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SuiciSpai

Member Since 22 Apr 2017
Offline Last Active Oct 26 2017 10:42 AM
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Topics I've Started

[InDev 27e | Win 10]Reproducible crash to desktop

13 September 2017 - 02:50 PM

When loading my current save game, it always crash 30 seconds into the game. 
 
I can send the autosave (where?) if you wish. Log below:

Thread Pool Size: 4
Dedicated Thread: Automatically Enabled

Rise to Ruins InDev 27e
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 7268MB
Display Mode: Full Screen

Wed Sep 13 22:35:34 CEST 2017 INFO:Slick Build #237
Wed Sep 13 22:35:34 CEST 2017 INFO:LWJGL Version: 2.9.3
Wed Sep 13 22:35:34 CEST 2017 INFO:OriginalDisplayMode: 2560 x 1440 x 32 @59Hz
Wed Sep 13 22:35:34 CEST 2017 INFO:TargetDisplayMode: 2560 x 1440 x 32 @59Hz
Wed Sep 13 22:35:35 CEST 2017 INFO:Starting display 2560x1440
Wed Sep 13 22:35:35 CEST 2017 INFO:Use Java PNG Loader = true
Wed Sep 13 22:35:35 CEST 2017 INFO:Controllers not available
Wed Sep 13 22:35:37 CEST 2017 INFO:Initialising sounds..
Wed Sep 13 22:35:37 CEST 2017 INFO:- Sound works
Wed Sep 13 22:35:37 CEST 2017 INFO:- 64 OpenAL source available
Wed Sep 13 22:35:37 CEST 2017 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Resetting SPLASH
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Sound: MAGIC_FIRE
Loaded Tileset: GRASS_GREEN (10001)
Loaded Tileset: GRASS_EMERALD_GREEN (10801)
Loaded Sound: MAGIC_HIT
Loaded Tileset: TREES_GREEN (30001)
Loaded Tileset: WATER (40001)
Loaded Tileset: ROCK_GRAY (60001)
Loaded Tileset: TREES_BLUE (31801)
Loaded Tileset: ROCK_GRAY_ACCENT (60201)
Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (11001)
Loaded Sound: MAGIC_BANISH
Loaded Tileset: FLOWERS_BLUE (130401)
Loaded Tileset: GRASS_GREEN_ACCENT (10201)
Loaded Tileset: TREES_BLUE_ACCENT (32001)
Loaded Sound: MAGIC_RECALL
Loaded Tileset: GRAVEL_GRAY (20001)
Loaded Tileset: WATER_ACCENT (40201)
Loaded Tileset: TURNIPS (111201)
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201)
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: SAND_TAN (70001)
Loaded Tileset: SAND_TAN_ACCENT (70201)
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001)
Loaded Tileset: CRYSTAL_RED (100001)
Loaded Tileset: TREES_GREEN_ACCENT (30201)
Loaded Tileset: TENT_ABANDONED (2042201)
Loaded Sound: MAGIC_HEAL
Loaded Tileset: CRYSTAL_BLUE (100801)
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001)
Loaded Tileset: POTATOES (110601)
Loaded Tileset: DIRT_BROWN (401)
Loaded Sound: MAGIC_ZAP
Loaded Tileset: DIRT_BROWN_ACCENT (601)
Loaded Tileset: CARROTS (110001)
Loaded Tileset: FLOWERS_PURPLE (131601)
Loaded Tileset: ANCIENT_CULLIS_GATE_ABANDONED (2302201)
Loaded Tileset: SMALL_SHACK_ABANDONED (2032201)
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001)
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Tileset: ANCIENT_RADIANCE_POOL_ABANDONED (2312201)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_ABANDONED (2122201)
Loaded Tileset: FLOWERS_PURPLE_ACCENT (131801)
Loaded Tileset: TURNIPS_ACCENT (111401)
Map Module: 4669
Loaded Sound: DISSOLVE
Map Bottom FBO: 329
Map Middle FBO: 173
Map Top FBO: 219
Road Module: 3
Mini Map Module: 68
Loaded Sound: FLAME_FIRE
Resource Module: 110
Transition Module: 0
Loaded Sound: METEOR_FIRE
Shadow Module: 558
Lighting Module: 86
Projectile Module: 0
Missile Module: 13
Particle Module: 32
Collision Module: 30
Depth Module: 22
Object Module: 205
Background Module: 0
Loaded Sound: METEOR_HIT
Mob Module: 204
MobJob Module: 1
Essence Module: 0
Resource Module Sync: 0
Object Module Sync: 25
Mob Module Sync: 25
Essence Module Sync: 0
Missile Module Sync: 15
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
TOTAL TIME: 9180
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
SLIME NONE AI AI_WANDER STEP 1 time to execute was high: 83
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Loaded Sound: HIT
Loaded Sound: HIT_WEAPON
Loaded Sound: HIT_TOOL
Loaded Sound: HIT_SWEETENER
Loaded Sound: HIT_SWEETENER_MALE
Loaded Sound: HIT_SWEETENER_FEMALE
Loaded Sound: DEATH_MALE
Loaded Sound: DEATH_FEMALE
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Sound Module: 0
Resource Module: 0
