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Gerqus

Member Since 25 Jun 2018
Offline Last Active May 04 2019 02:36 PM
-----

Topics I've Started

Trash goal name is not working

13 April 2019 - 11:46 AM

version: InDev 33 Unstable 2b

Title and context of trash goal is not visible - please see screenshot below:

In-Dev-2019-04-13-1.png


Repeating out of memory exception

10 April 2019 - 03:55 AM

I was playing RTR today and had to minimize window for long time. After that I maximized it, window flickered, so I minimized and maximized it again and than got this error:

 

 

Rise to Ruins InDev 33 Unstable 1

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\workshop\content\328080\1633248036

Total word count: 24159
Total key count: 4412
Text key count: 3808

Loading Font Data
Thread Pool Size: 4

Operating System: Windows 7
GPU Drivers: aticfx64
GPU Driver Version: 8.17.10.1635
Maximum JVM Memory: 2711MB
Wed Apr 10 09:56:00 CEST 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Wed Apr 10 09:56:00 CEST 2019 INFO:LWJGL Version: 2.9.3
Wed Apr 10 09:56:00 CEST 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Wed Apr 10 09:56:00 CEST 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Wed Apr 10 09:56:03 CEST 2019 INFO:Starting display 1920x1080
Wed Apr 10 09:56:03 CEST 2019 INFO:Use Java PNG Loader = true
Wed Apr 10 09:56:03 CEST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 5186
save Module: 0
time Module: 1
Wed Apr 10 09:56:09 CEST 2019 INFO:Initialising sounds..
Wed Apr 10 09:56:09 CEST 2019 INFO:- Sound works
Wed Apr 10 09:56:09 CEST 2019 INFO:- 64 OpenAL source available
Wed Apr 10 09:56:09 CEST 2019 INFO:- Sounds source generated
sound Module: 97
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 10
Loaded Tileset: ROCK_BROWN (215000) Time: 73
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 4
Loaded Tileset: GRAVEL_RED (2635000) Time: 6
Loaded Tileset: TREES_RED (30000) Time: 40
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 5
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 39
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 36
Loaded Tileset: POTATOES (810000) Time: 35
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 45
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 17
Loaded Tileset: CARROTS (1410000) Time: 31
Loaded Tileset: HOUSING (206205500) Time: 355
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 10
Loaded Tileset: TREES_RED_DEAD (30500) Time: 35
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 52
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 11
Loaded Tileset: BOW_TOWER (202205500) Time: 85
Loaded Tileset: WATER (3610000) Time: 42
Loaded Tileset: WATER_ACCENT (3610500) Time: 24
Loaded Tileset: SAND_TAN (3020000) Time: 5
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 6
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 12
Loaded Tileset: TURNIPS (1010000) Time: 30
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 31
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 73
Loaded Tileset: CACTUS_GREEN (1210000) Time: 58
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 10
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 11
Loaded Tileset: FLOWERS_YELLOW_ACCENT (2235500) Time: 10
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 12
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 9
Loaded Tileset: FLOWERS_RED (2225000) Time: 9
Loaded Tileset: WOOD_FENCE (4214000) Time: 28
Loaded Tileset: MARKETPLACE (211205500) Time: 1313
Loaded Tileset: FOOD_STORAGE (205605500) Time: 277
Loaded Tileset: FARM (205005500) Time: 549
Loaded Tileset: LOG_PATH (4011000) Time: 8
Loaded Tileset: GOLD_STORAGE (206005500) Time: 307
Loaded Tileset: DOGGO_HOUSE (204205500) Time: 33
Loaded Tileset: RAIN_CATCHER (213005500) Time: 86
Loaded Tileset: ANCILLARY (200205500) Time: 624
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 88
map Module: 5092
road Module: 0
miniMap Module: 68
resource Module: 48
transition Module: 0
shadow Module: 1050
lighting Module: 72
projectile Module: 0
missile Module: 9
particle Module: 57
collision Module: 36
depth Module: 31
perk Module: 7
god Module: 0
goal Module: 0
object Module: 1313
background Module: 5
mob Module: 845
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 3
profile Module: 0
Map FBO: 582
resource Module Sync: 1
missile Module Sync: 27
object Module Sync: 28
mob Module Sync: 25
essence Module Sync: 0
TOTAL TIME: 18060
Loaded Tileset: PATH (4010000) Time: 9
Initializing Display Mode: Full Screen
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 15
resource Module: 523
transition Module: 0
projectile Module: 0
particle Module: 1963
chest Module: 6
perk Module: 5
god Module: 1
goal Module: 1691
background Module: 0
mob Module: 6
influence Module: 11
Failed to load profile's tips. Resetting tips system!
help Module: 0
corruption Module: 3
migration Module: 1
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 7122
