialising sounds..
Tue Jul 23 01:08:48 CDT 2019 INFO:- Sound works
Tue Jul 23 01:08:48 CDT 2019 INFO:- 64 OpenAL source available
Tue Jul 23 01:08:48 CDT 2019 INFO:- Sounds source generated
sound Module: 153
Loaded Tileset: GRASS_GREEN (2415000) Time: 21
Loaded Tileset: SAND_TAN (3020000) Time: 19
Loaded Tileset: WATER (3610000) Time: 83
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 21
Loaded Tileset: ROCK_GRAY (220000) Time: 57
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 20
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 59
Loaded Tileset: WATER_ACCENT (3610500) Time: 27
Loaded Tileset: TREES_GREEN (25000) Time: 46
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 60
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 27
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 55
Loaded Tileset: CARROTS (1410000) Time: 37
Loaded Tileset: POTATOES (810000) Time: 45
Loaded Tileset: CACTUS_GREEN (1210000) Time: 46
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 33
Loaded Tileset: BOW_TOWER (202205500) Time: 296
Loaded Tileset: TURNIPS (1010000) Time: 45
Loaded Tileset: DIRT_BROWN (2010000) Time: 64
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 15
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 7
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 30
Loaded Tileset: WOOD_FENCE (4214000) Time: 20
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 147
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 11
Loaded Tileset: LUMBER_SHACK (210405500) Time: 286
Loaded Tileset: LOG_PATH (4011000) Time: 8
Loaded Tileset: HOUSING (206205500) Time: 120
Loaded Tileset: WOOD_FENCE_GATE_NS (215405500) Time: 84
Loaded Tileset: MINING_FACILITY (211805500) Time: 251
Loaded Tileset: FARM (205005500) Time: 146
Loaded Tileset: BULLET_TOWER (202605500) Time: 168
map Module: 3083
road Module: 6
miniMap Module: 172
resource Module: 54
transition Module: 0
Exception in thread "Thread-8" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:3236)
at java.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118)
at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93)
at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:135)
at org.newdawn.slick.openal.OggDecoder.getData(OggDecoder.java:315)
at org.newdawn.slick.openal.SoundStore.getOgg(SoundStore.java:835)
at org.newdawn.slick.openal.SoundStore.getOgg(SoundStore.java:793)
at org.newdawn.slick.Sound.<init>(Sound.java:90)
at rtr.SoundModule.loadSound(SoundModule.java:316)
at rtr.SoundModule.run(SoundModule.java:648)
at java.lang.Thread.run(Thread.java:748)
shadow Module: 1757
lighting Module: 66
projectile Module: 0
missile Module: 7
particle Module: 187
collision Module: 33
depth Module: 182
perk Module: 6
god Module: 0
goal Module: 0
object Module: 1884
background Module: 5
Tue Jul 23 01:08:59 CDT 2019 ERROR:GC overhead limit exceeded
java.lang.OutOfMemoryError: GC overhead limit exceeded
at org.newdawn.slick.Image.getSubImage(Image.java:1353)
at r2d.image.SpriteSheet.<init>(SpriteSheet.java:40)
at rtr.mobs.spritesheet.MobSpriteLoader.loadMob(MobSpriteLoader.java:463)
at rtr.mobs.spritesheet.MobSpriteLoader.<init>(MobSpriteLoader.java:317)
at rtr.mobs.MobModule.initModule(MobModule.java:126)
at rtr.states.StateBase.loadState(StateBase.java:355)
at rtr.states.MainMenuState.loadState(MainMenuState.java:113)
at rtr.states.StateBase.update(StateBase.java:441)
at rtr.states.MainMenuState.update(MainMenuState.java:188)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:156)
at rtr.system.Launcher.main(Launcher.java:52)
Tue Jul 23 01:08:59 CDT 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:156)
at rtr.system.Launcher.main(Launcher.java:52)