Transition Module: 0
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Particle Module: 1420
Background Module: 0
Mob Module: 4
Failed to load profile's tips. Resetting tips system!
Help Module: 0
Resource Module Sync: 0
Loaded Sound: DISSOLVE_SPELL
Mob Module Sync: 0
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
TOTAL TIME: 3431
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loading: Stonerock
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time Module: 0
Sound Module: 0
Loaded Tileset: SANDSTONE_TAN (120001)
Loaded Tileset: SANDSTONE_TAN_ACCENT (120201)
Loaded Tileset: SLIME_PIT_SPAWN_LARGE (2450001)
Loaded Tileset: PATH (3000001)
Loaded Tileset: SANDSTONE_TAN_COLLECTED (120401)
Loaded Tileset: TREES_BROWN_DEAD (33201)
Loaded Tileset: TREES_BROWN (30401)
Loaded Tileset: SLIME_PIT_SPAWN_SMALL (2430001)
Loaded Tileset: ROCK_GRAY_COLLECTED (60401)
Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001)
Loaded Tileset: GRAVEYARD_SPAWN_LARGE (2420001)
Loaded Tileset: CACTUS_GREEN (150001)
Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001)
Loaded Tileset: TREES_BROWN_COLLECTED (31001)
Loaded Tileset: FIRE_PIT_SPAWN_LARGE (2480001)
Loaded Tileset: FIRE_PIT_SPAWN_MEDIUM (2470001)
Loaded Tileset: LARGE_FOUNTAIN_ABANDONED (3142201)
Loaded Tileset: TREES_BROWN_ACCENT (30601)
Loaded Tileset: CACTUS_GREEN_COLLECTED (150401)
Loaded Tileset: SLIME_PIT_SPAWN_MEDIUM (2440001)
Loaded Tileset: BANISH_TOWER_ABANDONED (3712201)
Loaded Tileset: BULLET_TOWER_ABANDONED (2182201)
Loaded Tileset: STONE_WALL (1010001)
Loaded Tileset: LOG_PATH (3002001)
Loaded Tileset: ROCK_STORAGE_FILL_4 (2280801)
Loaded Tileset: TREES_DARK_GREEN (32401)
Loaded Tileset: FLOWERS_BLUE_ACCENT (130601)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1_FILL_2 (3350401)
Loaded Tileset: FLOWERS_YELLOW (130801)
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1_FILL_4 (3840801)
Loaded Tileset: SMALL_FOUNTAIN_FILL_1 (3130201)
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801)
Loaded Tileset: LARGE_FIRE_PIT (2290001)
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_CONSTRUCTION_PHASE_2 (2391201)
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (32801)
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1_FILL_1 (3840201)
Loaded Tileset: BRICKS (80001)
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601)
Loaded Tileset: OUTPOST_UPGRADE_2_FILL_1 (3980201)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1_FILL_1 (3350201)
Loaded Tileset: WELL_UPGRADE_2_FILL_1 (3060201)
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_2_FILL_4 (3850801)
Loaded Tileset: WOOD_STORAGE_FILL_4 (2260801)
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001)
Loaded Tileset: COBBLE_AND_BOARD_ROAD (3006001)
Loaded Tileset: BOW_TOWER_UPGRADE_2_FILL_4 (3210801)
Loaded Tileset: SAND_BLACK (70401)
Loaded Tileset: SAND_BLACK_ACCENT (70601)
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001)
Loaded Tileset: SANDSTONE_BLACK (120601)
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_FILL_4 (2390801)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2_FILL_4 (3360801)
Loaded Tileset: BULLET_TOWER_UPGRADE_3_ICE_FILL_4 (3290801)
Loaded Tileset: BOW_TOWER_UPGRADE_3_ICE_FILL_4 (3240801)
Loaded Tileset: STONE_WALL_GATE_WE (4020001)
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801)
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_ICE_FILL_4 (3640801)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE_FILL_4 (3390801)
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_LIGHTNING_FILL_4 (3630801)
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1_FILL_4 (3780801)
Loaded Tileset: BOWYER_UPGRADE_2_FILL_4 (2910801)
Loaded Tileset: WATER_PARTIALLY_DRY (40801)
Loaded Tileset: FLOWERS_WHITE (131201)
Loaded Tileset: ROCK_TUMBLER_UPGRADE_2_FILL_4 (2930801)
Loaded Tileset: WATER_DRY (40401)
Loaded Tileset: CLINIC_UPGRADE_2_FILL_4 (3430801)
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2_FILL_4 (2950801)
Loaded Tileset: CRYSTAL_RED_ACCENT (100201)
Loaded Tileset: WOOD_FENCE (1020001)
Loaded Tileset: ROCK_BLACK_COLLECTED (61601)
Loaded Tileset: SANDSTONE_BLACK_COLLECTED (121001)
Loaded Tileset: FARM_FILL_4 (2060801)
Loaded Tileset: FARM_FILL_2 (2060401)