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 1ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 9ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 898ms, Save Number 69
Full Save: World Data Gathered and Written, took 908ms
Loading: Merrowshore
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: SANDSTONE_TAN (420000) Time: 26
Loaded Tileset: CRYSTAL_RED (610000) Time: 26
Loaded Tileset: SANDSTONE_TAN_ACCENT (420500) Time: 24
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 15
Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 22
Loaded Tileset: TREES_BROWN (15000) Time: 24
Loaded Tileset: BOTTLER (202002000) Time: 147
Loaded Tileset: HOUSING_UPGRADE_2_QUALITY (206301000) Time: 290
Loaded Tileset: CRYSTAL_RED_COLLECTED (611000) Time: 28
Loaded Tileset: SANDSTONE_TAN_COLLECTED (421000) Time: 9
Loaded Tileset: CRYSTAL_RED_ACCENT (610500) Time: 27
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 11
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214421500) Time: 291
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (206271000) Time: 300
Loaded Tileset: CRYSTAL_HARVESTRY (203201500) Time: 596
Loaded Tileset: CRYSTILLERY (203802000) Time: 370
Loaded Tileset: SMALL_FOUNTAIN (212402000) Time: 71
Loaded Tileset: CLINIC (202801500) Time: 285
Loaded Tileset: HOUSING_UPGRADE_3_QUALITY (206311000) Time: 291
Loaded Tileset: CASTLE_7 (200060000) Time: 425
Loaded Tileset: FORGE (205801000) Time: 551
Loaded Tileset: MINING_FACILITY (211800500) Time: 317
Loaded Tileset: ROCK_STORAGE (213403000) Time: 281
Loaded Tileset: FARM_UPGRADE_2 (205021000) Time: 529
Loaded Tileset: WATER_DRY (3615000) Time: 27
Loaded Tileset: STONE_CUTTERY (213801500) Time: 377
Loaded Tileset: ROCK_TUMBLER (213602000) Time: 294
Loaded Tileset: CURTAIN_WALL_OUTLINE (4210000) Time: 4
Loaded Tileset: LUMBER_MILL (210202000) Time: 574
Loaded Tileset: WATER_PARTIALLY_DRY (3620000) Time: 27
Loaded Tileset: FOOD_STORAGE_UPGRADE_1 (205610000) Time: 281
Loaded Tileset: LOOT_BOX (206800000) Time: 6
Loaded Tileset: TREES_BROWN_ACCENT (16000) Time: 23
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 8
Loaded Tileset: ANCILLARY_UPGRADE_1 (200212000) Time: 556
Loaded Tileset: TREES_BROWN_COLLECTED (16500) Time: 25
Loaded Tileset: PHANTOM_DART_TOWER (210805500) Time: 12
Loaded Tileset: BALLISTA_TOWER (201402000) Time: 150
Loaded Tileset: LUMBER_SHACK_UPGRADE_1 (210410500) Time: 283
Loaded Tileset: BOWYER (202400500) Time: 277
Loaded Tileset: CURTAIN_WALL_CONSTRUCTION (4210500) Time: 8
Loaded Tileset: CURTAIN_WALL (4211000) Time: 24
Loaded Tileset: WOOD_STORAGE (215203500) Time: 275
Loaded Tileset: AMMO_STORAGE (201001000) Time: 366
Loaded Tileset: SPRAY_TOWER_UPGRADE_2 (212623500) Time: 54
Loaded Tileset: BOW_TOWER_UPGRADE_2 (202221000) Time: 55
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 18
Loaded Tileset: SAND_RED (3015000) Time: 3
Loaded Tileset: SAND_RED_ACCENT (3015500) Time: 3
Loaded Tileset: SAND_BLACK (3010000) Time: 3
Loaded Tileset: SANDSTONE_RED (415000) Time: 25
Loaded Tileset: TREES_DARK_GREEN_DEAD (20500) Time: 21
Loaded Tileset: TREES_DARK_GREEN (20000) Time: 24
Loaded Tileset: SANDSTONE_RED_ACCENT (415500) Time: 24
Loaded Tileset: TAR (3210000) Time: 15
Loaded Tileset: LAVA (2810000) Time: 21
Loaded Tileset: SAND_BLACK_ACCENT (3010500) Time: 8
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 28
Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 20
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 10
Loaded Tileset: CORRUPTION (3810000) Time: 12
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (4013500) Time: 10
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (21500) Time: 24
Loaded Tileset: SANDSTONE_BLACK (410000) Time: 26
Loaded Tileset: STONE_WALL (4212500) Time: 26
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 33
Loaded Tileset: ATTRACT_TOWER (201205500) Time: 73
Loaded Tileset: SANDSTONE_BLACK_ACCENT (410500) Time: 29
Loaded Tileset: ROCK_BLACK (210000) Time: 24
Loaded Tileset: TREES_DARK_GREEN_ACCENT (21000) Time: 24
Loaded Tileset: FIRE_PIT (205205500) Time: 7
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 96
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 21
Loaded Tileset: TAR_ACCENT (3210500) Time: 13
map Module: 9582
road Module: 21
mapAI Module: 23
miniMap Module: 63
resource Module: 551
trade Module: 1
transition Module: 0
shadow Module: 561
lighting Module: 74
projectile Module: 0
missile Module: 1
particle Module: 25
collision Module: 16
depth Module: 30
chest Module: 0
perk Module: 4
god Module: 1
goal Module: 1
object Module: 101
background Module: 0
mob Module: 16
mobJob Module: 1
essence Module: 1
spawn Module: 0
influence Module: 1
weather Module: 0
workSelection Module: 27
waypoint Module: 0
data Module: 2
Failed to load profile's tips. Resetting tips system!
help Module: 0
lootBox Module: 1
stats Module: 4
corruption Module: 8
migration Module: 1
