Wishing you the best in your endeavor.
This is going to become a ridiculous back and forth because I don't feel you're seeing my point. My statement on the lore was just an off the cuff example of how quickly lore can be written to justify the mechanics. My actual point was I have no intention on writing any lore for the game, and that's not a deviation from the original game design anyway, but if I do, it wouldn't be that much trouble after the fact. The game is now, and always has been, to make a fun godlike village simulator with tower defense mechanics. Nothing more. You're the one who decided the game needed lore and is broken without it.
I don't actually care if people believe the world makes sense, that was never the point of the game. The point was to be fun. You've decided on your own it needs to make sense, and you're upset I am deviating from a design I never intended from day 1.
I'm also very familiar with Towns and clocked several hundred hours, its failure has absolutely nothing what so ever to do with design choice. The game was abandoned.
I can understand your frustration, but my point is the core premise you are upset about going off the rails was never planned to begin with. I've normally been polite and understanding with your replies, but what you're doing now is blaming the game for not being something it was never intended to be.
If it's simply not the game for you, I can understand that. But you can't fault the game for deviating from a core mechanic that was never meant to exist in the first place, and thus that's why I'm confused by this post and your review.