Loaded Tileset: LUMBER_SHACK_UPGRADE_2_FILL_4 (2790801)
Loaded Tileset: WATER_PURIFIER_UPGRADE_2_FILL_1 (3170201)
Loaded Tileset: ANCILLARY_UPGRADE_2_FILL_4 (2750801)
Loaded Tileset: BANISH_TOWER_FILL_4 (3710801)
Loaded Tileset: CASTLE_14 (2710001)
Loaded Tileset: ANCILLARY_UPGRADE_4_FILL_4 (2770801)
Loaded Tileset: LUMBER_MILL_UPGRADE_2_FILL_4 (2850801)
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (3460001)
Loaded Tileset: BOTTLER_UPGRADE_2_FILL_1 (3120201)
Loaded Tileset: BARRACKS_UPGRADE_2_FILL_3 (3950601)
Loaded Tileset: STONE_CUTTERY_UPGRADE_2_FILL_4 (2870801)
Loaded Tileset: FOOD_STORAGE_FILL_4 (2220801)
Loaded Tileset: RAIN_CATCHER_UPGRADE_2_FILL_1 (3090201)
Loaded Tileset: ANCILLARY_UPGRADE_3_FILL_4 (2760801)
Loaded Tileset: ARMORSMITHY_UPGRADE_2 (2970001)
Loaded Tileset: SMALL_HOVEL (2020001)
Loaded Tileset: SMALL_FOUNTAIN_FILL_4 (3130801)
Loaded Tileset: MINING_FACILITY_UPGRADE_2_FILL_3 (2810601)
Loaded Tileset: ANCILLARY_UPGRADE_4_CONSTRUCTION_PHASE_5 (2771801)
Loaded Tileset: TAR (140001)
Loaded Tileset: FORGE_UPGRADE_2_FILL_1 (2990201)
Loaded Tileset: LARGE_FOUNTAIN_FILL_1 (3140201)
Loaded Tileset: KITCHEN_UPGRADE_2_FILL_4 (3410801)
Loaded Tileset: ANCILLARY_UPGRADE_1_FILL_4 (2740801)
Loaded Tileset: TOOLSMITHY_UPGRADE_2_FILL_1 (3030201)
Loaded Tileset: FARM_FILL_3 (2060601)
Loaded Tileset: SMALL_HOVEL_CONSTRUCTION_PHASE_1 (2021001)
Loaded Tileset: CRYSTILLERY_UPGRADE_2_FILL_4 (2890801)
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2_FILL_2 (3190401)
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2_FILL_4 (2830801)
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2_FILL_3 (3190601)
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2_FILL_4 (3190801)
Loaded Tileset: CRYSTAL_RED_COLLECTED (101201)
Loaded Tileset: TAR_ACCENT (140201)
Loaded Tileset: CRYSTAL_MOTIVATOR (2170001)
Map Module: 8882
Map Bottom FBO: 40
Map Middle FBO: 11
Map Top FBO: 2
Road Module: 49
Map AI Module: 14
Mini Map Module: 95
Resource Module: 77
Transition Module: 0
Shadow Module: 195
Lighting Module: 35
Projectile Module: 0
Missile Module: 1
Particle Module: 61
Collision Module: 16
Depth Module: 5
Object Module: 162
Background Module: 0
Mob Module: 461
MobJob Module: 0
Essence Module: 1
Spawn Module: 0
Influence Module: 5
Weather Module: 0
Work Selection Module: 17
Waypoint Module: 0
Data Module: 3
Failed to load profile's tips. Resetting tips system!
Help Module: 0
Resource Module Sync: 29
Object Module Sync: 401
Mob Module Sync: 41
Essence Module Sync: 0
Influence Module Sync: 0
Missile Module Sync: 0
Waypoint Module Sync: 92
TOTAL TIME: 13521
Loaded Tileset: BOTTLER_UPGRADE_2_FILL_2 (3120401)
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (3840001)
Bob Arryn has been born!
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1_FILL_3 (3840601)
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1_FILL_3 (3780601)
Loaded Tileset: BOW_TOWER_UPGRADE_2_FILL_3 (3210601)
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_CONSTRUCTION_PHASE_3 (2391401)
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 81
Small Hovel has been fully repaired.
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1_FILL_2 (3840401)
Loaded Tileset: WELL_UPGRADE_2_FILL_2 (3060401)
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1_FILL_3 (3350601)
Loaded Tileset: MINING_FACILITY_UPGRADE_2_FILL_4 (2810801)
VILLAGER MINER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 95
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_CONSTRUCTION_PHASE_4 (2391601)
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 72
Wed Sep 13 22:36:59 CEST 2017 ERROR:null
java.lang.NullPointerException
at rtr.mobs.ai.AIBuildWork.build(AIBuildWork.java:347)
at rtr.mobs.ai.AIBuildWork.execute(AIBuildWork.java:90)
at rtr.mobs.MobBase.update(MobBase.java:3547)
at rtr.mobs.MobModule.update(MobModule.java:472)
at rtr.states.PlayState.update(PlayState.java:318)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:118)
at rtr.system.Launcher.main(Launcher.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Wed Sep 13 22:36:59 CEST 2017 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:118)
at rtr.system.Launcher.main(Launcher.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)