profile Module: 0
Map FBO: 655
resource Module Sync: 6
missile Module Sync: 0
object Module Sync: 171
mob Module Sync: 7
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 128
TOTAL TIME: 13300
Dusk has arrived.. Everything feels peaceful?
Loaded Tileset: WATER_PARTIALLY_DRY_ACCENT (3620500) Time: 24
VILLAGER FARMER AI AI_HARVEST_WATER_WORK STEP 2 time to execute was high: 630
Loaded Tileset: STONE_WALL_OUTLINE (4211500) Time: 5
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207800000) Time: 75
DRONE NONE AI AI_CORRUPTION_BUILDING_PLACEMENT STEP 0 time to execute was high: 84
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Night has arrived.. It's a full moon, and the monsters are calm.
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Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 111
DRONE NONE AI AI_CORRUPTION_BUILDING_PLACEMENT STEP 0 time to execute was high: 129
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Loaded Tileset: STONE_WALL_CONSTRUCTION (4212000) Time: 19
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Saved time module regional data, took 0ms
No regional data inside background module to save, took 0ms
No regional data inside data module to save, took 0ms
No regional data inside goal module to save, took 0ms
No regional data inside god module to save, took 0ms
No regional data inside perk module to save, took 0ms
Saved road module regional data, took 2ms
No regional data inside shadow module to save, took 0ms
No regional data inside sound module to save, took 0ms
Saved stats module regional data, took 0ms
No regional data inside transition module to save, took 0ms
No regional data inside chest module to save, took 0ms
No regional data inside font module to save, took 0ms
No regional data inside help module to save, took 0ms
Saved influence module regional data, took 0ms
No regional data inside lighting module to save, took 0ms
No regional data inside collision module to save, took 0ms
No regional data inside depth module to save, took 0ms
Saved map module regional data, took 1ms
No regional data inside miniMap module to save, took 0ms
No regional data inside waypoint module to save, took 0ms
Saved workSelection module regional data, took 1ms
No regional data inside mapAI module to save, took 0ms
Saved missile module regional data, took 0ms
Saved migration module regional data, took 0ms
Saved mob module regional data, took 2ms
Saved essence module regional data, took 0ms
Saved mobJob module regional data, took 0ms
Saved object module regional data, took 16ms
No regional data inside particle module to save, took 0ms
Saved lootBox module regional data, took 0ms
Saved resource module regional data, took 37ms
Saved trade module regional data, took 0ms
No regional data inside save module to save, took 0ms
Saved corruption module regional data, took 0ms
Saved spawn module regional data, took 0ms
Saved weather module regional data, took 0ms
No regional data inside projectile module to save, took 0ms
No regional data inside profile module to save, took 0ms
Saved Map Preview, took 43ms
Saved Map Data, took 116ms
Save Clean Up, took 1ms
Autosave: Region Data Written, took 2094ms, Save Number 58
Full Save: Region Data Gathered and Written, took 2155ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 4ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 498ms, Save Number 70
Full Save: World Data Gathered and Written, took 502ms
Resetting TRADITIONAL
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 0
sound Module: 11
resource Module: 942
transition Module: 0
projectile Module: 0
particle Module: 1616
chest Module: 0
perk Module: 2
god Module: 0
goal Module: 1915
background Module: 0
mob Module: 6
influence Module: 0
Failed to load profile's tips. Resetting tips system!
help Module: 0
corruption Module: 1
migration Module: 0
resource Module Sync: 1
mob Module Sync: 0
influence Module Sync: 0
Wed Apr 10 10:30:36 CEST 2019 ERROR:null
java.lang.OutOfMemoryError
    at sun.misc.Unsafe.allocateMemory(Native Method)
    at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
    at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
    at org.newdawn.slick.opengl.TextureImpl.getTextureData(TextureImpl.java:304)
    at org.newdawn.slick.Image.getColor(Image.java:1532)
    at rtr.gui.states.worldmap.WorldMap.generateBlockMap(WorldMap.java:372)
    at rtr.gui.states.worldmap.WorldMap.<init>(WorldMap.java:60)
    at rtr.gui.states.WorldMapGUIController.<init>(WorldMapGUIController.java:103)
    at rtr.states.WorldMapState.loadState(WorldMapState.java:73)
    at rtr.states.StateBase.update(StateBase.java:432)
    at rtr.states.WorldMapState.update(WorldMapState.java:122)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:141)
    at rtr.system.Launcher.main(Launcher.java:52)
Wed Apr 10 10:30:36 CEST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:141)
    at rtr.system.Launcher.main(Launcher.java:52)

