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Member Since 10 Jul 2014
Offline Last Active Mar 28 2020 02:41 PM

Posts I've Made

In Topic: It "runs" on rpi4

13 March 2020 - 02:27 PM

Congrats on your attempt, I'm surprised you can even get RtR to launch on a Pi4 :)

In Topic: Incorrect Early Access description on Steam

12 August 2019 - 07:17 PM

Good catch, although it is .. sort of technically correct. The price was increased recently to prep for launch in October. I can't rise the price within 30 days of launch if I want to do a launch discount, and I was planning for a generous 30% launch discount. :)


I'll change the description soon as I can. 

In Topic: [InDev 33f / Windows 10 1809] Game crash when loading Clearland

22 July 2019 - 12:43 PM

Have you tried a save rollback? It might get you up and running. If it doesn't I can probably manually fix your save and return it to you. Either way, I'll use your save to dig around and try to find the original cause. :)


To do a save rollback, just navigate to the region on the world map, before visiting hold left shift, then click on the second item on the save rollback panel that pops up. If it doesn't work, try the third, forth, etc.

In Topic: Game crash when establishing village in "Deepness"

13 June 2019 - 04:30 PM

Heh, interestingly, the actual problem is Deepnesse and Wolfmere shouldn't be connected together, you are meant to go through Hollow Isle to get to Deepnesse, so when Deepnesse tries to "talk" to Wolfmere when it detects inbound migrants the game gets confused and crashes. (In short, Wolfmere is connected to Deepnesse but Deepnesse isn't connected to Wolfmere, so Deepnesse freaks out trying to get data coming from an invalid/nonexistant location)


This is an easy fix on my end, as I need to just remove Deepnesse from Wolfmere's connection list. Problem is the fix won't help you, even next patch, because Deepnesse is already expecting migrants from Wolfmere.


So what I did was made you a custom copy of Deepnesse you can drop in your maps folder, it'll connect the maps together properly, and stop the crash. Just download this zip, and drop it in Rise to Ruins/maps/WorldMaps and overwrite the old Deepnesse.zip, when you restart everything should work fine. I'd suggest not sending anymore migrants from Wolfmere though, as come next patch the patcher will update both maps and disconnect them. So if you still have migrants en route it'll cause the same problem again.





In Topic: Game crash when establishing village in "Deepness"

11 June 2019 - 10:26 PM

I'm having some difficulty duplicating this, can you send me your profile?

You can either open the install folder and zip the entire /profiles/ folder and upload it somewhere like dropbox, and then give me the link. Or, alternatively, you can use the game's uploader tool by navigating to the profile select screen, clicking the arrow next to your profile name, then click "Dev Request" and upload. :)