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Kereg

Member Since 14 Aug 2017
Offline Last Active Jan 08 2018 09:16 AM
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Posts I've Made

In Topic: Catjeet laborers

05 January 2018 - 12:25 PM

Well dang it. 

Did the gold value match on the bottom task bar (for the marketplace) with the top-right task bar? How many provisioner job class residents do you have?

Does selling items work for you? I realized my guys were running slow since my marketplace was opposite of most of my res storages but I watched them slowly get the materials, bring them over and once inside the marketplace, they turned to gold and then was stored.


In Topic: Catjeet laborers

03 January 2018 - 10:46 AM

Sorry to revive this one but I just realized something else that may have been happening. 

I was treating the marketplace as instant (click sell, increase the value, then click sell thinking it means confirm). Don't do that, lol.

What the marketplace is like is more "making items" in the in Resource Management Tab. You click "sell," adjust the number, and then wait while the provisoner move it and sells it. If you click Sell again, it deactivates it. I saw it turn "green" so I thought, yeah, click that. Don't. 

The catjeet work the same way. Hire, up the number, then let it sit. The provisioner will come to the laborer, pay them, then you will see the pop-up for the "Name Here - Laborer was Hired" similar to Nomads/Death pop-ups.


In Topic: [InDev 27/Win7] - Crash on Boot

16 August 2017 - 10:42 AM

Well, now new development. When I try to reload a level, after closing and reopening a game, it is not found, but Limbo has less resources than an original new (post-doomed) world map. If I click on the map I used before, the game crashes. Done on two seperate maps, same results (side note, not sure if I should make a new forum post for this since it is a different issue or continue on this thread):

[If I doom/reset the world, it is good to go again and no crashes]
 

 

Rise to Ruins InDev 27b
Operating System: Windows 7
GPU Drivers: igdumd64
GPU Driver Version: 9.17.10.4229
Maximum JVM Memory: 862MB
Display Mode: Full Screen
 
