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(Release 1b; Windows) Game crashes after trying to enter Clearland from world map
2 replies to this topic - Started By Dranton, Oct 19 2019 05:39 PM

#1 Dranton

Dranton
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  • 2 posts
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Posted 19 October 2019 - 05:39 PM

OS: Windows 10
Java: Versión 8, actualización 231
Intel Core i5-6500 CPU 3.20GHz (4cpus)
GeForce GTX 1050 Ti
16MB RAM

 

I was playing at night, I threw a few monsters into two cullis gates to get to the "throw 130 monsters into Cullis Gates", I went to the world map inmediatelly after throwing 5 or 6 into both Cullis Gates (which were overheating), and when I tryed to go back, it started crashing.

 

Is there any way to restore the savegame?

Thankyou!

 

At disposal.

Dranton

 

 

 

Stacktraces:

----------------------------------------------

 

Rise to Ruins Release 1b
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: D:\Juegos\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26832
Total key count: 4712
Text key count: 4074
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 4
 
Operating System: Windows 10
GPU Drivers: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c68c1eb90f6d242e\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 3632MB
Sat Oct 19 20:30:14 ART 2019 INFO:Slick Build #237
Initializing Display Mode: Windowed
Sat Oct 19 20:30:14 ART 2019 INFO:LWJGL Version: 2.9.3
Sat Oct 19 20:30:14 ART 2019 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Sat Oct 19 20:30:14 ART 2019 INFO:TargetDisplayMode: 1266 x 568 x 0 @0Hz
Sat Oct 19 20:30:14 ART 2019 INFO:Starting display 1266x568
Sat Oct 19 20:30:14 ART 2019 INFO:Use Java PNG Loader = true
Sat Oct 19 20:30:14 ART 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 4564
save Module: 0
time Module: 1
Sat Oct 19 20:30:19 ART 2019 INFO:Initialising sounds..
Sat Oct 19 20:30:19 ART 2019 INFO:- Sound works
Sat Oct 19 20:30:19 ART 2019 INFO:- 64 OpenAL source available
Sat Oct 19 20:30:19 ART 2019 INFO:- Sounds source generated
sound Module: 120
Loaded Tileset: SAND_BLACK (3010000) Time: 5
Loaded Tileset: TAR (3210000) Time: 36
Loaded Tileset: SANDSTONE_TAN (420000) Time: 45
Loaded Tileset: SAND_BLACK_ACCENT (3010500) Time: 10
Loaded Tileset: TAR_ACCENT (3210500) Time: 20
Loaded Tileset: SANDSTONE_TAN_ACCENT (420500) Time: 28
Loaded Tileset: SANDSTONE_BLACK (410000) Time: 37
Loaded Tileset: SANDSTONE_BLACK_ACCENT (410500) Time: 53
Loaded Tileset: CRYSTAL_RED (610000) Time: 32
Loaded Tileset: TREES_DARK_GREEN_DEAD (20500) Time: 23
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 6
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 18
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 36
Loaded Tileset: WATER (3610000) Time: 26
Loaded Tileset: WATER_ACCENT (3610500) Time: 12
Loaded Tileset: TURNIPS (1010000) Time: 19
Loaded Tileset: CARROTS (1410000) Time: 18
Loaded Tileset: STONE_WALL (4212500) Time: 27
Loaded Tileset: MINING_FACILITY (211805500) Time: 89
Loaded Tileset: OUTPOST (210605500) Time: 19
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 11
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (4012500) Time: 12
Loaded Tileset: CRYSTAL_RED_ACCENT (610500) Time: 25
Loaded Tileset: CACTUS_GREEN (1210000) Time: 16
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203005500) Time: 27
Loaded Tileset: HOUSING (206205500) Time: 83
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 6
Loaded Tileset: TREES_DARK_GREEN (20000) Time: 20
Loaded Tileset: TREES_DARK_GREEN_ACCENT (21000) Time: 31
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 13
Loaded Tileset: TREES_DARK_GREEN_COLLECTED (21500) Time: 57
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 5
Loaded Tileset: LUMBER_SHACK (210405500) Time: 68
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 5
Loaded Tileset: LOG_PATH (4011000) Time: 4
Loaded Tileset: RANGER_LODGE (201805500) Time: 81
Loaded Tileset: FLOWERS_BLUE_ACCENT (2215500) Time: 7
map Module: 1520
road Module: 6
miniMap Module: 110
resource Module: 63
transition Module: 0
shadow Module: 795
lighting Module: 64
projectile Module: 0
missile Module: 18
particle Module: 36
collision Module: 31
depth Module: 33
perk Module: 6
god Module: 0
goal Module: 0
(ObjectModule) (InDev 33f -> InDev 34 Unstable 1) - Converting old Barracks building into a ranger lodge.
object Module: 2096
background Module: 4
mob Module: 1150
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 9
profile Module: 0
Map FBO: 130
map Module Sync: 0
road Module Sync: 2
resource Module Sync: 1
missile Module Sync: 31
object Module Sync: 2
mob Module Sync: 18
essence Module Sync: 0
TOTAL TIME: 13385
Sat Oct 19 20:30:31 ART 2019 INFO:Starting display 1366x705
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 18
resource Module: 307
transition Module: 0
projectile Module: 0
particle Module: 1252
chest Module: 10
perk Module: 5
god Module: 1
