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[Update 1 / Windows 10] Crash upon loading region from InDev 33f
1 reply to this topic - Started By Greatmar2, Jun 21 2020 01:36 AM

#1 Greatmar2

Greatmar2
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Posted 21 June 2020 - 01:36 AM

Hello,

 

When attempting to load the region I played in the last time I played this game (InDev 33f according to the crash file), it crashes after saying that the loading is complete.

 

OS: Windows 10

Java version: "About Java" says version 8, but I have a few newer and older versions and JDKs installed because I do some development myself.

Specs: i5-7500, RX 480, 8GB

 

Stack trace:


(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesBlockList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 110,199
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesBlockList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesBlockList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesBlockList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesBlockList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 96,198
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 97,199
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 97,200
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 97,201
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 97,202
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 98,202
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 99,202
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 100,202
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 101,202
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting coordinates data: pathCoordinatesBlockList
(YMLDataMap) (InDev 33f -> InDev 34 Unstable 1) - Converting InDev 33f coordinates data: 96,198
mob Module Sync: 183
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 71
Interface scale auto adjusted to: 1.0
TOTAL TIME: 24635
Sun Jun 21 09:22:05 CAT 2020 ERROR:Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
	at java.util.ArrayList.rangeCheck(ArrayList.java:657)
	at java.util.ArrayList.get(ArrayList.java:433)
	at rtr.mobs.ai.AIBase.pathFind(AIBase.java:431)
	at rtr.mobs.ai.AIBase.pathFindWalk(AIBase.java:422)
	at rtr.mobs.ai.AIBase.runPath(AIBase.java:356)
	at rtr.mobs.ai.AICombatBuildings.pathfindToTarget(AICombatBuildings.java:151)
	at rtr.mobs.ai.AICombatBuildings.execute(AICombatBuildings.java:81)
	at rtr.mobs.MobBase.update(MobBase.java:2847)
	at rtr.mobs.MobModule.update(MobModule.java:380)
	at rtr.states.PlayState.update(PlayState.java:303)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
	at rtr.system.Game.launchGame(Game.java:157)
	at rtr.system.Launcher.main(Launcher.java:52)
Sun Jun 21 09:22:05 CAT 2020 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
	at rtr.system.Game.launchGame(Game.java:157)
	at rtr.system.Launcher.main(Launcher.java:52)


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#2 Tiberiumkyle

Tiberiumkyle
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Posted 01 July 2020 - 06:07 PM

Apologies for the delay in replying.
With the region selected on the world map, hold shift and click the reset ai button that appears. Hopefully that will let the region load, though it may take awhile if there are lots of villagers and monsters on the map. Also best to not use that function unless we ask you to, as we sometimes need to save for Ray to poke at to help fix the problem.

 

I also recommend using the steam forums for RtR instead of here, as these forums are not checked that often.


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