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inDev 22 edit wip in-use
4 replies to this topic - Started By pongored81, Sep 29 2016 11:28 AM

#1 pongored81

pongored81
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Posted 29 September 2016 - 11:28 AM

was playing self made level, made changes. went back to play. now its dead
if you select it in either map edit,skirmish etc it crashes immediately. i cant recover the map. I plan on just saving the map, reinstalling and renaming
 
 
 
 
 
Retro-Pixel Castles InDev 22
Operating System: Windows 10
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 10.18.13.6881
Maximum JVM Memory: 3620MB
Display Mode: Full Screen
 
Thu Sep 29 00:54:32 CDT 2016 INFO:Slick Build #237
Thu Sep 29 00:54:33 CDT 2016 INFO:LWJGL Version: 2.9.3
Thu Sep 29 00:54:33 CDT 2016 INFO:OriginalDisplayMode: 1360 x 768 x 32 @60Hz
Thu Sep 29 00:54:33 CDT 2016 INFO:TargetDisplayMode: 1360 x 768 x 32 @60Hz
Thu Sep 29 00:54:33 CDT 2016 INFO:Starting display 1360x768
Thu Sep 29 00:54:33 CDT 2016 INFO:Use Java PNG Loader = true
Thu Sep 29 00:54:33 CDT 2016 INFO:Controllers not available
Thu Sep 29 00:54:33 CDT 2016 INFO:Initialising sounds..
Thu Sep 29 00:54:34 CDT 2016 INFO:- Sound works
Thu Sep 29 00:54:34 CDT 2016 INFO:- 64 OpenAL source available
Thu Sep 29 00:54:34 CDT 2016 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 691
Road Module: 2
Mini Map Module: 10
Limbo resource save data failed to load, loading defaults!
Resource Module: 14
Transition Module: 0
Shadow Module: 951
Lighting Module: 98
Projectile Module: 0
Missile Module: 2
Particle Module: 107
Collision Module: 611
Depth Module: 286
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Stone Wall has been completed.
Ancient Cullis Gate has been completed.
Ancient Cullis Gate has been completed.
Ancient Radiance Pool has been completed.
Ancient Radiance Pool has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Object Module: 285
Background Module: 0
Sound Module: 0
Mob Module: 223
Essence Module: 0
Weather Module: 0
Resource Module Sync: 0
Object Module Sync: 8
Mob Module Sync: 19
Essence Module Sync: 0
Missile Module Sync: 0
TOTAL TIME: 4082
Thu Sep 29 00:55:10 CDT 2016 ERROR:null
java.lang.NullPointerException
at rpc.save.DataHandler.getSave(DataHandler.java:282)
at rpc.gui.buttons.GUIButtonMapList.getMapSave(GUIButtonMapList.java:194)
at rpc.gui.states.MainMenuGUI.selectSkirmishMap(MainMenuGUI.java:1602)
at rpc.states.MainMenuState.controlsMouse(MainMenuState.java:466)
at rpc.states.StateBase.update(StateBase.java:441)
at rpc.states.MainMenuState.update(MainMenuState.java:178)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:113)
at rpc.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Sep 29 00:55:10 CDT 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:113)
at rpc.system.Launcher.main(Launcher.java:54)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

  • 0

Cube Build

OS: Win 10

MB:Asustek Z-170M Micro-ATX

CPU: i3-6100 3.7Ghz 

Cooler: 120mm x 2 push-pull water cooled - corsair 

Ram: 4x4Gb 2400Mhz G-Skill ripjaw (base clocked @ 2133)

GPU: EVGA GTX 970 SSC ACX 2.0

Main SSD:Samsung SM951 256Gb PCIe 3.0 @ 2200 Read

SSD:PNY CS1311 500Gb Sata 3 @ 500 Read

PSU: 650W Thermaltake Bronze rated

 


#2 Rayvolution

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Posted 30 September 2016 - 04:10 AM

Strange, can you upload and give me a link to a copy of the map? I may be able to fix it for you, and hopefully figure out what went wrong in the process.


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Rise to Ruins Developer

#3 pongored81

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Posted 30 September 2016 - 10:37 AM

Strange, can you upload and give me a link to a copy of the map? I may be able to fix it for you, and hopefully figure out what went wrong in the process.

https://www.dropbox....TNiXeuyB8a?dl=0

 

Is there anything I can do to help?


  • 0

Cube Build

OS: Win 10

MB:Asustek Z-170M Micro-ATX

CPU: i3-6100 3.7Ghz 

Cooler: 120mm x 2 push-pull water cooled - corsair 

Ram: 4x4Gb 2400Mhz G-Skill ripjaw (base clocked @ 2133)

GPU: EVGA GTX 970 SSC ACX 2.0

Main SSD:Samsung SM951 256Gb PCIe 3.0 @ 2200 Read

SSD:PNY CS1311 500Gb Sata 3 @ 500 Read

PSU: 650W Thermaltake Bronze rated

 


#4 Rayvolution

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Posted 30 September 2016 - 02:01 PM

https://www.dropbox....TNiXeuyB8a?dl=0

 

Is there anything I can do to help?

 

Strange, it looks like you tried to rename the map in-game and the map changing function failed halfway through. I manually made the remaining changes it refused to, here's your now working map. ;)

 

http://retropixelcas...andonedFort.zip

 

You'll have to delete the old Eas folder out or /maps/UserMaps/ though, else the game will continue to crash.

 

I'll poke around and try to figure out why it failed to complete the rename process. But for now, at least your map works!


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Rise to Ruins Developer

#5 pongored81

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  • LocationVerdigris, Oklahoma

Posted 30 September 2016 - 05:12 PM

Strange, it looks like you tried to rename the map in-game and the map changing function failed halfway through. I manually made the remaining changes it refused to, here's your now working map. ;)

 

http://retropixelcas...andonedFort.zip

 

You'll have to delete the old Eas folder out or /maps/UserMaps/ though, else the game will continue to crash.

 

I'll poke around and try to figure out why it failed to complete the rename process. But for now, at least your map works!

lol the link gives me a 404 error, I actually renamed the map back during inDev-20 and it crashed. so to remedy the issue I found the mapdata file and renamed it there as well.

The link below was the lonely post I made on the original issue.

 

http://retropixelcas...electionsolved/

 

edit: I got the link to work, when I opened it on my Iphone it showed ".com/junk" where as on my pc it showed ".com/jun. So whatever the reason i added a k and we are good to go


  • 0

Cube Build

OS: Win 10

MB:Asustek Z-170M Micro-ATX

CPU: i3-6100 3.7Ghz 

Cooler: 120mm x 2 push-pull water cooled - corsair 

Ram: 4x4Gb 2400Mhz G-Skill ripjaw (base clocked @ 2133)

GPU: EVGA GTX 970 SSC ACX 2.0

Main SSD:Samsung SM951 256Gb PCIe 3.0 @ 2200 Read

SSD:PNY CS1311 500Gb Sata 3 @ 500 Read

PSU: 650W Thermaltake Bronze rated

 






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