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Build InDev 10b Released
10 replies to this topic - Started By Rayvolution, Nov 16 2014 02:16 PM

#1 Rayvolution

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Posted 16 November 2014 - 02:16 PM

This is a hot fix for Linux users. Some distros of Linux were unable to get past loading the Main Menu, crashing the game unexpectedly.

Full Change Log
- Resolved Linux issue when loading the Main Menu, causing the game to crash unexpectedly.


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#2 cebarks

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Posted 16 November 2014 - 04:26 PM

What was the issue here? I saw the bug report but wasn't 100% sure what was wrong. Something to do with File permissions was my only guess...

 


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#3 Rayvolution

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Posted 16 November 2014 - 04:46 PM

What was the issue here? I saw the bug report but wasn't 100% sure what was wrong. Something to do with File permissions was my only guess...

 

The game was trying to load the "officialMaps" folder instead of the "OfficialMaps" folder. On Windows and OSX it'll ignore the casing in file paths, Linux, not so much. :)
 


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#4 Ystzom

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Posted 17 November 2014 - 07:20 AM

What are you intending to add in next update?


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#5 KyoShinda

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Posted 17 November 2014 - 10:27 AM

What are you intending to add in next update?

"It has been decided: Retro-Pixel Castles InDev 11 will be all about adding mobs and enhancing/overhauling the AI!"

 

Which is PRETTY AWESOME


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#6 Rayvolution

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Posted 17 November 2014 - 05:18 PM

"It has been decided: Retro-Pixel Castles InDev 11 will be all about adding mobs and enhancing/overhauling the AI!"

 

Which is PRETTY AWESOME

^ this :)


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#7 KyoShinda

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Posted 17 November 2014 - 08:42 PM

^ this :)

Wait, is saving being added in the same update or after? lol


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#8 Rayvolution

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Posted 17 November 2014 - 09:55 PM

Wait, is saving being added in the same update or after? lol

 

 

I guess it all depends on if it makes sense to get started in on saving for InDev 11, or wait for 12. The reality is it won't matter for you guys though. You'll still get saving at the same time you would have anyway, it's more a question if I'll split it into two different updates or not.

 

Really though I'm sure people would rather have the new AI sooner than later, so I may release InDev 11 with just the new modular AI system and probably a few monsters/animals as well. From there I can get started in on saving for InDev 12. Like I said though, it wouldn't matter either way. Saving will probably be completed around the same time frame regardless if it's the highlight of the InDev 12 update, or as part of a bigger InDev 11 update alongside with the new AI. :)


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#9 ZendarDarklighter

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Posted 17 November 2014 - 10:25 PM

This next update sounds amazing!!!  i cant wait until it comes out!


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#10 cebarks

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Posted 17 November 2014 - 11:27 PM

The game was trying to load the "officialMaps" folder instead of the "OfficialMaps" folder. On Windows and OSX it'll ignore the casing in file paths, Linux, not so much. :)
 

Ah i see, makes sense!


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#11 Luka

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Posted 19 November 2014 - 05:25 AM

I guess it all depends on if it makes sense to get started in on saving for InDev 11, or wait for 12. The reality is it won't matter for you guys though. You'll still get saving at the same time you would have anyway, it's more a question if I'll split it into two different updates or not.

 

Really though I'm sure people would rather have the new AI sooner than later, so I may release InDev 11 with just the new modular AI system and probably a few monsters/animals as well. From there I can get started in on saving for InDev 12. Like I said though, it wouldn't matter either way. Saving will probably be completed around the same time frame regardless if it's the highlight of the InDev 12 update, or as part of a bigger InDev 11 update alongside with the new AI. :)

Ohh my.  looking forward to it.


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