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[Build Update 1 Unstable 1b/ Win7x64]Repeating random crash
1 reply to this topic - Started By tomislavmkd, Mar 20 2020 02:36 AM

#1 tomislavmkd

tomislavmkd
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Posted 20 March 2020 - 02:36 AM

java (build 1.8.0_201-b09)

FX-8300 3.3Ghz 8-core

RAM 8Gb DDR3

Nvidia gtx 750

i cannot get past this crash it keeps on crashing repeatedly

 

Rise to Ruins Update 1 Unstable 1

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: C:\Users\Tomislav\Desktop\Rise.to.Ruins.v1\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.

Total word count: 27647
Total key count: 4829
Text key count: 4174

Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 8

Operating System: Windows 7
GPU Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx
GPU Driver Version: 25.21.14.1917
Maximum JVM Memory: 1799MB
Fri Mar 20 09:22:27 CET 2020 INFO:Slick Build #237
Initializing Display Mode: Windowed
Fri Mar 20 09:22:27 CET 2020 INFO:LWJGL Version: 2.9.3
Fri Mar 20 09:22:27 CET 2020 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Fri Mar 20 09:22:27 CET 2020 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Fri Mar 20 09:22:27 CET 2020 INFO:Starting display 1820x880
Fri Mar 20 09:22:27 CET 2020 INFO:Use Java PNG Loader = true
Fri Mar 20 09:22:28 CET 2020 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 6648
save Module: 0
time Module: 0
Fri Mar 20 09:22:34 CET 2020 INFO:Initialising sounds..
Fri Mar 20 09:22:34 CET 2020 INFO:- Sound works
Fri Mar 20 09:22:34 CET 2020 INFO:- 64 OpenAL source available
Fri Mar 20 09:22:34 CET 2020 INFO:- Sounds source generated
sound Module: 151
Loaded Tileset: GRASS_GREEN (2415000) Time: 8
Loaded Tileset: ROCK_GRAY (220000) Time: 80
Loaded Tileset: TREES_GREEN (25000) Time: 56
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 4
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 6
Loaded Tileset: WATER (3610000) Time: 64
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 44
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 42
Loaded Tileset: WATER_ACCENT (3610500) Time: 22
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 5
Loaded Tileset: DIRT_BROWN (2010000) Time: 5
Loaded Tileset: SAND_TAN (3020000) Time: 5
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 5
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 5
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 12
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 30
Loaded Tileset: POTATOES (810000) Time: 36
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 38
Loaded Tileset: FLOWERS_BLUE_ACCENT (2215500) Time: 7
Loaded Tileset: ELEMENTAL_BOLT_TOWER (204805500) Time: 97
Loaded Tileset: SAND_BLACK (3010000) Time: 6
Loaded Tileset: CACTUS_GREEN (1210000) Time: 29
Loaded Tileset: SAND_BLACK_ACCENT (3010500) Time: 13
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 5
Loaded Tileset: CARROTS (1410000) Time: 25
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 10
Loaded Tileset: TREES_DARK_GREEN_DEAD (20500) Time: 31
Loaded Tileset: CRYSTAL_RED (610000) Time: 39
Loaded Tileset: BOW_TOWER (202205500) Time: 25
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 8
Loaded Tileset: RANGER_LODGE (201805500) Time: 141
Loaded Tileset: TURNIPS (1010000) Time: 20
Loaded Tileset: FARM (205005500) Time: 206
Loaded Tileset: LOG_PATH (4011000) Time: 7
Loaded Tileset: FLOWERS_RED (2225000) Time: 9
Loaded Tileset: HOUSING (206205500) Time: 118
Loaded Tileset: RAIN_CATCHER (213005500) Time: 261
Loaded Tileset: TREES_DARK_GREEN (20000) Time: 28
Loaded Tileset: TREES_DARK_GREEN_ACCENT (21000) Time: 29
Loaded Tileset: DOGGO_HOUSE (204205500) Time: 14
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 37
Loaded Tileset: BANISH_TOWER (201605500) Time: 26
map Module: 2399
road Module: 9
miniMap Module: 71
resource Module: 85
transition Module: 0
shadow Module: 1639
lighting Module: 77
projectile Module: 0
missile Module: 9
particle Module: 58
collision Module: 56
depth Module: 31
perk Module: 9
god Module: 0
goal Module: 0
(ObjectModule) (InDev 33f -> InDev 34 Unstable 1) - Converting old Barracks building into a ranger lodge.
object Module: 2932
background Module: 10
mob Module: 1158
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 5
profile Module: 0
Map FBO: 482
map Module Sync: 0
road Module Sync: 5
resource Module Sync: 1
missile Module Sync: 22
object Module Sync: 2
mob Module Sync: 39
essence Module Sync: 0
TOTAL TIME: 19305
Resetting MAIN_MENU
Dedicated threads have not completed, waiting.
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 19
resource Module: 591
transition Module: 0
projectile Module: 0
particle Module: 2316
chest Module: 4
Fri Mar 20 09:22:54 CET 2020 INFO:Starting display 1920x1018
perk Module: 7
god Module: 2
goal Module: 6
background Module: 0
mob Module: 27
spawn Module: 0
influence Module: 13
help Module: 21
corruption Module: 2
migration Module: 104
resource Module Sync: 0
mob Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
Save Loading Thread Strongvale Running.
