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[Stable InDev 17c] Crash while selecting map
3 replies to this topic - Started By Dragonisser, Jan 25 2016 07:05 AM

#1 Dragonisser

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Posted 25 January 2016 - 07:05 AM

My game crashes as soon as i choose my own map from the "developer choice menu"

Retro-Pixel Castles InDev 17c
Operating System: Windows 8.1
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 10.18.13.6143
Maximum JVM Memory: 1863MB
Display Mode: Full Screen

Mon Jan 25 13:57:22 CET 2016 INFO:Slick Build #237
Mon Jan 25 13:57:23 CET 2016 INFO:LWJGL Version: 2.9.3
Mon Jan 25 13:57:23 CET 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Mon Jan 25 13:57:23 CET 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Mon Jan 25 13:57:24 CET 2016 INFO:Starting display 1920x1080
Mon Jan 25 13:57:24 CET 2016 INFO:Use Java PNG Loader = true
Mon Jan 25 13:57:24 CET 2016 INFO:Controllers not available
Mon Jan 25 13:57:25 CET 2016 INFO:Initialising sounds..
Mon Jan 25 13:57:25 CET 2016 INFO:- Sound works
Mon Jan 25 13:57:25 CET 2016 INFO:- 64 OpenAL source available
Mon Jan 25 13:57:25 CET 2016 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 1834
Mini Map Module: 212
Limbo resource save data failed to load, loading defaults!
Resource Module: 265
Transition Module: 0
Shadow Module: 2950
Lighting Module: 205
Projectile Module: 0
Particle Module: 70
Collision Module: 1333
Depth Module: 1540
Object Module: 208
Background Module: 0
Sound Module: 9
Entity Module: 555
Essence Module: 0
Weather Module: 0
Resource Module Sync: 0
Object Module Sync: 22
Entity Module Sync: 23
Essence Module Sync: 0
TOTAL TIME: 11499
Mon Jan 25 13:59:17 CET 2016 ERROR:null
java.lang.NullPointerException
	at rpc.save.DataHandler.getSave(DataHandler.java:271)
	at rpc.guielements.guibuttons.GUIButtonMapList.getMapSave(GUIButtonMapList.java:201)
	at rpc.guielements.mainmenu.PlaySelectMap.selectMap(PlaySelectMap.java:136)
	at rpc.states.MainMenuState.controlsMouse(MainMenuState.java:695)
	at rpc.states.StateBase.update(StateBase.java:391)
	at rpc.states.MainMenuState.update(MainMenuState.java:305)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rpc.system.Game.launchGame(Game.java:101)
	at rpc.system.Launcher.main(Launcher.java:47)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Mon Jan 25 13:59:17 CET 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rpc.system.Game.launchGame(Game.java:101)
	at rpc.system.Launcher.main(Launcher.java:47)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)

It seems like an npe in the save game call, maybe the save is from an too old version.

 

 

Edit: 

 

Even my never version i did some time ago produces a crash.

 

Edit:

 

Map editor produces the same crash, so yeah cant fix this by my own.

Retro-Pixel Castles InDev 17c
Operating System: Windows 8.1
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 10.18.13.6143
Maximum JVM Memory: 1863MB
Display Mode: Full Screen

Mon Jan 25 14:05:53 CET 2016 INFO:Slick Build #237
Mon Jan 25 14:05:53 CET 2016 INFO:LWJGL Version: 2.9.3
Mon Jan 25 14:05:53 CET 2016 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Mon Jan 25 14:05:53 CET 2016 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Mon Jan 25 14:05:54 CET 2016 INFO:Starting display 1920x1080
Mon Jan 25 14:05:54 CET 2016 INFO:Use Java PNG Loader = true
Mon Jan 25 14:05:54 CET 2016 INFO:Controllers not available
Mon Jan 25 14:05:55 CET 2016 INFO:Initialising sounds..
Mon Jan 25 14:05:55 CET 2016 INFO:- Sound works
Mon Jan 25 14:05:55 CET 2016 INFO:- 64 OpenAL source available
Mon Jan 25 14:05:55 CET 2016 INFO:- Sounds source generated
Resetting SPLASH
Resetting SPLASH
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Failed to load limbo villagers.
Failed to load limbo resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 0
Map Module: 1478
Mini Map Module: 27
Limbo resource save data failed to load, loading defaults!
Resource Module: 446
Transition Module: 0
Shadow Module: 2793
Lighting Module: 68
Projectile Module: 0
Particle Module: 65
Collision Module: 1183
Depth Module: 1360
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Wood Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Sturdy Wall has been completed.
Object Module: 238
Background Module: 0
Sound Module: 3
Entity Module: 189
Essence Module: 0
Weather Module: 0
Resource Module Sync: 0
Object Module Sync: 22
Entity Module Sync: 19
Essence Module Sync: 0
TOTAL TIME: 9053
Loading: Dragonisser's map3.2
Resetting MAIN_MENU
Loading Game
Loadingsurvival
Font Module: 0
Save Module: 0
Time Module: 0
Mon Jan 25 14:06:44 CET 2016 ERROR:null
java.lang.NullPointerException
	at org.newdawn.slick.Graphics.drawImage(Graphics.java:1457)
	at org.newdawn.slick.Graphics.drawImage(Graphics.java:1506)
	at rpc.map.MapModule.refreshFullBottom(MapModule.java:254)
	at rpc.states.StateBase.loadState(StateBase.java:537)
	at rpc.states.PlayState.loadState(PlayState.java:88)
	at rpc.states.StateBase.update(StateBase.java:383)
	at rpc.states.PlayState.update(PlayState.java:227)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rpc.system.Game.launchGame(Game.java:101)
	at rpc.system.Launcher.main(Launcher.java:47)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Mon Jan 25 14:06:44 CET 2016 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
	at rpc.system.Game.launchGame(Game.java:101)
	at rpc.system.Launcher.main(Launcher.java:47)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)


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#2 Rayvolution

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Posted 25 January 2016 - 03:02 PM

It loads up fine on my end, maybe Steam's patcher messed up along the way and fried your map?

 

Try deleting the map out of the folder entirely, then go into Steam and verify your game cache, that should redownload the map and get you working again. :)


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Rise to Ruins Developer

#3 Dragonisser

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Posted 25 January 2016 - 03:17 PM

Well yes that fixed it. Sad too hear though since my updated map is now fried too :/


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#4 Rayvolution

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Posted 25 January 2016 - 04:10 PM

Well yes that fixed it. Sad too hear though since my updated map is now fried too :/

 

You might be able to salvage it by making a copy of the working map, and copy:pasting the .rpcmap file out of the broken one into the working one.


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Rise to Ruins Developer





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