It sounds like you are misunderstanding what the game is meant to be. From day 1 I never cared much about the lore. The little lore that exists, if you can even call it lore, is just excuses for the game design with a fun, sometimes purposely cliche, twist like the Catjeet.
Many of your posts talk about breaking immersion and lazy lore designs (Fanfict names, the catjeet, etc). The reality is they're there just for the fun of it. I could have easily written some little in depth reason why the provisioners exist, made them friendly gnolls, trolls, or something else. But everything done in the game is done for the sake of fun, and to make people smile.
Future content is going to go even father out there, some of the future biomes planned are completely off the wall; like a "candyland" tileset, where the rocks are made of chocolate and the trees are candycanes, or a "Moon" tileset.
The core purpose and direction of RtR is simply to make a fun game. Not to tell an in depth story, or immerse the player into a world. Sadly, you may be looking for something in RtR that wasn't ever meant to exist.
But, the good news is I am going to overhaul the godlike side in a few patches (Not the next though). I have a ton of plans for churches, worshippers, and many more spells.