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[Indev18 Unstable1/Windows10] Crash
1 reply to this topic - Started By Cuboidalchief97, Feb 07 2016 09:04 PM

#1 Cuboidalchief97

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Posted 07 February 2016 - 09:04 PM

Not really sure what caused this one. I had just told my builders to dismantle a tent and about halfway through the game crashed.
 
Logs:

Autosave Preparation, took 1ms
Autosaved Entities, took 66ms
Autosaved Essence, took 2ms
Autosaved Particles, took 35ms
Autosaved Resource, took 22ms
Autosaved Influence, took 1ms
Autosaved Weather, took 0ms
Autosaved Time, took 1ms
Autosaved Map Properties, took 0ms
Autosaved Objects, took 8ms
Autosaved Map Data, took 26ms
Autosaved Map Preview, took 51ms
Autosave Clean Up, took 9ms
Autosave completed, took 223ms
Fire Bolt Tower has been fully repaired.
Fire Bolt Tower has been fully repaired.
Irene Schatz has leveled up to 7 and gained 22 STR 17 DEX and 14 INT
Akilah Ellwood has leveled up to 8 and gained 17 STR 21 DEX and 15 INT
Nami Varley has leveled up to 7 and gained 18 STR 16 DEX and 19 INT
Fire Bolt Tower has been fully repaired.
Tent has been dismantled.
Canace Hanan has leveled up to 7 and gained 18 STR 19 DEX and 16 INT
Hayes Moreton has leveled up to 8 and gained 18 STR 18 DEX and 17 INT
--------------------
Autosave Preparation, took 1ms
Autosaved Entities, took 27ms
Autosaved Essence, took 0ms
Autosaved Particles, took 11ms
Autosaved Resource, took 14ms
Autosaved Influence, took 1ms
Autosaved Weather, took 0ms
Autosaved Time, took 1ms
Autosaved Map Properties, took 0ms
Autosaved Objects, took 8ms
Autosaved Map Data, took 24ms
Autosaved Map Preview, took 46ms
Autosave Clean Up, took 9ms
Autosave completed, took 142ms
Fire Bolt Tower has been fully repaired.
Fire Bolt Tower has been fully repaired.
Fire Bolt Tower has been fully repaired.
Bogart Russak has leveled up to 7 and gained 17 STR 22 DEX and 14 INT
Yoko Mutua has leveled up to 8 and gained 20 STR 23 DEX and 10 INT
Small Shack has been completed.
Apara Westra has leveled up to 7 and gained 15 STR 27 DEX and 11 INT
Sun Feb 07 20:57:36 CST 2016 ERROR:null
java.lang.NullPointerException
    at rpc.entities.ai.AIBase.setPathFinder(AIBase.java:350)
    at rpc.entities.ai.AIDismantleWork.execute(AIDismantleWork.java:56)
    at rpc.entities.EntityBase.update(EntityBase.java:2429)
    at rpc.entities.EntityModule.update(EntityModule.java:344)
    at rpc.states.PlayState.update(PlayState.java:242)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
    at rpc.system.Game.launchGame(Game.java:101)
    at rpc.system.Launcher.main(Launcher.java:47)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Sun Feb 07 20:57:36 CST 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
    at rpc.system.Game.launchGame(Game.java:101)
    at rpc.system.Launcher.main(Launcher.java:47)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 


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#2 Rayvolution

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Posted 07 February 2016 - 09:39 PM

This ones fixed in the next patch. :)


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