Jump to content


  • Please log in to reply
[Nov 15 2019 Release 1B / Windows] - Frequent Crash on Starting Map
3 replies to this topic - Started By MaskedHuzzah, Nov 15 2019 07:57 PM

#1 MaskedHuzzah

MaskedHuzzah
  • Members
  • 2 posts
  • Pip

Posted 15 November 2019 - 07:57 PM

I'm on

 

- Windows 10, Steam Release

- Java 8 Update 231

- intel core i7 4GHZ, 32G ram, Nvidia GeForce 960

- If the bug causes a crash, please include the stacktrace from the crash. Stacktraces are in the /logs/ folder.

The game is mostly stable for me, but will occasionally crash on save and will frequently crash on opening a map. This happens semi-consistently, and has occurred on a fresh boot. When it starts occurring it occurs on each subsequent try until some unknown factor occurs. This occurs on multiple maps and after a clean install. It seems to occur more often on older saves. The crash kills the entire process.
 

 

From the log file:
Fri Nov 15 19:43:58 CST 2019 ERROR:null
java.lang.OutOfMemoryError
    at sun.misc.Unsafe.allocateMemory(Native Method)
    at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
    at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
    at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:96)
    at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
    at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:187)
    at org.newdawn.slick.Image.<init>(Image.java:258)
    at org.newdawn.slick.Image.<init>(Image.java:232)
    at org.newdawn.slick.Image.<init>(Image.java:220)
    at org.newdawn.slick.Image.<init>(Image.java:198)
    at rtr.ImageLoader.getImage(ImageLoader.java:15)
    at rtr.map.MapTilesLoader.loadObject(MapTilesLoader.java:1234)
    at rtr.map.MapTilesLoader.checkAndloadTileset(MapTilesLoader.java:1003)
    at rtr.map.MapData.updateMapData(MapData.java:108)
    at rtr.map.MapData.buildInitialMap(MapData.java:89)
    at rtr.map.MapModule.loadRegionalSaveData(MapModule.java:268)
    at rtr.map.MapModule.loadPlay(MapModule.java:213)
    at rtr.ModuleBase.initLoad(ModuleBase.java:221)
    at rtr.map.MapModule.initModule(MapModule.java:145)
    at rtr.states.StateBase.loadState(StateBase.java:342)
    at rtr.states.PlayState.loadState(PlayState.java:113)
    at rtr.states.StateBase.update(StateBase.java:426)
    at rtr.states.PlayState.update(PlayState.java:250)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:152)
    at rtr.system.Launcher.main(Launcher.java:52)
Fri Nov 15 19:43:58 CST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:152)
    at rtr.system.Launcher.main(Launcher.java:52)


  • 0

#2 Tiberiumkyle

Tiberiumkyle
  • Moderators
  • 100 posts
  • Pip

Posted 16 November 2019 - 02:08 AM

Mind including the top bits of the log as well? with 32gb of mem you shouldn't be getting an OOM crash like that unless something is messing with how much can be assigned to java when it's launched.


  • 0

#3 MaskedHuzzah

MaskedHuzzah
  • Members
  • 2 posts
  • Pip

Posted 16 November 2019 - 05:15 AM

Sure, here it is:
Rise to Ruins Release 1b

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: D:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.