Save Loading Thread Applemeadow Running.
Save Loading Thread Strongvale Complete.
Save Loading Thread Applemeadow Complete.
TOTAL TIME: 8051
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 3ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 14ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 0ms
Autosave: World Data Written, took 1037ms, Save Number 326
Full Save: World Data Gathered and Written, took 1055ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 4ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 13ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 375ms, Save Number 327
Full Save: World Data Gathered and Written, took 392ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 2ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 7ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 404ms, Save Number 328
Full Save: World Data Gathered and Written, took 414ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 2ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 7ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 406ms, Save Number 329
Full Save: World Data Gathered and Written, took 416ms
Loading: Strongvale
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 3
Loaded Tileset: ROCK_BROWN (215000) Time: 25
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 25
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 3
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 7
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 27
Loaded Tileset: GRAVEL_RED (2635000) Time: 3
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 19
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 19
Loaded Tileset: TREES_RED (30000) Time: 24
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 20
Loaded Tileset: STONE_CUTTERY (213805500) Time: 101
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 3
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 24
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 27
Loaded Tileset: TREES_RED_DEAD (30500) Time: 21
Loaded Tileset: CORRUPTION (3810000) Time: 7
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 23
Loaded Tileset: ROCK_BLACK (210000) Time: 26
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 7
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211822000) Time: 133
Loaded Tileset: MINERAL_STORAGE (211605000) Time: 154
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210421000) Time: 104
Loaded Tileset: ANIMAL_PEN_UPGRADE_2 (217021000) Time: 116
Loaded Tileset: ANCILLARY (200200500) Time: 207
Loaded Tileset: WOOD_STORAGE (215205000) Time: 97
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 6
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 21
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 20
Loaded Tileset: ROCK_STORAGE (213405500) Time: 101
Loaded Tileset: FORGE (205800000) Time: 320
Loaded Tileset: TRASH_CAN (216400000) Time: 24
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203822000) Time: 105
Loaded Tileset: PATH (4010000) Time: 6
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 110
Loaded Tileset: HOUSING_UPGRADE_4_QUALITY (206321000) Time: 116
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 11
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 20
Loaded Tileset: WOOD_FENCE (4214000) Time: 25
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203222000) Time: 349
Loaded Tileset: CLUCKER_COOP_UPGRADE_2 (217221000) Time: 113
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 21
Loaded Tileset: CASTLE_15 (200140000) Time: 221
Loaded Tileset: FARM_UPGRADE_2 (205021000) Time: 208
Loaded Tileset: BURNER_UPGRADE_2 (215821000) Time: 36
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209203500) Time: 6
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209003500) Time: 5
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204621500) Time: 30
Loaded Tileset: PROCESSOR_UPGRADE_1 (216210000) Time: 54
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_2 (211420500) Time: 109
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 28
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207403500) Time: 99
Loaded Tileset: OUTPOST_UPGRADE_1 (210613000) Time: 15
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207803500) Time: 25
Loaded Tileset: WELL_UPGRADE_2 (214820500) Time: 26
Loaded Tileset: LANDFILL (216000000) Time: 101
Loaded Tileset: CUBE_E_GOLEM_COMBOBULATOR (216802000) Time: 28
Loaded Tileset: STONE_WALL (4212500) Time: 28
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 9
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 4
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209822000) Time: 153
Loaded Tileset: ARMORSMITHY (200800500) Time: 218
Loaded Tileset: CLINIC_UPGRADE_2 (202821500) Time: 105
Loaded Tileset: TREES_LAVENDER_DEAD (35500) Time: 21
Loaded Tileset: MARKETPLACE_UPGRADE_2 (211220500) Time: 566
Loaded Tileset: TREES_LAVENDER_COLLECTED (36500) Time: 22
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214421000) Time: 107
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207203500) Time: 14
