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Infoblaze

Member Since 05 Oct 2018
Offline Last Active Jun 27 2019 10:53 PM
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Posts I've Made

In Topic: InDev 33 (4-30-2019) Constant Crashing

05 May 2019 - 04:08 PM

Thank you for the helpful comment.  The game seemed to run a bit longer this time but then crashed again.  I will upload the save.

 

Here is the log after I reset the AI, if it is helpful.

 

Rise to Ruins InDev 33b
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: D:\SteamLibrary\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26068
Total key count: 4603
Text key count: 3980
 
Loading Font Data
Thread Pool Size: 8
 
Operating System: Windows 10
GPU Drivers: igdumdim64
GPU Driver Version: null
Maximum JVM Memory: 3612MB
Sun May 05 15:57:35 CST 2019 INFO:Slick Build #237
Initializing Display Mode: Borderless Full Screen
Sun May 05 15:57:35 CST 2019 INFO:LWJGL Version: 2.9.3
Sun May 05 15:57:35 CST 2019 INFO:OriginalDisplayMode: 3840 x 2160 x 32 @60Hz
Sun May 05 15:57:35 CST 2019 INFO:TargetDisplayMode: 3840 x 2160 x 0 @0Hz
Sun May 05 15:57:36 CST 2019 INFO:Starting display 3840x2160
Sun May 05 15:57:37 CST 2019 INFO:Use Java PNG Loader = true
Sun May 05 15:57:37 CST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 5573
save Module: 0
time Module: 0
Sun May 05 15:57:43 CST 2019 INFO:Initialising sounds..
Sun May 05 15:57:43 CST 2019 INFO:- Sound works
Sun May 05 15:57:43 CST 2019 INFO:- 64 OpenAL source available
Sun May 05 15:57:43 CST 2019 INFO:- Sounds source generated
sound Module: 488
Loaded Tileset: GRASS_EMERALD_GREEN (2410000) Time: 8
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 10
Loaded Tileset: ROCK_GRAY (220000) Time: 74
Loaded Tileset: TREES_BLUE (10000) Time: 45
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 7
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 43
Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (2410500) Time: 7
Loaded Tileset: WATER (3610000) Time: 50
Loaded Tileset: TREES_BLUE_ACCENT (11000) Time: 46
Loaded Tileset: CRYSTAL_RED (610000) Time: 36
Loaded Tileset: TURNIPS (1010000) Time: 30
Loaded Tileset: WATER_ACCENT (3610500) Time: 19
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 10
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 33
Loaded Tileset: CRYSTAL_RED_ACCENT (610500) Time: 49
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 48
Loaded Tileset: POTATOES (810000) Time: 27
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 9
Loaded Tileset: POTATOES_ACCENT (810500) Time: 21
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 11
Loaded Tileset: PATH (4010000) Time: 9
Loaded Tileset: FARM (205005500) Time: 275
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 109
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (4012500) Time: 9
Loaded Tileset: DOGGO_HOUSE (204205500) Time: 31
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 10
Loaded Tileset: HOUSING (206205500) Time: 153
Loaded Tileset: WOOD_FENCE (4214000) Time: 27
Loaded Tileset: LOG_PATH (4011000) Time: 7
Loaded Tileset: LARGE_FOUNTAIN (206605500) Time: 54
Loaded Tileset: GRASS_GREEN (2415000) Time: 5
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 4
Loaded Tileset: TREES_GREEN (25000) Time: 32
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 31
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 26
Loaded Tileset: CARROTS (1410000) Time: 21
map Module: 2131
road Module: 47
miniMap Module: 88
resource Module: 54
transition Module: 0
shadow Module: 1582
lighting Module: 55
projectile Module: 0
missile Module: 8
particle Module: 213
collision Module: 54
depth Module: 28
perk Module: 7
god Module: 0
goal Module: 0
object Module: 1535
background Module: 6
mob Module: 1053
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 4
profile Module: 0
Map FBO: 671
road Module Sync: 4
resource Module Sync: 1
missile Module Sync: 29
object Module Sync: 21
mob Module Sync: 27
essence Module Sync: 0
TOTAL TIME: 14584
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 15
resource Module: 1187
transition Module: 0
projectile Module: 0
particle Module: 1652
chest Module: 6
perk Module: 7
god Module: 1
goal Module: 7093
background Module: 0
mob Module: 6
influence Module: 10
help Module: 0
corruption Module: 3
migration Module: 0
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 13249
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 1ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 16ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 1393ms, Save Number 273
Full Save: World Data Gathered and Written, took 1411ms
Loading: SurvivalIsland
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 5
Loaded Tileset: CORRUPTION (3810000) Time: 11
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209003500) Time: 33
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 28
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 18
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207604000) Time: 76
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 25
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207403500) Time: 55
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207203500) Time: 31
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 8
Loaded Tileset: CORRUPTED_POISON_BOW_TOWER (208202000) Time: 57
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 8
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 23
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209202000) Time: 31
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 3
Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 25
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208402000) Time: 57
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207802000) Time: 62
Loaded Tileset: SAND_TAN (3020000) Time: 3
