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Crashes on start up
2 replies to this topic - Started By sticklegss, Jul 23 2019 12:11 AM

#1 sticklegss

sticklegss
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Posted 23 July 2019 - 12:11 AM

I havnt been able to start the game sense i bought it. Looks to be a JVM memory issue. I cant seem to find whats causing the limitation. Ill attach the log bellow and my computer specs.

 

side note:

I was able to run it if I launched it using the Core.jar exe, but the performance was unplayable. I also saw where razer software can cause issue and deleting all that software didnt resolve my problem.

 

Processor Intel® Core™ i5-4690K CPU @ 3.50GHz
Installed Physical Memory (RAM) 8.00 GB
OS Name Microsoft Windows 10 Pro
NVIDIA GeForce GTX 1060 6GB
 
LOG:
Rise to Ruins InDev 33f
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: F:\SteamLibrary\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26336
Total key count: 4615
Text key count: 3991
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 4
 
Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b49751b9038af669\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 228MB
Tue Jul 23 01:08:39 CDT 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Tue Jul 23 01:08:39 CDT 2019 INFO:LWJGL Version: 2.9.3
Tue Jul 23 01:08:39 CDT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jul 23 01:08:39 CDT 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jul 23 01:08:40 CDT 2019 INFO:Starting display 1920x1080
Tue Jul 23 01:08:40 CDT 2019 INFO:Use Java PNG Loader = true
Tue Jul 23 01:08:40 CDT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 7667
save Module: 1
time Module: 0
Tue Jul 23 01:08:48 CDT 2019 INFO:Initialising sounds..
Tue Jul 23 01:08:48 CDT 2019 INFO:- Sound works
Tue Jul 23 01:08:48 CDT 2019 INFO:- 64 OpenAL source available
Tue Jul 23 01:08:48 CDT 2019 INFO:- Sounds source generated
sound Module: 153
Loaded Tileset: GRASS_GREEN (2415000) Time: 21
Loaded Tileset: SAND_TAN (3020000) Time: 19
Loaded Tileset: WATER (3610000) Time: 83
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 21
Loaded Tileset: ROCK_GRAY (220000) Time: 57
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 20
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 59
Loaded Tileset: WATER_ACCENT (3610500) Time: 27
Loaded Tileset: TREES_GREEN (25000) Time: 46
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 60
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 27
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 55
Loaded Tileset: CARROTS (1410000) Time: 37
Loaded Tileset: POTATOES (810000) Time: 45
Loaded Tileset: CACTUS_GREEN (1210000) Time: 46
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 33
Loaded Tileset: BOW_TOWER (202205500) Time: 296
Loaded Tileset: TURNIPS (1010000) Time: 45
Loaded Tileset: DIRT_BROWN (2010000) Time: 64
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 15
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 7
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 30
Loaded Tileset: WOOD_FENCE (4214000) Time: 20
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 147
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 11
Loaded Tileset: LUMBER_SHACK (210405500) Time: 286
Loaded Tileset: LOG_PATH (4011000) Time: 8
Loaded Tileset: HOUSING (206205500) Time: 120
Loaded Tileset: WOOD_FENCE_GATE_NS (215405500) Time: 84
Loaded Tileset: MINING_FACILITY (211805500) Time: 251
Loaded Tileset: FARM (205005500) Time: 146
Loaded Tileset: BULLET_TOWER (202605500) Time: 168
map Module: 3083
road Module: 6
miniMap Module: 172
resource Module: 54
transition Module: 0
Exception in thread "Thread-8" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:3236)
at java.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118)
at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93)
at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:135)
at org.newdawn.slick.openal.OggDecoder.getData(OggDecoder.java:315)
at org.newdawn.slick.openal.SoundStore.getOgg(SoundStore.java:835)
at org.newdawn.slick.openal.SoundStore.getOgg(SoundStore.java:793)
at org.newdawn.slick.Sound.<init>(Sound.java:90)
at rtr.SoundModule.loadSound(SoundModule.java:316)
at rtr.SoundModule.run(SoundModule.java:648)
at java.lang.Thread.run(Thread.java:748)
shadow Module: 1757
lighting Module: 66
projectile Module: 0
missile Module: 7
particle Module: 187
collision Module: 33
depth Module: 182
perk Module: 6
god Module: 0
goal Module: 0
object Module: 1884
background Module: 5
Tue Jul 23 01:08:59 CDT 2019 ERROR:GC overhead limit exceeded
java.lang.OutOfMemoryError: GC overhead limit exceeded
at org.newdawn.slick.Image.getSubImage(Image.java:1353)
at r2d.image.SpriteSheet.<init>(SpriteSheet.java:40)
at rtr.mobs.spritesheet.MobSpriteLoader.loadMob(MobSpriteLoader.java:463)
at rtr.mobs.spritesheet.MobSpriteLoader.<init>(MobSpriteLoader.java:317)
at rtr.mobs.MobModule.initModule(MobModule.java:126)
at rtr.states.StateBase.loadState(StateBase.java:355)
at rtr.states.MainMenuState.loadState(MainMenuState.java:113)
at rtr.states.StateBase.update(StateBase.java:441)
at rtr.states.MainMenuState.update(MainMenuState.java:188)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:156)
at rtr.system.Launcher.main(Launcher.java:52)
Tue Jul 23 01:08:59 CDT 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:156)
at rtr.system.Launcher.main(Launcher.java:52)
 
 
 
 

 


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#2 Tiberiumkyle

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Posted 23 July 2019 - 12:39 PM

If you did have Razor apps, just removing them may not fix the issue, if that's the cause. https://steamcommuni...805212048758286 this thread should point the way to fixing it. If you continue having issues, Ray may have other ideas.

 

Have you tried launching from the bat file in the game install folder? Replace the contents of it with

java -Duser.country=US -Duser.language=en -jar -Xmx2g -Xms2g Core.jar

That should force it to use 2gb of memory, you can adjust as needed.


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#3 sticklegss

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Posted 24 July 2019 - 10:52 PM

Thanks! I had to update my environment variables. Something set it to 256mb I set it to  -Xmx2g -Xms2g and boom its working!

 

Thanks again!


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