My game crashes as soon as i choose my own map from the "developer choice menu"
Retro-Pixel Castles InDev 17c Operating System: Windows 8.1 GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx GPU Driver Version: 10.18.13.6143 Maximum JVM Memory: 1863MB Display Mode: Full Screen Mon Jan 25 13:57:22 CET 2016 INFO:Slick Build #237 Mon Jan 25 13:57:23 CET 2016 INFO:LWJGL Version: 2.9.3 Mon Jan 25 13:57:23 CET 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz Mon Jan 25 13:57:23 CET 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz Mon Jan 25 13:57:24 CET 2016 INFO:Starting display 1920x1080 Mon Jan 25 13:57:24 CET 2016 INFO:Use Java PNG Loader = true Mon Jan 25 13:57:24 CET 2016 INFO:Controllers not available Mon Jan 25 13:57:25 CET 2016 INFO:Initialising sounds.. Mon Jan 25 13:57:25 CET 2016 INFO:- Sound works Mon Jan 25 13:57:25 CET 2016 INFO:- 64 OpenAL source available Mon Jan 25 13:57:25 CET 2016 INFO:- Sounds source generated Resetting SPLASH Resetting SPLASH Failed to load limbo villagers. Failed to load limbo resources. Failed to load limbo villagers. Failed to load limbo resources. Failed to load limbo villagers. Failed to load limbo resources. Loading Game Font Module: 0 Save Module: 0 Time Module: 0 Map Module: 1834 Mini Map Module: 212 Limbo resource save data failed to load, loading defaults! Resource Module: 265 Transition Module: 0 Shadow Module: 2950 Lighting Module: 205 Projectile Module: 0 Particle Module: 70 Collision Module: 1333 Depth Module: 1540 Object Module: 208 Background Module: 0 Sound Module: 9 Entity Module: 555 Essence Module: 0 Weather Module: 0 Resource Module Sync: 0 Object Module Sync: 22 Entity Module Sync: 23 Essence Module Sync: 0 TOTAL TIME: 11499 Mon Jan 25 13:59:17 CET 2016 ERROR:null java.lang.NullPointerException at rpc.save.DataHandler.getSave(DataHandler.java:271) at rpc.guielements.guibuttons.GUIButtonMapList.getMapSave(GUIButtonMapList.java:201) at rpc.guielements.mainmenu.PlaySelectMap.selectMap(PlaySelectMap.java:136) at rpc.states.MainMenuState.controlsMouse(MainMenuState.java:695) at rpc.states.StateBase.update(StateBase.java:391) at rpc.states.MainMenuState.update(MainMenuState.java:305) at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657) at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394) at rpc.system.Game.launchGame(Game.java:101) at rpc.system.Launcher.main(Launcher.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) Mon Jan 25 13:59:17 CET 2016 ERROR:Game.update() failure - check the game code. org.newdawn.slick.SlickException: Game.update() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669) at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394) at rpc.system.Game.launchGame(Game.java:101) at rpc.system.Launcher.main(Launcher.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
It seems like an npe in the save game call, maybe the save is from an too old version.
Edit:
Even my never version i did some time ago produces a crash.
Edit:
Map editor produces the same crash, so yeah cant fix this by my own.
Retro-Pixel Castles InDev 17c Operating System: Windows 8.1 GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx GPU Driver Version: 10.18.13.6143 Maximum JVM Memory: 1863MB Display Mode: Full Screen Mon Jan 25 14:05:53 CET 2016 INFO:Slick Build #237 Mon Jan 25 14:05:53 CET 2016 INFO:LWJGL Version: 2.9.3 Mon Jan 25 14:05:53 CET 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz Mon Jan 25 14:05:53 CET 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz Mon Jan 25 14:05:54 CET 2016 INFO:Starting display 1920x1080 Mon Jan 25 14:05:54 CET 2016 INFO:Use Java PNG Loader = true Mon Jan 25 14:05:54 CET 2016 INFO:Controllers not available Mon Jan 25 14:05:55 CET 2016 INFO:Initialising sounds.. Mon Jan 25 14:05:55 CET 2016 INFO:- Sound works Mon Jan 25 14:05:55 CET 2016 INFO:- 64 OpenAL source available Mon Jan 25 14:05:55 CET 2016 INFO:- Sounds source generated Resetting SPLASH Resetting SPLASH Failed to load limbo villagers. Failed to load limbo resources. Failed to load limbo villagers. Failed to load limbo resources. Failed to load limbo villagers. Failed to load limbo resources. Loading Game Font Module: 0 Save Module: 0 Time Module: 0 Map Module: 1478 Mini Map Module: 27 Limbo resource save data failed to load, loading defaults! Resource Module: 446 Transition Module: 0 Shadow Module: 2793 Lighting Module: 68 Projectile Module: 0 Particle Module: 65 Collision Module: 1183 Depth Module: 1360 Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Wood Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Sturdy Wall has been completed. Object Module: 238 Background Module: 0 Sound Module: 3 Entity Module: 189 Essence Module: 0 Weather Module: 0 Resource Module Sync: 0 Object Module Sync: 22 Entity Module Sync: 19 Essence Module Sync: 0 TOTAL TIME: 9053 Loading: Dragonisser's map3.2 Resetting MAIN_MENU Loading Game Loadingsurvival Font Module: 0 Save Module: 0 Time Module: 0 Mon Jan 25 14:06:44 CET 2016 ERROR:null java.lang.NullPointerException at org.newdawn.slick.Graphics.drawImage(Graphics.java:1457) at org.newdawn.slick.Graphics.drawImage(Graphics.java:1506) at rpc.map.MapModule.refreshFullBottom(MapModule.java:254) at rpc.states.StateBase.loadState(StateBase.java:537) at rpc.states.PlayState.loadState(PlayState.java:88) at rpc.states.StateBase.update(StateBase.java:383) at rpc.states.PlayState.update(PlayState.java:227) at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657) at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394) at rpc.system.Game.launchGame(Game.java:101) at rpc.system.Launcher.main(Launcher.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) Mon Jan 25 14:06:44 CET 2016 ERROR:Game.update() failure - check the game code. org.newdawn.slick.SlickException: Game.update() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669) at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394) at rpc.system.Game.launchGame(Game.java:101) at rpc.system.Launcher.main(Launcher.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)