Thread Pool Size: 4
 
Wed Aug 16 11:38:08 CDT 2017 INFO:Slick Build #237
Wed Aug 16 11:38:10 CDT 2017 INFO:LWJGL Version: 2.9.3
Wed Aug 16 11:38:10 CDT 2017 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Wed Aug 16 11:38:10 CDT 2017 INFO:TargetDisplayMode: 1366 x 768 x 32 @60Hz
Wed Aug 16 11:38:12 CDT 2017 INFO:Starting display 1366x768
Wed Aug 16 11:38:12 CDT 2017 INFO:Use Java PNG Loader = true
Wed Aug 16 11:38:13 CDT 2017 INFO:Controllers not available
Wed Aug 16 11:38:20 CDT 2017 INFO:Initialising sounds..
Wed Aug 16 11:38:22 CDT 2017 INFO:- Sound works
Wed Aug 16 11:38:22 CDT 2017 INFO:- 64 OpenAL source available
Wed Aug 16 11:38:22 CDT 2017 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Resetting SPLASH
Loaded Sound: MAGIC_HEAL_SPELL
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 1
Sound Module: 0
Loaded Sound: DISSOLVE
Loaded Tileset: GRASS_YELLOW_BROWN (10401)
Loaded Tileset: WATER (40001)
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (10601)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: DIRT_LIGHT_BROWN (1)
Loaded Sound: FLAME_FIRE
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (201)
Loaded Tileset: TREES_RED (31201)
Loaded Tileset: ROCK_BROWN (61801)
Loaded Tileset: ROCK_BROWN_ACCENT (62001)
Loaded Sound: METEOR_FIRE
Loaded Tileset: CRYSTAL_GREEN (100401)
Loaded Tileset: TREES_RED_DEAD (33401)
Loaded Tileset: WOOD_FENCE (1020001)
Loaded Tileset: TENT_ABANDONED (2042201)
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001)
Loaded Tileset: POTATOES (110601)
Loaded Sound: METEOR_HIT
Loaded Tileset: TREES_RED_ACCENT (31401)
Loaded Tileset: FARM_ABANDONED (2062201)
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001)
Loaded Tileset: TURNIPS (111201)
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Tileset: POTATOES_ACCENT (110801)
Loaded Tileset: BULLET_TOWER_ABANDONED (2182201)
Loaded Tileset: LOG_PATH (3002001)
Loaded Tileset: LOG_PATH_DEBRIS (3001001)
Loaded Sound: PHANTNOM_DART_HIT
Loaded Tileset: CARROTS (110001)
Loaded Tileset: CACTUS_GREEN (150001)
Loaded Tileset: FIRE_PIT_ABANDONED (2112201)
Loaded Tileset: CRYSTAL_GREEN_ACCENT (100601)
Loaded Tileset: BOW_TOWER_ABANDONED (2322201)
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Tileset: GRAVEL_RED (20801)
Loaded Sound: SPRAY_BULLET_HIT
Loaded Tileset: GRAVEL_RED_ACCENT (21001)
Loaded Tileset: STONE_WALL (1010001)
Loaded Tileset: MINING_FACILITY_ABANDONED (2092201)
Map Module: 7763
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Map Bottom FBO: 1519
Map Middle FBO: 585
Map Top FBO: 401
Loaded Sound: WOOD_CHOP
Road Module: 79
Mini Map Module: 55
Resource Module: 144
Transition Module: 0
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Loaded Sound: HIT
Loaded Sound: HIT_WEAPON
Loaded Sound: HIT_TOOL
Loaded Sound: HIT_SWEETENER
Loaded Sound: HIT_SWEETENER_MALE
Loaded Sound: HIT_SWEETENER_FEMALE
Loaded Sound: DEATH_MALE
Loaded Sound: DEATH_FEMALE
Shadow Module: 8564
Loaded Sound: THUNDER
Lighting Module: 158
Projectile Module: 0
Missile Module: 26
Particle Module: 90
Collision Module: 273
Depth Module: 43
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Object Module: 3619
Background Module: 0
Loaded Sound: GRAB
Mob Module: 576
MobJob Module: 1
Essence Module: 0
Resource Module Sync: 0
Object Module Sync: 98
Mob Module Sync: 62
Essence Module Sync: 0
Missile Module Sync: 11
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/traditional!
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: DISSOLVE_SPELL
TOTAL TIME: 27326
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
HEADLESS NONE AI AI_START STEP 0 time to execute was high: 53
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
SLIME NONE AI AI_START STEP 0 time to execute was high: 65
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/traditional!
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/traditional!
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Particle Module: 2762
Background Module: 0
Mob Module: 2
Failed to load profile's tips. Resetting tips system!
Help Module: 0
Resource Module Sync: 0
Mob Module Sync: 0
TOTAL TIME: 6339
Loading: Woodhaven
Resetting WORLD_MAP
Loading Game
Loadingtraditional
Save object failed to be created for profiles/profile0/saves/worldMap/WorldMaps/Woodhaven/traditional!
Font Module: 0
Save Module: 0
Time save data failed to load, loading defaults!
Time Module: 1
Sound Module: 0
There was an error loading the map!
Wed Aug 16 11:39:37 CDT 2017 ERROR:null
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Integer.java:542)
at java.lang.Integer.parseInt(Integer.java:615)
at rtr.map.MapModule.generateBlankMap(MapModule.java:1651)
at rtr.map.MapModule.loadPlayStandard(MapModule.java:177)
at rtr.ModuleBase.loadPlayTraditional(ModuleBase.java:169)
at rtr.ModuleBase.initLoad(ModuleBase.java:143)
at rtr.map.MapModule.initModule(MapModule.java:109)
at rtr.states.StateBase.loadState(StateBase.java:607)
at rtr.states.PlayState.loadState(PlayState.java:107)
at rtr.states.StateBase.update(StateBase.java:427)
at rtr.states.PlayState.update(PlayState.java:283)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:117)
at rtr.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Wed Aug 16 11:39:37 CDT 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:117)
at rtr.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

In Topic: [InDev 27/Win7] - Crash on Boot

15 August 2017 - 04:08 PM

I think it was partially Windows Defender and partially another one. This laptop I revived from a few heavy beatings of viruses. 

 

I just got done playing a town for 8 hours with even less slow downs that before (like with Lightning storm spell). 

After the drivers, it seems like it is my antivirus something. Got to go through them but am very happy I got to play today.

 

As I started, I noted that the game tip for the Cullis gate is still for the older version of the gate, so it may mislead people unless they click on the gate and read (which is correct). 

On a side note, mob spawns aren't taking fire damage like they used to? I used to keep the spawns at a minimum by destroying smaller ones with meteor and allowing the fire to take them out. It was my cheap way of dealing with them but made me rethink defenses a little bit. 

Thanks for all your help! 


In Topic: [InDev 27/Win7] - Crash on Boot

15 August 2017 - 08:58 AM

Alright, so I forced a few updates, went through the system manager, forced driver updates, and it worked once slowly to boot (company logo was laggy, loading took 2-3 minutes where previously was < 30 seconds). I wanted to make sure so I went back in, tried to re-boot the game just after creation of a profile when it worked, and failed to launch the second time. 

EDIT*** I am able to play upon first boot of PC if I click the pop-up window and then click on the minimized screen on the taskbar. I am going to mess around a bit to see if it crashes in-game or if I can get a log***

 

The other problem I am noticing that the game is still "Running" (so steam says) yet I can not seem to find the .exe in the processes of the task manager. Not sure if this is somethng that relates but I have to keep closing forcefuly Steam to get it to close, then reopen steam to start it again.

 

I know it is a lot tougher without logs. Is there any other information I can supply?