After some time I reopened game to continue playing, but during (or right after) map loading I got this error:

 

Rise to Ruins InDev 33 Unstable 1

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\workshop\content\328080\1633248036

Total word count: 24159
Total key count: 4412
Text key count: 3808

Loading Font Data
Thread Pool Size: 4

Operating System: Windows 7
GPU Drivers: aticfx64
GPU Driver Version: 8.17.10.1635
Maximum JVM Memory: 2711MB
Wed Apr 10 11:25:37 CEST 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Wed Apr 10 11:25:37 CEST 2019 INFO:LWJGL Version: 2.9.3
Wed Apr 10 11:25:37 CEST 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Wed Apr 10 11:25:37 CEST 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Wed Apr 10 11:25:39 CEST 2019 INFO:Starting display 1920x1080
Wed Apr 10 11:25:39 CEST 2019 INFO:Use Java PNG Loader = true
Wed Apr 10 11:25:39 CEST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 4872
save Module: 0
time Module: 1
Wed Apr 10 11:25:44 CEST 2019 INFO:Initialising sounds..
Wed Apr 10 11:25:44 CEST 2019 INFO:- Sound works
Wed Apr 10 11:25:44 CEST 2019 INFO:- 64 OpenAL source available
Wed Apr 10 11:25:44 CEST 2019 INFO:- Sounds source generated
sound Module: 92
Loaded Tileset: GRASS_GREEN (2415000) Time: 10
Loaded Tileset: ROCK_GRAY (220000) Time: 75
Loaded Tileset: DIRT_BROWN (2010000) Time: 9
Loaded Tileset: TREES_GREEN (25000) Time: 51
Loaded Tileset: WATER (3610000) Time: 44
Loaded Tileset: WATER_ACCENT (3610500) Time: 20
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 5
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 4
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 35
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 6
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 34
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 38
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 47
Loaded Tileset: CARROTS (1410000) Time: 31
Loaded Tileset: TILES (3410000) Time: 15
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 12
Loaded Tileset: BARRACKS (201805500) Time: 339
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 131
Loaded Tileset: ANCIENT_RADIANCE_POOL (200605500) Time: 11
Loaded Tileset: WOOD_FENCE (4214000) Time: 32
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 11
Loaded Tileset: BOW_TOWER (202205500) Time: 90
Loaded Tileset: TURNIPS (1010000) Time: 38
Loaded Tileset: RAIN_CATCHER (213005500) Time: 145
Loaded Tileset: OUTPOST (210605500) Time: 84
Loaded Tileset: BULLET_TOWER (202605500) Time: 80
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 7
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 7
Loaded Tileset: BALLISTA_TOWER (201405500) Time: 147
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 8
Loaded Tileset: LARGE_FIRE_PIT (205405500) Time: 7
Loaded Tileset: CURTAIN_WALL (4211000) Time: 23
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 8
Loaded Tileset: POTATOES (810000) Time: 21
Loaded Tileset: CACTUS_GREEN (1210000) Time: 20
Loaded Tileset: HOUSING (206205500) Time: 282
map Module: 2374
road Module: 0
miniMap Module: 65
resource Module: 43
transition Module: 0
shadow Module: 1378
lighting Module: 65
projectile Module: 0
missile Module: 9
particle Module: 53
collision Module: 57
depth Module: 69
perk Module: 6
god Module: 0
goal Module: 0
object Module: 3003
background Module: 4
mob Module: 762
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 4
profile Module: 0
Map FBO: 602
resource Module Sync: 1
missile Module Sync: 20
object Module Sync: 27
mob Module Sync: 22
essence Module Sync: 0
TOTAL TIME: 16805
