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Windows 10 InDev 18 Crash when limbo Villagers/ressources
3 replies to this topic - Started By Kyama, Feb 11 2016 11:49 AM

#1 Kyama

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Posted 11 February 2016 - 11:49 AM

Retro-Pixel Castles InDev 18 Unstable 1
Operating System: Windows 8.1
GPU Drivers: igdumdim64
GPU Driver Version: 20.19.15.4331
Maximum JVM Memory: 1803MB
Display Mode: Full Screen
 
Thu Feb 11 18:32:12 CET 2016 INFO:Slick Build #237
Thu Feb 11 18:32:14 CET 2016 INFO:LWJGL Version: 2.9.3
Thu Feb 11 18:32:14 CET 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Thu Feb 11 18:32:14 CET 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Thu Feb 11 18:32:15 CET 2016 INFO:Starting display 1920x1080
Thu Feb 11 18:32:15 CET 2016 INFO:Use Java PNG Loader = true
Thu Feb 11 18:32:15 CET 2016 INFO:Controllers not available
Thu Feb 11 18:32:16 CET 2016 INFO:Initialising sounds..
Thu Feb 11 18:32:16 CET 2016 INFO:- Sound works
Thu Feb 11 18:32:16 CET 2016 INFO:- 64 OpenAL source available
Thu Feb 11 18:32:16 CET 2016 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 4877
Mini Map Module: 152
Limbo resource save data failed to load, loading defaults!
Resource Module: 395
Transition Module: 1
Shadow Module: 7076
Lighting Module: 168
Projectile Module: 0
Missile Module: 0
Particle Module: 616
Collision Module: 2276
Depth Module: 2257
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Object Module: 1407
Background Module: 0
Sound Module: 9
Entity Module: 819
Essence Module: 0
Weather Module: 0
Resource Module Sync: 0
Object Module Sync: 69
Entity Module Sync: 54
Essence Module Sync: 0
TOTAL TIME: 21777
Resetting MAIN_MENU
Loading Game
LoadingworldMap
Font Module: 0
Save Module: 0
Resource Module: 0
Transition Module: 1
Particle Module: 4763
Background Module: 0
Sound Module: 6
Entity Module: 0
Help Module: 1
Resource Module Sync: 0
Entity Module Sync: 0
TOTAL TIME: 12474
Loading: Greenham
Resetting WORLD_MAP
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 894
Map AI Module: 62
Mini Map Module: 34
Resource Module: 468
Transition Module: 1
Shadow Module: 7549
Lighting Module: 20
Projectile Module: 0
Missile Module: 0
Particle Module: 68
Collision Module: 57
Depth Module: 19
Object Module: 99
Background Module: 0
Sound Module: 11
Entity Module: 163
Essence Module: 0
Spawn Module: 17
Influence Module: 24
Weather Module: 1
Help Module: 0
Resource Module Sync: 0
Object Module Sync: 40
Entity Module Sync: 10
Essence Module Sync: 0
TOTAL TIME: 11236
Tent has been completed.
Tent has been completed.
Thu Feb 11 18:34:55 CET 2016 ERROR:null
java.lang.NullPointerException
at rpc.entities.ai.AIBase.setPathFinder(AIBase.java:350)
at rpc.entities.ai.AIRepairWork.execute(AIRepairWork.java:57)
at rpc.entities.EntityBase.update(EntityBase.java:2429)
at rpc.entities.EntityModule.update(EntityModule.java:344)
at rpc.states.PlayState.update(PlayState.java:242)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:101)
at rpc.system.Launcher.main(Launcher.java:47)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Feb 11 18:34:55 CET 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rpc.system.Game.launchGame(Game.java:101)
at rpc.system.Launcher.main(Launcher.java:47)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

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#2 Rayvolution

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Posted 11 February 2016 - 02:04 PM

This ones fixed already, it'll be included in Unstable 2. :)


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#3 Kyama

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Posted 11 February 2016 - 06:12 PM

I love this game so much ! ^^ Thanks and I'm really excited for it's full release 


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#4 Rayvolution

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Posted 11 February 2016 - 06:42 PM

 I'm really excited for it's full release 

 

Me too! :P


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