goal Module: 5
background Module: 0
mob Module: 26
spawn Module: 1
influence Module: 8
help Module: 31
corruption Module: 2
migration Module: 64
resource Module Sync: 0
mob Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
Save Loading Thread Clearland Running.
Save Loading Thread Clearland Complete.
TOTAL TIME: 4841
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 1ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 4ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 11ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 359ms, Save Number 274
Full Save: World Data Gathered and Written, took 376ms
Loading: Clearland
Resetting WORLD_MAP
Loading Game
Loading custom
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: GRASS_GREEN (2415000) Time: 2
Loaded Tileset: ROCK_GRAY (220000) Time: 23
Loaded Tileset: TREES_GREEN (25000) Time: 19
Loaded Tileset: CURTAIN_WALL (4211000) Time: 17
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 3
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 2
Loaded Tileset: WATER_FROZEN (3635000) Time: 14
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 19
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 20
Loaded Tileset: WATER_FROZEN_ACCENT (3635500) Time: 6
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 2
Loaded Tileset: ANCILLARY_UPGRADE_4 (200244000) Time: 446
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 7
Loaded Tileset: DIRT_BROWN (2010000) Time: 2
Loaded Tileset: SAND_TAN (3020000) Time: 4
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 2
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 3
Loaded Tileset: POTATOES (810000) Time: 16
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 14
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 19
Loaded Tileset: ANCILLARY_UPGRADE_3 (200230500) Time: 109
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 16
Loaded Tileset: ANCILLARY_UPGRADE_2 (200220500) Time: 126
Loaded Tileset: CORRUPTION (3810000) Time: 10
Loaded Tileset: ROCK_BLACK_COLLECTED (211000) Time: 5
Loaded Tileset: WELL_UPGRADE_2 (214822000) Time: 18
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 15
Loaded Tileset: ELEMENTAL_BOLT_TOWER (204805500) Time: 19
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 11
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 3
Loaded Tileset: WATER_DRY (3615000) Time: 19
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 20
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 5
Loaded Tileset: ESSENCE_COLLECTOR (204602000) Time: 21
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 16
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 15
Loaded Tileset: MARKETPLACE_UPGRADE_1 (211212000) Time: 315
Loaded Tileset: ANCILLARY_UPGRADE_1 (200214500) Time: 143
Loaded Tileset: ANCILLARY (200204500) Time: 125
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207202500) Time: 9
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 16
Loaded Tileset: KEY_SHACK_UPGRADE_3 (206432000) Time: 22
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207402500) Time: 27
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 15
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211823000) Time: 90
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (206280500) Time: 211
Loaded Tileset: BALLISTA_TOWER (201404000) Time: 39
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209824000) Time: 83
Loaded Tileset: PATH (4010000) Time: 6
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 5
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214620000) Time: 63
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213821000) Time: 71
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203220500) Time: 142
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_2 (211420500) Time: 71
Loaded Tileset: ROCK_BLACK (210000) Time: 17
Loaded Tileset: BOW_TOWER (202205500) Time: 17
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203821000) Time: 66
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208604500) Time: 5
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 18
Loaded Tileset: FORGE_UPGRADE_2 (205820500) Time: 128
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_3 (204431000) Time: 65
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210220500) Time: 129
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 14
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020000) Time: 67
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (206270500) Time: 66
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210420000) Time: 65
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 6
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214220500) Time: 240
Loaded Tileset: FARM_UPGRADE_2 (205020000) Time: 106
Loaded Tileset: KITCHEN_UPGRADE_2 (210021000) Time: 37
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 10
Loaded Tileset: FLOWERS_RED (2225000) Time: 4
Loaded Tileset: CASTLE_15 (200140000) Time: 113
Loaded Tileset: ANIMAL_PEN_UPGRADE_2 (217020500) Time: 76
Loaded Tileset: POTATOES_ACCENT (810500) Time: 13
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (205645000) Time: 58
Loaded Tileset: CLUCKER_COOP_UPGRADE_2 (217220500) Time: 67
Loaded Tileset: BOTTLER_UPGRADE_2 (202021500) Time: 39
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214420500) Time: 69
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213020500) Time: 21
Loaded Tileset: CLINIC_UPGRADE_2 (202825000) Time: 67
Loaded Tileset: BOWYER_UPGRADE_2 (202421000) Time: 65
Loaded Tileset: ROCK_TUMBLER_UPGRADE_2 (213621500) Time: 76
Loaded Tileset: AMMO_STORAGE_UPGRADE_3 (201031000) Time: 58
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 30
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209203500) Time: 5
Loaded Tileset: LANDFILL_UPGRADE_2 (216020500) Time: 68
Loaded Tileset: BURNER_UPGRADE_2 (215821500) Time: 30
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204621500) Time: 21
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 4
Loaded Tileset: PROCESSOR_UPGRADE_2 (216221000) Time: 35
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_2 (203022000) Time: 25
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_2 (215022000) Time: 25
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_2 (214022000) Time: 170
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (213222000) Time: 56
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 3
Loaded Tileset: RANGER_LODGE_UPGRADE_2 (201821000) Time: 76
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207802000) Time: 16
Loaded Tileset: CORRUPTED_POISON_BOW_TOWER (208202000) Time: 16
Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (207010000) Time: 16
Loaded Tileset: CURTAIN_WALL_CONSTRUCTION (4210500) Time: 6
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204855000) Time: 20
Loaded Tileset: STONE_WALL_OUTLINE (4211500) Time: 10
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204822000) Time: 16
Loaded Tileset: STONE_WALL_CONSTRUCTION (4212000) Time: 11
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204812000) Time: 16
Loaded Tileset: BOW_TOWER_UPGRADE_2 (202224500) Time: 16
Loaded Tileset: CULLIS_GATE (204000000) Time: 39
Loaded Tileset: BALLISTA_TOWER_UPGRADE_2 (201420000) Time: 32
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212832000) Time: 17
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_ICE (212652000) Time: 16
Loaded Tileset: BOW_TOWER_UPGRADE_3_FIRE (202231000) Time: 16
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_FIRE (212632000) Time: 16
Loaded Tileset: BOW_TOWER_UPGRADE_3_ICE (202251000) Time: 15
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_LIGHTNING (212642000) Time: 17
Loaded Tileset: BOW_TOWER_UPGRADE_3_POISON (202241000) Time: 18
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_2 (210822000) Time: 4
map Module: 5538
road Module: 9
mapAI Module: 21
miniMap Module: 46
resource Module: 434
trade Module: 1
transition Module: 0
shadow Module: 1390
lighting Module: 90
projectile Module: 0
missile Module: 12
particle Module: 11
collision Module: 19
depth Module: 7
chest Module: 1
perk Module: 9
god Module: 3
goal Module: 4
object Module: 153
background Module: 0
mob Module: 125
mobJob Module: 1
essence Module: 12
spawn Module: 1
influence Module: 1
weather Module: 1
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
(WorkSelectionModule) (InDev 33 Unstable 3 -> InDev 33 Unstable 4) - Fixing road map selection data.
workSelection Module: 34
waypoint Module: 0
data Module: 9
help Module: 12
lootBox Module: 1
stats Module: 12
corruption Module: 7
migration Module: 39
profile Module: 0
Map FBO: 82
map Module Sync: 3
road Module Sync: 2
resource Module Sync: 34
missile Module Sync: 2
object Module Sync: 271
mob Module Sync: 31
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 170
TOTAL TIME: 10153
Sat Oct 19 20:30:59 ART 2019 ERROR:null
java.lang.NullPointerException
at rtr.mobs.ai.AICombatMobs.pathfindToTarget(AICombatMobs.java:157)
at rtr.mobs.ai.AICombatMobs.execute(AICombatMobs.java:84)
at rtr.mobs.MobBase.update(MobBase.java:2805)
at rtr.mobs.MobModule.update(MobModule.java:378)
at rtr.states.PlayState.update(PlayState.java:303)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:152)
at rtr.system.Launcher.main(Launcher.java:52)
Sat Oct 19 20:30:59 ART 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:152)
at rtr.system.Launcher.main(Launcher.java:52)
 

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#2 Tiberiumkyle

Tiberiumkyle
  • Moderators
  • 97 posts
  • Pip

Posted 19 October 2019 - 08:33 PM

With that region selected on the world map, hold shift and click the 'reset ai' button that should have appeared. Let us know if that doesn't fix it.


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#3 Dranton

Dranton
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  • Pip

Posted 20 October 2019 - 08:15 AM

Perfect! Problem fixed, thank you!


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