Loaded Tileset: BOTTLER_UPGRADE_2 (202022000) Time: 53
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_ICE (201451500) Time: 54
Loaded Tileset: TOOLSMITHY (214201000) Time: 118
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210222000) Time: 837
Loaded Tileset: KITCHEN_UPGRADE_2 (210021000) Time: 55
Loaded Tileset: TREES_LAVENDER (35000) Time: 25
Loaded Tileset: CRYLITHIUM_WALL (4217000) Time: 29
Loaded Tileset: ROCK_TUMBLER (213602000) Time: 108
Loaded Tileset: BOWYER_UPGRADE_2 (202421500) Time: 98
Loaded Tileset: HOLY_POTATOES_COLLECTED (812500) Time: 19
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020500) Time: 110
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208603500) Time: 5
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208803500) Time: 5
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214621500) Time: 107
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (203052000) Time: 38
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (214042000) Time: 69
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208402000) Time: 75
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 24
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208003500) Time: 25
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (201441500) Time: 56
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (210812000) Time: 5
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_FIRE (201431000) Time: 54
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204852000) Time: 26
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (214032000) Time: 38
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 28
Loaded Tileset: PHANTOM_DART_TOWER (210802000) Time: 4
Loaded Tileset: BOW_TOWER_UPGRADE_3_POISON (202241000) Time: 30
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_FIRE (204832000) Time: 33
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 10
Loaded Tileset: ATTRACT_TOWER_UPGRADE_3 (201232000) Time: 35
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204822000) Time: 36
Loaded Tileset: CULLIS_GATE (204000000) Time: 75
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (213232000) Time: 26
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_2 (210825000) Time: 5
Loaded Tileset: BULLET_TOWER_UPGRADE_3_LIGHTNING (202642000) Time: 25
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_3_ICE (210852000) Time: 4
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_3_LIGHTNING (210842000) Time: 4
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_3_FIRE (210832000) Time: 4
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212832000) Time: 25
map Module: 7768
road Module: 10
mapAI Module: 32
miniMap Module: 42
resource Module: 869
trade Module: 1
transition Module: 0
shadow Module: 1706
lighting Module: 107
projectile Module: 0
missile Module: 5
particle Module: 26
collision Module: 31
depth Module: 13
chest Module: 0
perk Module: 3
god Module: 1
goal Module: 2
object Module: 129
background Module: 0
mob Module: 170
mobJob Module: 1
essence Module: 56
spawn Module: 1
influence Module: 1
weather Module: 2
workSelection Module: 24
waypoint Module: 0
data Module: 0
help Module: 2
lootBox Module: 0
stats Module: 10
corruption Module: 7
migration Module: 1442
profile Module: 0
Map FBO: 512
map Module Sync: 6
road Module Sync: 2
resource Module Sync: 65
missile Module Sync: 0
object Module Sync: 322
mob Module Sync: 32
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 109
TOTAL TIME: 15331
Sapphie the Doggo died of natural causes. She lived a good life.
HUMAN_VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 73
HUMAN_VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 74
Phantom Dart Tower has been completed.
HUMAN_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 54
HUMAN_VILLAGER TRASHER AI AI_PROCESS_TRASH STEP 2 time to execute was high: 71
HUMAN_VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 62
HUMAN_VILLAGER_NEPHILIM WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 63
HUMAN_VILLAGER TRASHER AI AI_PROCESS_TRASH STEP 2 time to execute was high: 76
Fri Mar 20 09:24:26 CET 2020 ERROR:null
java.lang.NullPointerException
    at rtr.mobs.MobFactory.getNewInstance(MobFactory.java:558)
    at rtr.mobs.MobModule.newChild(MobModule.java:837)
    at rtr.mobs.ai.AIBirth.giveBirth(AIBirth.java:196)
    at rtr.mobs.ai.AIBirth.execute(AIBirth.java:70)
    at rtr.mobs.MobBase.update(MobBase.java:2863)
    at rtr.mobs.MobModule.update(MobModule.java:380)
    at rtr.states.PlayState.update(PlayState.java:303)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:153)
    at rtr.system.Launcher.main(Launcher.java:52)
Fri Mar 20 09:24:26 CET 2020 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:153)
    at rtr.system.Launcher.main(Launcher.java:52)

 


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#2 Tiberiumkyle

Tiberiumkyle
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Posted 23 March 2020 - 12:41 AM

This crash should be fixed in the latest game version(s).


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