Biggest thing I have to ask is the genre of the game.
Obviously it is medieval, but I'd like to hear what the final subgenre will be.
We talking like D&D/Pathfinder roleplaying fantasy? More realistic? I'd love to know, because I am a big player of Pathfinder RPG and have seven years of experance in that regard. If thats the case, I might be of help.
Second question: Monsters. Is it going to work like an orc tribe living in a few tents somewhere and they send their raids from there? Or is it going to be a minecraft-style spawn? Or both?
On to what I'm looking foward to and suggestions:
- Seasons (And from that, weather) - I know this is on your list, but I gotta say: SNOW IS AWESOME.
- NPC camps - Refers to my second question, but will there be friendly/hostile/neutral places in the map? Course I'm sure they won't be common at all, but it would be kinda cool to recruit mercinaries from a camp, or trade with a monk order living atop a mountain? Obviously this will be in the far future, but what do you have in mind?
- Monsters - I'm Interested your own visions about Mobs. Obviously there is going to be a few overviews of these mobs made by supporters, but what about the ones you have planned? We talking a new view on a classic, like werewolves, zombies, orcs, goblins, Hyena-men? Or you going tottally orginal. As monsters will be soon a very important part of the game, you will need to nail them just right. The best enemies are the ones players fear and respect, not the ones that are just there to destroy. Like any good game, a story behind each monster adds thrill and mystery to the game.
- Make Raw stats avaible - I'm not going to lie, I love raw stat files for things. I love breaking them down and graphing them (Now you know what I'm going to do on the Wiki!) and averaging them. This is the least of your worries, I know, but you'd be suprised how much this helps when graphed in a visual manner. (Also from this, I'm a really good gameplay balancer, so do let me know if you need any mathhammer done.) I know I could just extract the files... but quite honestly, I'm too lazy
- EDIT - Fishing - This would be awesome.
- EDIT - House UI - This would be a simple improvement and I'm sure its already marked down on the to-do, but actully seeing who is inside a building would be nice. Also, a question: What is the system for assigning villagers to a house. It seem completely random now, and I know with marrages and such they (will) change houses, but in the future will this be set with modifiers? Or will it be manual for the player?
I have tons of other ideas, but many have been already stated and I really dont want to bug you. I'll post them when they are relevant.
Keep up the amazing work!
Haven't been able to play the tech demo yet myself, all the .bat's give me an error, but that's something to post somewhere else.
On the medieval thing, I have the same question. More in terms of, what will the 'tech range' be? I think it would be cool going from a 'stone age' to some fantasy tech imperium where foot soldiers have stunning dart guns or roll some 4-barrel laser gun artillery(crystal-powered) and wear strange armor like stone, dragon scale/basalisk/leviathan, mirror, christmas mage robes, compact ice, projectile-rebounding, collision (run into with spikes/super-heated/electric).
Also have vehicles with gravity defying techniques (mined gravitanium-levistone/an enchanted material/winged-propulsion/propellers), maybe train/mind control mobs with laser vision, sonic air/water attacks, acid-spitters, ones that create mini-black holes, ruby-lasers, psy waves, tentacles. Villagers could build defense such as trap pits/hallways. Things being powered by lava, fairy plasma, dark energy/evil/anti-matter, slimy-oscillating bug hydraulics, dams, hotspring steam, tectonic friction, soul-collection weapons (power to the kill! lol), ion juice reservoirs, ripple-cloud energy, moonlight collectors. XCOM had hover tanks, you have to have hover tanks, even if they're like made of stone and shoot bamboo spears.
The tech could progress in a BS manner where we skip a lot of 'mine copper for computer chips' (like Factorio) and say 'mine the crystals, and crystals have beam power (like Star Wars). You could also have random mobs along with enemy nations (NPC camps as mentioned in quoted post) that use a unique array of said technologies.
I know most of that seems pretty extreme or ambitious but it seems most of the great games of our time have a strong element of fantasy while sticking within reason of explanation and synthesis. I think another good factor is mystery. There could be a lot of things found or used that are creepy or unexplained that factor into the game.
On mobs, I second on having 'werewolves, zombies, orcs, goblins, Hyena-men', that's an awesome list (even though it was a question and not a proposition). You could do half common span of mobs (dark angels *with rapiers and laser vision yay, slimy swamp monsters, cassowary, ancient simplistic abominations, cheetahs, pirates, barbarians riding dire wolves, gargoyles, crystal giants, succubi, crocodiles, list of mobs in ADOM) and the other half as original mobs (8-winged dinosaur, marshmallow men, idk what else).
Looking at some features of Spore, you could have 'epics', giant standalone mobs (behemoths? dragons? mantis? demi-gods?) that wreak havoc on everyone, even other mobs and you can gather special technologies or lots of xp from them, watch epics fight (nothing like stopping everything you're doing and watching a godzilla fight). I agree that fishing would be a good gathering addition.
At this point I'm just throwing out random ideas but, in terms of setup, I like the idea in the other thread of preset game modifiers (double mob atk etc.). I guess you could say general variation.
You could do 'race choices' like in Master of Orion II where you pick bonuses and penalties based on how you want to do things, even modify from being human to another species. You could do map dimensions, like if you pick the rust & wind dimension, a sandy desert where everything slowly decays (loses hp along with structures) and all the mobs are skeletons. I guess they would be scenarios or situations really, pre-made maps or features in map editor or 'make new world' I dunno.
List of smaller ideas:
Mobs could have evolutions from xp or rising time? Crypt mob spawning structure, different colored mountains, ravines-crevaces-trenches, invisible mobs, natural disasters, diseases (mythic scourge, moon rave, crow blight), items from epic monsters allow entrance inside mountain cave areas, waterfalls, ancient landmarks and doodads, glaciers, wizard fortress, emerald temple, shapeshifters, ghost palace, ivory tower, razorback fish in poison pools, headless horsemen with flails, myrmidons, city that protects a magical bird, shields-pikes-great swords-magic weapons-flutes/harps-axes-psy sword