Just a few things I think worth mentioning. Please don't kick my butt too hard if they're already in the game and I completely missed them
- Tool tips for buildings in the Tiles tab - including a short description and some useful numbers (max number of workers, cost in wood/stone/etc, size).
- Example: Small Farm - Produces food. Required crops to start production. 30 wood (or the log icon), 4 farmers (a human icon), 5x5.
- Setting priorities on the fly:
- Building priority - let villages know which building to construct first;
- Gathering/Work priority - if you have more than one job marked for the workers, let them know which one needs to be finished first, without the need to deselect the other one;
- A more precise way to unassign jobs using a key modifier (Shift):
- Example: let's say you have a bunch of trees next to a mountain. Both the rocks and the trees have job markers on them. You don't want the trees to be chopped down anymore and select the Unassign option. Accidentally you cancel some job markers for the rocks as well. But if you select the Assign Job (wood) item and hold down Shift, then you'll be only able to cancel the corresponding job markers.
- Cancel the currently selected blueprint using one of the mouse buttons (the middle one) - because going all the way to the ESC button takes too much time
- Ability to cancel building jobs and destroy existing buildings - DEL button or some icon
- Time flow controls (speed up/slow down)
- Make villagers use pathfinding to get the closest resources first - for example, if you select an entire forest to be chopped down starting from the further end, the villagers will go there first instead of getting the closest trees
- Show amount of selected resources - show counters for active job markers for every resource type in the selected area - allows for better planning
- Description of what a villager does in this exact moment - something like "Carrying a stone" or "Going to a job marker" or "Going back home to eat"
- Make labels for tabs ("Work", "Tiles") a bit wider - it takes some time to find them on the screen