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 5
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208002000) Time: 62
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 24
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 29
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 21
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 22
Loaded Tileset: TREES_RED (30000) Time: 22
Loaded Tileset: TREES_RED_DEAD (30500) Time: 21
Loaded Tileset: LOOT_BOX (206800000) Time: 17
Loaded Tileset: ROCK_BROWN (215000) Time: 24
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 4
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 10
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 3
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 24
Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 19
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 21
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 9
Loaded Tileset: SANDSTONE_TAN_COLLECTED (421000) Time: 10
Loaded Tileset: ROCK_BLACK_COLLECTED (211000) Time: 9
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 20
Loaded Tileset: SANDSTONE_TAN (420000) Time: 28
Loaded Tileset: GRAVEL_RED (2635000) Time: 3
Loaded Tileset: CURTAIN_WALL (4211000) Time: 26
Loaded Tileset: CURTAIN_WALL_CONSTRUCTION (4210500) Time: 8
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: TRASHY_CUBE_PILE (216600000) Time: 24
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_ICE (201452000) Time: 102
Loaded Tileset: FARM_UPGRADE_2 (205022000) Time: 306
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204622000) Time: 51
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 7
Loaded Tileset: ATTRACT_TOWER_UPGRADE_1 (201212000) Time: 43
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 15
Loaded Tileset: ANCILLARY_UPGRADE_4 (200242000) Time: 252
Loaded Tileset: ANCILLARY (200202000) Time: 263
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (205642000) Time: 150
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_4 (203642000) Time: 139
Loaded Tileset: AMMO_STORAGE_UPGRADE_4 (201041000) Time: 194
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (201442000) Time: 72
Loaded Tileset: SMALL_FOUNTAIN (212402000) Time: 45
Loaded Tileset: BURNER_UPGRADE_2 (215822000) Time: 73
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 55
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 18
Loaded Tileset: KEY_SHACK_UPGRADE_4 (206441500) Time: 56
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214422000) Time: 150
Loaded Tileset: PROCESSOR_UPGRADE_2 (216220000) Time: 94
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203222000) Time: 275
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203822000) Time: 156
Loaded Tileset: HOUSING_UPGRADE_4_QUALITY (206322000) Time: 200
Loaded Tileset: WELL_UPGRADE_2 (214821000) Time: 42
Loaded Tileset: BOTTLER_UPGRADE_2 (202021000) Time: 78
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 23
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (206282000) Time: 160
Loaded Tileset: HOUSING_UPGRADE_4_OCCUPANCY (206242000) Time: 157
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214220500) Time: 166
Loaded Tileset: CLINIC_UPGRADE_2 (202820000) Time: 136
Loaded Tileset: CASTLE_15 (200140000) Time: 211
Loaded Tileset: LANDFILL_UPGRADE_2 (216024000) Time: 170
Loaded Tileset: KITCHEN_UPGRADE_2 (210022000) Time: 85
Loaded Tileset: HOUSING_UPGRADE_1_QUALITY (206291500) Time: 128
Loaded Tileset: CULLIS_GATE (204000000) Time: 72
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203005500) Time: 57
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214621500) Time: 141
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210222000) Time: 262
Loaded Tileset: BOWYER_UPGRADE_2 (202420500) Time: 137
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020000) Time: 154
Loaded Tileset: ATTRACT_TOWER_UPGRADE_3 (201232000) Time: 54
Loaded Tileset: STONE_WALL (4212500) Time: 56
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (213232000) Time: 55
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 51
Loaded Tileset: STONE_WALL_GATE_NS (215600000) Time: 31
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212832000) Time: 44
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204852000) Time: 74
Loaded Tileset: WATER_DRY (3615000) Time: 24
Loaded Tileset: BARRACKS_UPGRADE_2 (201821000) Time: 159
Loaded Tileset: MARKETPLACE_UPGRADE_2 (211222000) Time: 509
Loaded Tileset: STONE_WALL_CONSTRUCTION (4212000) Time: 15
Loaded Tileset: STONE_WALL_GATE_WE (215610000) Time: 27
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (215242000) Time: 132
Loaded Tileset: FORGE_UPGRADE_2 (205820000) Time: 287
Loaded Tileset: ROCK_STORAGE_UPGRADE_4 (213441500) Time: 133
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_4 (204441500) Time: 148
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 152
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204822000) Time: 47
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210422000) Time: 149
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (215042000) Time: 58
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211821500) Time: 160
Loaded Tileset: CUBE_E_GOLEM_COMBOBULATOR_UPGRADE_2 (216822000) Time: 59
Loaded Tileset: GOLD_STORAGE_UPGRADE_4 (206041000) Time: 180
Loaded Tileset: BARRACKS (201805500) Time: 153
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209822000) Time: 185
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (203042000) Time: 66
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (214042000) Time: 66
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (215032000) Time: 63
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (203032000) Time: 68
Loaded Tileset: CURTAIN_WALL_OUTLINE (4210000) Time: 10