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 15
resource Module: 538
transition Module: 0
projectile Module: 0
particle Module: 1690
chest Module: 4
perk Module: 5
god Module: 1
goal Module: 1624
background Module: 0
mob Module: 8
influence Module: 8
Failed to load profile's tips. Resetting tips system!
help Module: 0
corruption Module: 2
migration Module: 0
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 6705
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 8ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 671ms, Save Number 71
Full Save: World Data Gathered and Written, took 681ms
Loading: Merrowshore
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: SAND_TAN (3020000) Time: 5
Loaded Tileset: SANDSTONE_TAN (420000) Time: 24
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 3
Loaded Tileset: CRYSTAL_RED (610000) Time: 29
Loaded Tileset: SANDSTONE_TAN_ACCENT (420500) Time: 25
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 14
Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 21
Loaded Tileset: TREES_BROWN (15000) Time: 23
Loaded Tileset: BOTTLER (202002000) Time: 143
Loaded Tileset: HOUSING_UPGRADE_2_QUALITY (206301000) Time: 285
Loaded Tileset: CRYSTAL_RED_COLLECTED (611000) Time: 29
Loaded Tileset: SANDSTONE_TAN_COLLECTED (421000) Time: 9
Loaded Tileset: ESSENCE_COLLECTOR (204600500) Time: 87
Loaded Tileset: CRYSTAL_RED_ACCENT (610500) Time: 25
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 9
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214421500) Time: 278
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (206271000) Time: 285
Loaded Tileset: CRYSTAL_HARVESTRY (203201500) Time: 578
Loaded Tileset: PATH (4010000) Time: 8
Loaded Tileset: CRYSTILLERY (203802000) Time: 334
Loaded Tileset: SMALL_FOUNTAIN (212402000) Time: 71
Loaded Tileset: CLINIC (202801500) Time: 288
Loaded Tileset: HOUSING_UPGRADE_3_QUALITY (206311000) Time: 282
Loaded Tileset: CASTLE_7 (200060000) Time: 416
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 9
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 29
Loaded Tileset: FORGE (205801000) Time: 538
Loaded Tileset: LOG_PATH (4011000) Time: 7
Wed Apr 10 11:26:27 CEST 2019 ERROR:null
java.lang.OutOfMemoryError
    at sun.misc.Unsafe.allocateMemory(Native Method)
    at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
    at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
    at org.newdawn.slick.opengl.TextureImpl.getTextureData(TextureImpl.java:304)
    at org.newdawn.slick.Image.getColor(Image.java:1532)
    at r2d.image.SpriteSheet.getColor(SpriteSheet.java:65)
    at rtr.map.MapTilesLoader.generateShadowData(MapTilesLoader.java:1709)
    at rtr.map.MapTilesLoader.loadObject(MapTilesLoader.java:1308)
    at rtr.map.MapTilesLoader.checkAndloadTileset(MapTilesLoader.java:965)
    at rtr.map.MapData.updateMapData(MapData.java:108)
    at rtr.map.MapData.buildInitialMap(MapData.java:89)
    at rtr.map.MapModule.loadRegionalSaveData(MapModule.java:264)
    at rtr.map.MapModule.loadPlay(MapModule.java:212)
    at rtr.ModuleBase.initLoad(ModuleBase.java:220)
    at rtr.map.MapModule.initModule(MapModule.java:145)
    at rtr.states.StateBase.loadState(StateBase.java:346)
    at rtr.states.PlayState.loadState(PlayState.java:111)
    at rtr.states.StateBase.update(StateBase.java:432)
    at rtr.states.PlayState.update(PlayState.java:238)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:141)
    at rtr.system.Launcher.main(Launcher.java:52)
Wed Apr 10 11:26:27 CEST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:141)
    at rtr.system.Launcher.main(Launcher.java:52)

