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pongored81

Member Since 15 Jul 2016
Offline Last Active Oct 08 2016 12:21 AM
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Topics I've Started

indev 22b - The Old Font

08 October 2016 - 12:21 AM

I would just like to be able to switch to the old font if possible, i think it looked alot better together with the pixel theme. If I can't i'm sure I'll get used to the new font soon enough


inDev 22 edit wip in-use

29 September 2016 - 11:28 AM

was playing self made level, made changes. went back to play. now its dead
if you select it in either map edit,skirmish etc it crashes immediately. i cant recover the map. I plan on just saving the map, reinstalling and renaming
 
 
 
 
 
Retro-Pixel Castles InDev 22
Operating System: Windows 10
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 10.18.13.6881
Maximum JVM Memory: 3620MB
Display Mode: Full Screen
 
Thu Sep 29 00:54:32 CDT 2016 INFO:Slick Build #237
Thu Sep 29 00:54:33 CDT 2016 INFO:LWJGL Version: 2.9.3
Thu Sep 29 00:54:33 CDT 2016 INFO:OriginalDisplayMode: 1360 x 768 x 32 @60Hz
Thu Sep 29 00:54:33 CDT 2016 INFO:TargetDisplayMode: 1360 x 768 x 32 @60Hz
Thu Sep 29 00:54:33 CDT 2016 INFO:Starting display 1360x768
Thu Sep 29 00:54:33 CDT 2016 INFO:Use Java PNG Loader = true
Thu Sep 29 00:54:33 CDT 2016 INFO:Controllers not available
Thu Sep 29 00:54:33 CDT 2016 INFO:Initialising sounds..
Thu Sep 29 00:54:34 CDT 2016 INFO:- Sound works
Thu Sep 29 00:54:34 CDT 2016 INFO:- 64 OpenAL source available
Thu Sep 29 00:54:34 CDT 2016 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 691
Road Module: 2
Mini Map Module: 10
Limbo resource save data failed to load, loading defaults!
Resource Module: 14
Transition Module: 0
Shadow Module: 951
Lighting Module: 98
Projectile Module: 0
Missile Module: 2
Particle Module: 107
Collision Module: 611
Depth Module: 286
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Ancient Cullis Gate has been completed.
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Object Module: 285
Background Module: 0
Sound Module: 0
Mob Module: 223
Essence Module: 0
Weather Module: 0
Resource Module Sync: 0
Object Module Sync: 8
Mob Module Sync: 19
Essence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 4082
Thu Sep 29 00:55:10 CDT 2016 ERROR:null
java.lang.NullPointerException
at rpc.save.DataHandler.getSave(DataHandler.java:282)
at rpc.gui.buttons.GUIButtonMapList.getMapSave(GUIButtonMapList.java:194)
at rpc.gui.states.MainMenuGUI.selectSkirmishMap(MainMenuGUI.java:1602)
at rpc.states.MainMenuState.controlsMouse(MainMenuState.java:466)
at rpc.states.StateBase.update(StateBase.java:441)
at rpc.states.MainMenuState.update(MainMenuState.java:178)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:113)
at rpc.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Sep 29 00:55:10 CDT 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:113)
at rpc.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

Null

23 August 2016 - 11:10 PM

Null

[InDev build 21 unstable 2] - 24 Hrs of wreckage

06 August 2016 - 04:50 PM

Loving all the new content, appreciate the hard work.

 

OFF with the issues, after the first night of monsters they don't stop coming in a singular continuous wave of destruction.

This is played on a custom map I made during the previous inDev stable 20 build

 

I didn't see this in the change log so i assumed I wasn't supposed to get wrecked as hard as I have been. :mellow:


generate rain cloud spell + plant trees

15 July 2016 - 05:19 PM

A rain cloud would work like weaker motivate land for vegitation and crops ( Bonus in Summer), you could use it for dousing fires. Plus you would have a spell to damage fire elementals and their spawns that makes a bit more sense. <---- not trying to be rude lol, It just seems odd every time I burn down a pit of fire.

 

 

 

On the plant tree side I think it might not work as well because It would allow for blockades that could defeat some of the games purpose, But i thought the idea should be posted just in case somebody else had use for it.