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Member Since 24 Feb 2016
Offline Last Active Dec 14 2016 04:03 AM

Posts I've Made

In Topic: Expanding Buildable Area

14 December 2016 - 02:56 AM

Nevermind. Fire pits.


:lol: yep that's right  ;)

In Topic: Build InDev 24 Unstable 1 Released

07 December 2016 - 04:25 AM

That's cool you made stats influence work speeds. Are you going to develop this more? I.E. make the bonus bigger but a type of stat only applies on certain jobs, like STR gives bonus to axe (woodcutting) and bonus dmg to sword (fighting) or INT gives bonus to cooking and making medkits etc.


I was also wondering if you could implement bows / slings for villagers. They could use the same ammo as bow towers and bullet towers. Then DEX could give them bonus dmg.


Great job on the upgradable buildings! Sometimes the investment in for example to build a crystal harvestry is so big, now it will feel more natural, you upgrade as you need more capacity.

In Topic: Plans for the endgame?

30 March 2016 - 08:21 AM

Tried to select all the text to have it counted and my page started lagging, i've got a gaming desktop. 5,305 words 30,102 characters, 1,290 unique words. Jesus guys.


I actually enjoyed reading it  ^_^  They have some very cool ideas!

In Topic: What games do you play?

08 March 2016 - 09:29 AM



I didn't get to try it  :(


I did play some TFC tho, I reinstalled it. Stil is loads of fun! The game is almost dead tho, I saw maybe 20~30 people online and for some reason I have horrible lag on any available server...

In Topic: Build InDev 18 Unstable 5 Released

08 March 2016 - 09:24 AM

- New tower; The Sling tower. It will roll large stone balls on the ground, damaging anything in it's path.
- New building; The Rock Tumbler, used to create ammo for the new Sling Tower.
- When a resource or mob is grabbed you now have 2 seconds before influence starts to be drained rather than it starting instantly.
- Villagers are much more inclined to stay within the village's most developed areas.
- Villagers who wander outside the village will now be more inclined to go back home.


We ask and Ray develops  :D


- Monsters aggressiveness is now based on the time of day. Most monsters are extremely aggressive at night, and timid during the day.



Hehehe very nice! That will make surviving the night a thrill  ^_^


Can't wait to try out the new mechanics when i get home tonight, 2 more hours of work  :wacko: