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Build Update 1 Unstable 1 Released
1 reply to this topic - Started By Rayvolution, Jan 19 2020 04:01 PM

#1 Rayvolution

Rayvolution
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Posted 19 January 2020 - 04:01 PM

 
Update 1 Unstable 1 has arrived! This patch adds a ton of small improvements and bug fixes, some balance changes, and most importantly a completely overhauled spell system! :)
 
This patch introduces a ton of new mechanics that can greatly impact the overall balance of the game. So be sure to let me know in the comments what you think of all the new mechanics and how they're impacting your gameplay so I can fine tune them for the eventual full release.
 
Enjoy!
 
Update 1 Unstable 1 Change Log
 
New Walls and Specter Mechanics
  • Added Crylithium Curtain Walls, Crylithium Walls and Crylithium Gates to the game. They all can block specters and ghosts from passing through them.
  • Specters and Ghosts can no longer cross crystal patches.
  • Regular Curtain Walls no longer block specters and ghosts from passing through them.
  • All old saves before this patch get their Curtain Walls updated to Crylithium Curtain Walls automatically and free, so late game villages don't get overrun with specters after this change.
  • Reorganized the walls category into two subcategories.
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    Spell and Influence Overhaul
  • New Spell: Construct. Uses your godly powers to assist in constructing buildings, but requires the resources to already be delivered to the build site.
  • New Spell: Divine Blessing. Bless a villager, causing their next born child to be a Nephilim with superior strength, dexterity and lifespan.
  • New Spell: God Tower. Summons a magic bow tower with unlimited ammo. Requires a portion of your maximum influence to maintain. Can be dispelled with the Dispel Structure spell.
  • New Spell: God Wall. Summons a magic wall that will help block all types of monsters, including specters, from crossing. Requires a portion of your maximum influence to maintain. Can be dispelled with the Dispel Structure spell.
  • New Spell: Harvest. Automatically harvests resources from the region, dropping them on the ground for your villagers to quickly collect. Make sure you cast this in range of your village, else nobody will come pick anything up!
  • New Spell: Holy Potatoes. Sprouts magic potatoes from the ground, really handy if you've just completely run out of food or want to create a new patch elsewhere in the village!
  • New Spell: Holy Wood. Sprouts large erections of wood from the ground, really handy if you've just completely run out of wood or want to create a new patch elsewhere in the village!
  • New Spell: Dispel Golem. Dispel a previously summoned or combobulated golem. Will work on any golem in the village, including the ones you did not summon yourself. Typically should be used to dispel labor or holy golems to regain some of your maximum influence.
  • New Spell: Dispel God Structure. Dispel a previously summoned structure to regain some of your maximum influence.
  • A new type of influence mechanic has been added. Now some spells can last forever, but they take up a portion of your maximum influence to maintain. For example, Labor Golems now last forever, but permanently reserve 300 points of influence on your influence bar until you dispel them, or they are killed by monsters.
  • Some spells like Conjure Essence and Flame can now be continuously casted, meaning you can hold down the mouse button to continue casting them rather than clicking.
  • Many of the old spells now have cooldowns, but have also been buffed or rebalanced accordingly.
  • Labor and Holy Golems no longer die slowly over time, but do require influence to be maintained.
  • Slightly reduced how much maximum influence the player gets per villager.
  • Uncorked the influence absolute maximum, there is no longer a maximum cap on how much total influence you can have.
  • Your maximum influence now uses the entire bar (visibly), but the amount of maximum influence still increases per villager.
  • Influence gained per tick is now based on a percentage of maximum influence rather than a fixed amount.
  • The spell select panel and spell descriptions panel have been completely overhauled.
  • Revised many of the spell descriptions.
  • Added a spell radius display when you have a spell selected.
  • Reduced the particle count on the influence bar.
  •  
    Miscellaneous Changes
  • Screenshot files are now tagged with the version number of the game they were taken with.
  • Cleaned up some of the mouse tooltip message positions.
  • Added pointer lines from selected buildings to the building's occupants or workers.
  • Added lavender color trees to the game. Currently only used for the Holy Wood spell.
  • Added holy potatoes to the game. Currently only used for the Holy Potatoes spell.
  • A new mob type called "Nephilim" to the game, that is currently created via the new Divine Blessing spell. These new villagers have longer lifespans and boosted stats.
  • Changed the pregnancy icon to look more like a rattle.
  • Kitchen now increases worker's cooked meat and boiled egg refine time when upgraded.
  • Updated the graveyard's tooltips.
  •  
    Bug Fixes
  • Added fix to buildings to prevent them from being stuck at >100% completed on load after receiving a perk that reduces construction time.
  • Fixed several minor typos.
  • Fixed a rare endless loop crash that could happen if monsters tried to spawn from a completely blocked in corrupted fire pit.
  • Fixed a minor bug that would cause villagers to not lose hunger points when they mated.
  • Fixed some animal mating issues.
  • Fixed the construction outline and abandoned graphics for all gates.
  • Fixed a very rare crash caused by an endless loop in the trajectory calculation code.
  • Fixed a bug that was causing work speed reductions due to high wind to be calculated twice.
  • Fixed a bug that wouldn't allow any golems to get their level increase perk unless the player had the wood golem level perk.
  • Charmed monsters no longer threaten tiles.
  • Fixed an issue where mobs would actually lose hunger, thirst and energy slower when working, rather than faster.
  • Fixed a minor bug that could cause newborn animals to spawn the wrong color.
  • Fixed a minor bug where catjeet elders would not show up on the population panel when the filter was set to "Elder".
  • Fixed a bug where sometimes specters could be banished to inside your village.
  • You can no longer upgrade the outpost while it's already being upgraded.
  • Fire pit construction can now be paused.
  • Fixed purple color crystals minimap color.
  • Slightly modified Casas, Wyvernedge and Death Pass to add more valid animal spawn locations.
  • Burner no longer trigger the energy usage tip when built.
  • Doggos now count on the domesticated stats panel.
  • Fixed the upgrade description panel text from overflowing on the Established Ranger Lodge description.
  • Ranger lodges no longer count on the problem panel as homes with no food.
  • Fixed the missing blank panels on the combobulator category on the right panel.

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    Rise to Ruins Developer

    #2 IceThorn

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    Posted 20 January 2020 - 06:27 AM

    ...And I was becoming stupid trying to understand which house had no food... NIce bug, lol.

    BTW is it possible which the building order doesn't get respected when you have some or a lot of buildings under construction?
    IMHO it would be cool to set up different queues for repairing and building for instance since i probably want to repair my lightning poles before constructing an animal farm when i'm under attack. Just good sense, imho.


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