 

From then on trying to open that map with that village causes an error. Probably save is corrupted or something...


Auto world doom

25 June 2018 - 02:31 AM

There is situation in witch player can't go any further and has to doom the world manually. This is when all villages has been lost. No new village can be settled due to lack of emigrants and lost villages can't be rescued in any way. I suppose in this case it would be good to show a dialog window informing about defeat and world doom that will take place.

 


Life is precious pt. II

25 June 2018 - 01:53 AM

Let me propose some changes that would continue good transformation started in first "Life is precious" update.

Proposed changes would force us to balance the number of employed and unemployed villagers in order to achieve what we want and benefit more from our population.

 

I. Idling and socializing

I think that leaving some villagers unemployed should have much more benefits than it has now.

This concept is basis for proposed changes. In order to achieve this goal, only villagers that are not currently working would interact with others. The villagers would have to take break similar to that for cooling down in house if they feel a need to talk.

Single task completion time would be decreased. Although overall work speed should stay same. It is well balanced.

 

II. Reproduction

How about decreasing nomads number, but significantly increasing mating rate for idle villagers?

I mean - if you want your population to grow, you have to spare some workforce now in order to get more later. If in some moment workforce is so badly needed, you just temporarily assign work to all villagers you have.

Rate of births when all villagers would be employed probably should be kept on current level.

 

III. Elders wisdom

Concept of elders seems great, but I feel like their positive influence on village life is almost none.

If change #1 would be introduced than elders would talk less frequently to adults, but would much more frequently to children. When we also apply change # 4 we have much more useful elders.

 

IV. Profession

There is an old game called "The Wiggles" (some would know it as "The Diggles"). There was (among of many) one good think in it - each character had own proficiency bars corresponding to some tasks they did.

In RtR each villager also could have such proficiency bars corresponding to work being done in each building (foresting, mining, stone cutting, transportation (ancillary) etc.)

In order for this to be efficient system would have to assign villagers with greatest proficiency in field to do work in particular building.

Alternative to this is letting player to assign a villager to building. This would make this villager to do job there whenever the villager is available and other free villagers if no assigned villagers would be available (on break/sleeping etc). Although this change would require rather massive work to be done on changing employment system. But I'm writing about this anyway - maybe some neat idea would come to someone's mind.

Proficiency would increase while working.

The higher the proficiency the faster the work is being done.

Proficiency could be passed on from elders to youngsters. This is point of connection with other points.

 

These changes are tightly connected and probably could only be introduced together in order to play their role.