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_2 (211422000) Time: 149
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (214032000) Time: 70
Loaded Tileset: FIRE_PIT (205200000) Time: 15
Loaded Tileset: FLOWERS_RED (2225000) Time: 6
map Module: 9693
road Module: 282
mapAI Module: 24
miniMap Module: 96
resource Module: 1776
trade Module: 1
transition Module: 0
shadow Module: 733
lighting Module: 147
projectile Module: 1
missile Module: 8
particle Module: 92
collision Module: 23
depth Module: 15
chest Module: 0
perk Module: 4
god Module: 0
goal Module: 1
object Module: 427
background Module: 0
mob Module: 103
mobJob Module: 2
essence Module: 84
spawn Module: 1
influence Module: 0
weather Module: 1
workSelection Module: 36
waypoint Module: 0
data Module: 1
help Module: 0
lootBox Module: 1
stats Module: 10
corruption Module: 65
migration Module: 1
profile Module: 0
Map FBO: 659
road Module Sync: 5
resource Module Sync: 80
missile Module Sync: 0
object Module Sync: 462
mob Module Sync: 60
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 208
TOTAL TIME: 16845
CATJEET_VILLAGER ORGANIZER AI AI_START STEP 0 time to execute was high: 64
VILLAGER ORGANIZER AI AI_DELIVER_CONSTRUCTION_RESOURCE STEP 4 time to execute was high: 79
DRONE NONE AI AI_CORRUPTION_DELIVER_ROAD_RESOURCE_ON_GROUND STEP 0 time to execute was high: 72
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 77
VILLAGER TRASHER AI AI_PROCESS_TRASH STEP 2 time to execute was high: 61
Loaded Tileset: ROCK_BLACK (210000) Time: 43
DRONE NONE AI AI_CORRUPTION_CLEAR_TOPOGRAPHY_WORK STEP 1 time to execute was high: 90
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 98
Established Landfill has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 64
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 57
Stormgald Martell has prepared to leave your village!
Lou Martell has prepared to leave your village!
VILLAGER ORGANIZER AI AI_DELIVER_COURIER_RESOURCE_IN_HAND STEP 1 time to execute was high: 94
Henry Mara has prepared to leave your village!
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 52
Thomas Breaker has prepared to leave your village!
Azelin Buttitta has prepared to leave your village!
NOMAD NONE AI AI_COMBAT_BUILDINGS STEP 2 time to execute was high: 71
Loaded Tileset: WATER_PARTIALLY_DRY (3620000) Time: 28
Loaded Tileset: WATER_PARTIALLY_DRY_ACCENT (3620500) Time: 22
Brittany Cypher has prepared to leave your village!
VILLAGER FLETCHER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 75
VILLAGER CRYSTAL_HARVESTER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 58
Annaliese Bran has prepared to leave your village!
Mike Bost has prepared to leave your village!
Harry Sofia has prepared to leave your village!
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 57
VILLAGER FARMER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 52
VILLAGER FARMER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 58
Titik Triani has joined your village!
Ellie Skrabec mated with Anten Skrabec!
Ellie Skrabec is pregnant!
Niels Bohr has prepared to leave your village!
Established Lightning Rod has been fully repaired.
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 99
VILLAGER ORGANIZER AI AI_DELIVER_COURIER_RESOURCE STEP 4 time to execute was high: 52
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 53
VILLAGER CRYSTAL_HARVESTER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 77
Victoria Gainsborough mated with Mick Gainsborough!
VILLAGER CRYSTAL_HARVESTER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 53
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 65
VILLAGER FLETCHER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 62
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 53
Brock Marvell mated with Shay Marvell!
Jennifer Lawrence has joined your village!
VILLAGER FARMER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 55
Curtain Wall has been fully repaired.
VILLAGER ORGANIZER AI AI_DELIVER_COURIER_RESOURCE STEP 4 time to execute was high: 54
Dorian Godlike has joined your village!
Blight has turned Alexhandr Denthanor's corpse into a Zombie! So much for resting in peace.
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 61
Established Lightning Rod has been fully repaired.
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 62
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 53
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 71
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 105
CATJEET_VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 67
Established Lightning Rod has been fully repaired.
Established Lightning Rod has been fully repaired.
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 53
Corrupted Lightning Bow Tower has been destroyed!
VILLAGER CRYSTAL_HARVESTER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 63
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 59
Established Lightning Rod has been fully repaired.
CATJEET_VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 82
Random 0 is too low, set to 1.
Sun May 05 16:06:58 CST 2019 ERROR:Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:657)
at java.util.ArrayList.get(ArrayList.java:433)
at rtr.mobs.ai.AICourierDepartBehavior.getLeaveCoordinates(AICourierDepartBehavior.java:215)
at rtr.mobs.ai.AICourierDepartBehavior.findLeaveCoordinates(AICourierDepartBehavior.java:106)
at rtr.mobs.ai.AICourierDepartBehavior.execute(AICourierDepartBehavior.java:62)
at rtr.mobs.MobBase.update(MobBase.java:2722)
at rtr.mobs.MobModule.update(MobModule.java:378)
at rtr.states.PlayState.update(PlayState.java:292)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:150)
at rtr.system.Launcher.main(Launcher.java:52)
Sun May 05 16:06:58 CST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:150)
at rtr.system.Launcher.main(Launcher.java:52)