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[Stable Indev 18] Crash while watching the Drawingboard
3 replies to this topic - Started By Dragonisser, Mar 19 2016 05:04 AM

#1 Dragonisser

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Posted 19 March 2016 - 05:04 AM

As soon as i try to read the upcoming additions for the game on the Drawingboard the game crashes after some seconds.

Seems like the game tries to change the weather on the map but fails on that one.

Retro-Pixel Castles InDev 18
Operating System: Windows 8.1
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 10.18.13.6200
Maximum JVM Memory: 1863MB
Display Mode: Windowed


Sat Mar 19 11:58:20 CET 2016 INFO:Starting display 1920x1017
Sat Mar 19 11:58:34 CET 2016 ERROR:null
java.lang.NullPointerException
	at rpc.weather.WeatherModule.adjustSeason(WeatherModule.java:341)
	at rpc.weather.WeatherModule.update(WeatherModule.java:217)
	at rpc.states.DrawingBoardState.update(DrawingBoardState.java:316)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rpc.system.Game.launchGame(Game.java:108)
	at rpc.system.Launcher.main(Launcher.java:47)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Sat Mar 19 11:58:34 CET 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rpc.system.Game.launchGame(Game.java:108)
	at rpc.system.Launcher.main(Launcher.java:47)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)


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#2 Rayvolution

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Posted 19 March 2016 - 01:07 PM

Yup, thats exactly what happened.

 

I'll have it fixed for 18b :)


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Rise to Ruins Developer

#3 Dragonisser

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Posted 20 March 2016 - 05:33 AM

Yup, thats exactly what happened.

 

I'll have it fixed for 18b :)

 

Glad to hear, really want to read that additions xD


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#4 quxzcover

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Posted 05 April 2016 - 06:42 PM

i got the same thing but different log

 

 

Retro-Pixel Castles InDev 18c
Operating System: Windows 8.1
GPU Drivers: igdumdim64
GPU Driver Version: 20.19.15.4331
Maximum JVM Memory: 3623MB
Display Mode: Windowed
 
Tue Apr 05 18:39:43 CST 2016 INFO:Slick Build #237
Tue Apr 05 18:39:43 CST 2016 INFO:LWJGL Version: 2.9.3
Tue Apr 05 18:39:43 CST 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Apr 05 18:39:43 CST 2016 INFO:TargetDisplayMode: 1280 x 720 x 0 @0Hz
Tue Apr 05 18:39:43 CST 2016 INFO:Starting display 1280x720
Tue Apr 05 18:39:43 CST 2016 INFO:Use Java PNG Loader = true
Tue Apr 05 18:39:43 CST 2016 INFO:Controllers not available
Tue Apr 05 18:39:43 CST 2016 INFO:Initialising sounds..
Tue Apr 05 18:39:43 CST 2016 INFO:- Sound works
Tue Apr 05 18:39:43 CST 2016 INFO:- 64 OpenAL source available
Tue Apr 05 18:39:43 CST 2016 INFO:- Sounds source generated

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