i feel like co-op will be the most likely one to be implemented.
Not sure if you know how to code. But making a multiplayer sort of thing is very hard, that i know of. And i'm sure these are all good ideas but i wouldn't get my hopes up just yet!
But still, I think we can count on ray, He seems like he knows what he's doing for sure, So i'm sure he'll work a way around most problems like he already has!
I feel that way too. It's the best idea out of the three.
I know my way around code(making it is another story).
I know you would need to make a system or make an entire server executable (Tough!), and it would probably cover the basics (if person1 moved to 107,258, then send "p1107258" or something like that).
Yeah, but I wonder how much experience he has?
Come to think of it, Co-op might be the only one possible, Imagine this, what you said there right
(if person1 moved to 107,258, then send "p1107258" or something like that).
Because there are A LOT of villagers it would be more like
24 villagers, the starting amount, imagine that for 2 people, 48 villagers, all moving at once would lag like hell, now imagine 5 people... 120 villagers just walking around, Then 10 people
240. The list is endless, Even for just two people that would be very hard to make not lag, I feel like if there's going to be multiplayer or co-op, it will be a long time before that happens.
Oh then think about the monsters. Try sending like 240 packets to 10 people, it would lag and be a hell storm on the server, so i feel like the only way around would be only send the packets if the villagers where visible, and that would be hard and jumpy, cause that would still be sending 1 packet to each person, to stop it from being technically a doss, it would need time gaps and it would take time before you can see them(what i meant about jumpy) Then thats my idea out of the drawing board. So I can't think of a way...
*feels like he came on so aggressive..*