Total word count: 26832
Total key count: 4712
Text key count: 4074

Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 8

Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_827405c7c65146ab\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_827405c7c65146ab\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_827405c7c65146ab\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_827405c7c65146ab\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 7271MB
Fri Nov 15 19:42:37 CST 2019 INFO:Slick Build #237
Initializing Display Mode: Windowed
Fri Nov 15 19:42:37 CST 2019 INFO:LWJGL Version: 2.9.3
Fri Nov 15 19:42:37 CST 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Fri Nov 15 19:42:37 CST 2019 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Fri Nov 15 19:42:38 CST 2019 INFO:Starting display 1820x880
Fri Nov 15 19:42:38 CST 2019 INFO:Use Java PNG Loader = true
Fri Nov 15 19:42:38 CST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 4458
save Module: 0
time Module: 0
Fri Nov 15 19:42:42 CST 2019 INFO:Initialising sounds..
Fri Nov 15 19:42:43 CST 2019 INFO:- Sound works
Fri Nov 15 19:42:43 CST 2019 INFO:- 64 OpenAL source available
Fri Nov 15 19:42:43 CST 2019 INFO:- Sounds source generated
sound Module: 117
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 4
Loaded Tileset: ROCK_BROWN (215000) Time: 65
Loaded Tileset: TREES_RED (30000) Time: 36
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 4
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 4
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 27
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 29
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 4
Loaded Tileset: POTATOES (810000) Time: 24
Loaded Tileset: GRAVEL_RED (2635000) Time: 3
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 73
Loaded Tileset: TURNIPS (1010000) Time: 21
Loaded Tileset: TREES_RED_DEAD (30500) Time: 23
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 31
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: WATER (3610000) Time: 37
Loaded Tileset: FLOWERS_RED (2225000) Time: 43
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 131
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 6
Loaded Tileset: FARM (205005500) Time: 152
Loaded Tileset: WATER_ACCENT (3610500) Time: 16
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 7
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (4013500) Time: 64
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 26
Loaded Tileset: HOUSING (206205500) Time: 110
Loaded Tileset: LUMBER_SHACK (210405500) Time: 99
Loaded Tileset: SAND_TAN (3020000) Time: 12
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 2
Loaded Tileset: CACTUS_GREEN (1210000) Time: 17
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 15
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 5
Loaded Tileset: ELEMENTAL_BOLT_TOWER (204805500) Time: 21
Loaded Tileset: CRYSTAL_HARVESTRY (203205500) Time: 281
Loaded Tileset: CARROTS (1410000) Time: 17
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 22
map Module: 1918
road Module: 12
miniMap Module: 67
resource Module: 59
transition Module: 0
shadow Module: 1182
lighting Module: 64
projectile Module: 0
missile Module: 23
particle Module: 71
collision Module: 41
depth Module: 33
perk Module: 6
god Module: 0
goal Module: 0
object Module: 2141
background Module: 7
mob Module: 809
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 10
profile Module: 0
Map FBO: 97
map Module Sync: 0
road Module Sync: 2
resource Module Sync: 1
missile Module Sync: 17
object Module Sync: 2
mob Module Sync: 17
essence Module Sync: 0
TOTAL TIME: 13694
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 12
resource Module: 915
transition Module: 0
projectile Module: 0
particle Module: 1188
chest Module: 11
perk Module: 5
god Module: 2
goal Module: 4
background Module: 0
mob Module: 8
spawn Module: 0
influence Module: 7
help Module: 34
corruption Module: 2
migration Module: 194
resource Module Sync: 0
mob Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
Save Loading Thread Greenham Running.
Save Loading Thread DeathPass Running.
Save Loading Thread DeathPass Complete.
Save Loading Thread Greenham Complete.
TOTAL TIME: 5608
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 1ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 4ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 17ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 2ms
Autosave: World Data Written, took 1158ms, Save Number 545
Full Save: World Data Gathered and Written, took 1180ms
Loading: Greenham
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 0
time Module: 1
sound Module: 0
Loaded Tileset: GRASS_GREEN (2415000) Time: 3
Loaded Tileset: ROCK_GRAY (220000) Time: 16
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 3
Loaded Tileset: CORRUPTION (3810000) Time: 8
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 2
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 18
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 22
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 24
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 2
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 4
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 16
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 6
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 31
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 12
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204822000) Time: 17
Loaded Tileset: PATH (4010000) Time: 5
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 6
Loaded Tileset: LOG_PATH (4011000) Time: 4
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 15
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 6
Loaded Tileset: DIRT_BROWN (2010000) Time: 3
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 5
Loaded Tileset: TREES_GREEN (25000) Time: 20
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 15
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 17
Loaded Tileset: WATER_FROZEN (3635000) Time: 10
Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 4
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 3
Loaded Tileset: WATER_FROZEN_ACCENT (3635500) Time: 6
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 15
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (213232000) Time: 17
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 17
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 5
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 25
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (214042000) Time: 31
Loaded Tileset: ANCILLARY_UPGRADE_2 (200220500) Time: 110
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 9
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 17
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209202000) Time: 5
Loaded Tileset: ANCILLARY_UPGRADE_3 (200230500) Time: 115
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208002000) Time: 19
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208402000) Time: 16
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204812000) Time: 17
Loaded Tileset: ATTRACT_TOWER_UPGRADE_2 (201222000) Time: 16
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 5
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (213221500) Time: 18
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (215042000) Time: 26
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 5
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 6
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209822000) Time: 89
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_2 (211420500) Time: 80
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 21
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204621000) Time: 26
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203822000) Time: 71
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203222000) Time: 145
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_1 (214612000) Time: 73
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 17
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 19
Loaded Tileset: ANCILLARY_UPGRADE_4 (200241000) Time: 133
Loaded Tileset: HOUSING_UPGRADE_2_STANDARD (206260500) Time: 76
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_POISON (215052000) Time: 28
Fri Nov 15 19:43:58 CST 2019 ERROR:null
java.lang.OutOfMemoryError
    at sun.misc.Unsafe.allocateMemory(Native Method)
    at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
    at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
    at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:96)
    at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62)
    at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:187)
    at org.newdawn.slick.Image.<init>(Image.java:258)
    at org.newdawn.slick.Image.<init>(Image.java:232)
    at org.newdawn.slick.Image.<init>(Image.java:220)
    at org.newdawn.slick.Image.<init>(Image.java:198)
    at rtr.ImageLoader.getImage(ImageLoader.java:15)
    at rtr.map.MapTilesLoader.loadObject(MapTilesLoader.java:1234)
    at rtr.map.MapTilesLoader.checkAndloadTileset(MapTilesLoader.java:1003)
    at rtr.map.MapData.updateMapData(MapData.java:108)
    at rtr.map.MapData.buildInitialMap(MapData.java:89)
    at rtr.map.MapModule.loadRegionalSaveData(MapModule.java:268)
    at rtr.map.MapModule.loadPlay(MapModule.java:213)
    at rtr.ModuleBase.initLoad(ModuleBase.java:221)
    at rtr.map.MapModule.initModule(MapModule.java:145)
    at rtr.states.StateBase.loadState(StateBase.java:342)
    at rtr.states.PlayState.loadState(PlayState.java:113)
    at rtr.states.StateBase.update(StateBase.java:426)
    at rtr.states.PlayState.update(PlayState.java:250)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:152)
    at rtr.system.Launcher.main(Launcher.java:52)
Fri Nov 15 19:43:58 CST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:152)
    at rtr.system.Launcher.main(Launcher.java:52)
 


  • 0

#4 Tiberiumkyle

Tiberiumkyle
  • Moderators
  • 100 posts
  • Pip

Posted 17 November 2019 - 06:08 PM

My guess atm is that something is restricting how much memory java actually gets to use, despite it being allocated plenty for the game to use.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users