You've played this $10 game for over 250 hours, with almost 50 in the last 2 weeks according to your review. Obviously you enjoyed it or you wouldn't still be here.
I'm not changing my direction. If your "game developer husband" had any sense, he would see the game is rated at 92%, realize I'm obviously doing something right, and be more interested in why the game is a success, not nitpick over minor details and make assumptions.
I'm sorry; you're being completely unreasonable. The game isn't what you thought it was, and all I can do is apologize. Most people enjoy this game, including yourself. So a negative review seems very underhanded.
I feel like you just bought into the game expecting something entirely different than what was planned. The game is going in the direction it has always intended to be; a godlike game with village management and tower defense mechanics.
Additionally, if any lore is worked on, it will happen after the game is nearing leaving Early Access. Working on lore in a game like this during Early Access would be a waste of energy, this isn't a lore driven game. I can write canon excuses for why the mechanics exist later. Most games in this genre don't even have lore, it's just how the genre is. After the fact lore is easy, I can simply say "The Catjeet are nomads who travel from village to village buying and selling their wares, monsters tend to ignore them because while they are intelligent and somewhat humanoid, the monsters have a taste for human flesh and Catjeet taste terrible. So, they tend to ignore the Catjeet unless provoked." Boom, there's your canon lore. But, most people who play these games don't care enough to warrant the time for me to write out everything.