First impressions about the game

22 April 2017 - 09:45 AM

Hi there. Last week I bought RTR on steam, and somehow I get addicted to it. Nice work, I love it! And because I love it, I hope that the game gets better, so my two cents:

 

I want to share some impressions I had about the game, and probably many of the things I'm going to write are already noted or set for future updates, but anyway:

 

The major problem I have with the game is that is somewhat easy. Yes, it is. You only need to wall up less one minor labyrinthine entrance filled with turrets, and expanding the base on the day cycle, using golems, fire blast and a horde of builders. 

 

I'm not taking in consideration the last unstable build, as I did not played it yet.

 

The mobs prefer to walk the entire map near the wall just to go to the main entrance of instead destroying the walls. That's ok, because the game would not be playable, but in some cases, maybe they should. IMHO, if the mob needs to walk x distance (big distance) that is, for example, 8 times the distance that going for the short path, they should just attack the walls. This will force the player to do a better build up on the village, and sometimes have more than one clear entrance. Because now, I can plant a village in the middle on the map and it's meh, whatever.

 

This could lead to a better options on walling. Now sturdy wall is the same that the wood wall, just wood or stone. Sturdy walls probably need a buff in HP (to 100), also helping against random lighting strikes, but with a bigger cost (3,4 rocks?). The other wall type, I don't remember it's name as its useless, would be buffed to have at least 300 hp. Now all three are useful.

 

Talking about the UI, I wouldn't mind bigger icons, and also, the bottom-right buttons can't be clicked when steam popups some message. Also, when something is not producing when it should, looking for where the workers are to find out what is the problem is annoying, is there any easy way? If I don't know the villager name I only have the "preview" of the animation of  what that villager is doing, but that is not very useful. Also, I know when some building is under attack when the screen shakes, but how can I know where exactly without searching by eye?

 

Quirky behaviour of workers. Sometimes the workers don't do what you expect to do, leading to dangerous situations. The major problem I have with is with the FLECTHERS. Last night, my village was under attack, and the mob was advancing because I didn't have any arrows left! What? Why? I have 4 fletchers and the bower building has 32 logs stored, where the fxxx are they? what are they doing? we are under attack without any arrow and whaaaat? Finally, I found them, they where going to a large store, taking a log, and moving the log to the LUMBER MILL. What? thats not your job! thats the organizer/carpenter jobs, GO BACK TO THE BOWER DAMN IT! Nope, until all 128 slots of the lumber mill wasn't filled they didn't go back to work. Bug? I hope so. The day before (RTR day I mean) I was dray on logs because I forget to add more forest to chop, but I did a massive chopping on one day.

 

The builder switching. Something I noticed, is that if you have, for example, two building on construction and are far from each other, the builders will go to one of them, hit their hammer for the +1, and then they go to the another building, they do the same operation, while the ones that are on the other building, are doing the same and coming back to the original building. Every time, they switch and switch. When assigning a new job, they should check if their latest job is still incomplete, and the worker that has assigned the next +1 is not far away. If it is, just take that position and let the worker that is far away to look for a new one. On smaller villages is not a problem, but when expanding and you need to builder to build fast before a night, can be stressing.

 

Oh, sometimes I see invisible villagers. It's only visual, nothing more.

 

A new building that could be nice to have is the military outpost, where villagers will go to patrol (like golems do), using the swords and armours as preferred tools. Something useful when expanding far away and your workers instead of building are fighting random mobs, having this support would greatly help.

 

The minimap should be movable (because is not right? When using the map editor is not in the best place and when I'm painting and I hover the minimap the games moves the map and bam, painted the wrong zone. BTW, the skirmish maps only starts with 32 villagers, somewhat low, but nothing serious.

 

Also I hope you add more mobs types, like more elemental mobs, now that the last unstable build has different damage types.

 

Probably I have more little things but these are the most important for me, I hope you don't mind this wall of text.

 

Keep the good work!

 

Regards