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Game crash when establishing village in "Deepness"
5 replies to this topic - Started By Spikedread, Jun 11 2019 12:30 AM

#1 Spikedread

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Posted 11 June 2019 - 12:30 AM

[InDev33f June 6th 2019 / Windows] - When establishing a new village in Deepness, the game crashs after placing the camp, when the migrants are supposed to appear at the map edge.

 

Tried different camp place locations. My migrants immigrate from Hollow Isle.

I have a quest pending to migrate to 3 new regions.

 

It is game breaking, because I have no other way to leave the red sands biome (started in crystalcoast).

 

 

Rise to Ruins InDev 33f

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: D:\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.

Total word count: 26336
Total key count: 4615
Text key count: 3991

Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 12

Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nvmoi.inf_amd64_2144409e1cf2b6e2\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmoi.inf_amd64_2144409e1cf2b6e2\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmoi.inf_amd64_2144409e1cf2b6e2\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmoi.inf_amd64_2144409e1cf2b6e2\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 3616MB
Tue Jun 11 08:20:38 CEST 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Tue Jun 11 08:20:38 CEST 2019 INFO:LWJGL Version: 2.9.3
Tue Jun 11 08:20:38 CEST 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jun 11 08:20:38 CEST 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @60Hz
Tue Jun 11 08:20:39 CEST 2019 INFO:Starting display 1920x1080
Tue Jun 11 08:20:39 CEST 2019 INFO:Use Java PNG Loader = true
Tue Jun 11 08:20:39 CEST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 6383
save Module: 0
time Module: 0
Tue Jun 11 08:20:45 CEST 2019 INFO:Initialising sounds..
Tue Jun 11 08:20:45 CEST 2019 INFO:- Sound works
Tue Jun 11 08:20:45 CEST 2019 INFO:- 64 OpenAL source available
Tue Jun 11 08:20:45 CEST 2019 INFO:- Sounds source generated
sound Module: 89
Loaded Tileset: SAND_RED (3015000) Time: 4
Loaded Tileset: TREES_BROWN (15000) Time: 59
Loaded Tileset: SANDSTONE_RED (415000) Time: 25
Loaded Tileset: SAND_RED_ACCENT (3015500) Time: 3
Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 17
Loaded Tileset: TREES_BROWN_ACCENT (16000) Time: 23
Loaded Tileset: SANDSTONE_RED_ACCENT (415500) Time: 28
Loaded Tileset: LAVA (2810000) Time: 16
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 5
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600500) Time: 5
Loaded Tileset: MELONS (1610000) Time: 16
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 4
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 22
Loaded Tileset: WATER (3610000) Time: 25
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 11
Loaded Tileset: MISCELLANEOUS_STORAGE (212005500) Time: 128
Loaded Tileset: TILES (3410000) Time: 30
Loaded Tileset: STONE_WALL (4212500) Time: 19
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 26
Loaded Tileset: ROCK_TUMBLER (213605500) Time: 111
Loaded Tileset: BULLET_TOWER (202605500) Time: 15
Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 25
Loaded Tileset: ANCILLARY (200205500) Time: 108
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 9
Loaded Tileset: STONE_WALL_GATE_NS (215605500) Time: 7
Loaded Tileset: WATER_ACCENT (3610500) Time: 11
Loaded Tileset: CACTUS_GREEN (1210000) Time: 12
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 10
Loaded Tileset: FLOWERS_BLACK_ACCENT (2210500) Time: 16
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 4
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (215005500) Time: 33
Loaded Tileset: LOG_PATH (4011000) Time: 16
Loaded Tileset: OUTPOST (210605500) Time: 41
Loaded Tileset: LAVA_ACCENT (2810500) Time: 9
Loaded Tileset: WATER_PURIFIER (214405500) Time: 55
Loaded Tileset: LARGE_FOUNTAIN (206605500) Time: 63
Loaded Tileset: TREES_BROWN_COLLECTED (16500) Time: 15
Loaded Tileset: LUMBER_MILL (210205500) Time: 174
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 5
Loaded Tileset: CLINIC (202805500) Time: 90
map Module: 1590
road Module: 4
miniMap Module: 62
resource Module: 52
transition Module: 0
shadow Module: 723
lighting Module: 65
projectile Module: 0
missile Module: 5
particle Module: 44
collision Module: 34
depth Module: 22
perk Module: 4
god Module: 0
goal Module: 0
object Module: 921
background Module: 2
mob Module: 498
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 3
profile Module: 0
Map FBO: 166
map Module Sync: 0
road Module Sync: 2
resource Module Sync: 0
missile Module Sync: 16
object Module Sync: 1
mob Module Sync: 13
essence Module Sync: 0
TOTAL TIME: 12479
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 17
resource Module: 1115
transition Module: 0
projectile Module: 0
particle Module: 1168
chest Module: 2
perk Module: 2
god Module: 1
goal Module: 3
background Module: 0
mob Module: 4
influence Module: 6
help Module: 13
corruption Module: 1
migration Module: 60
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
Save Loading Thread Crystalcoast Running.
Save Loading Thread Wolfmere Running.
Save Loading Thread Swyndell Running.
Save Loading Thread HollowIsle Running.
Save Loading Thread Violetbank Running.
Save Loading Thread Vertmist Running.
Save Loading Thread HollowIsle Complete.
Save Loading Thread Vertmist Complete.
Save Loading Thread Swyndell Complete.
Save Loading Thread Violetbank Complete.
Save Loading Thread Crystalcoast Complete.
Save Loading Thread Wolfmere Complete.
TOTAL TIME: 8496
Saved time module world data, took 1ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 1ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 13ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 17ms
Autosave: World Data Written, took 1286ms, Save Number 1145
Full Save: World Data Gathered and Written, took 1302ms
Loading: Deepnesse
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 0
save Module: 0
time Module: 0
sound Module: 8
Loaded Tileset: RAIN_CATCHER (213005500) Time: 15
Loaded Tileset: FIRE_PIT (205205500) Time: 2
Loaded Tileset: LUMBER_SHACK (210405500) Time: 54
Loaded Tileset: ARMORSMITHY (200805500) Time: 102
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 5
Loaded Tileset: MINERAL_STORAGE (211605500) Time: 47
Loaded Tileset: FORGE (205805500) Time: 96
Loaded Tileset: MELONS_ACCENT (1610500) Time: 9
Loaded Tileset: BALLISTA_TOWER (201405500) Time: 25
Loaded Tileset: BRICKS (1810000) Time: 5
Loaded Tileset: BOW_TOWER (202205500) Time: 13
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (4013500) Time: 5
Loaded Tileset: BOWYER (202405500) Time: 51
map Module: 601
road Module: 0
mapAI Module: 14
miniMap Module: 52
resource Module: 992
trade Module: 0
transition Module: 0
shadow Module: 449
lighting Module: 42
projectile Module: 0
missile Module: 0
particle Module: 14
collision Module: 13
depth Module: 9
chest Module: 1
perk Module: 2
god Module: 1
goal Module: 0
object Module: 457
background Module: 0
mob Module: 4
mobJob Module: 0
essence Module: 0
spawn Module: 0
influence Module: 0
weather Module: 0
workSelection Module: 0
waypoint Module: 0
data Module: 0
help Module: 2
lootBox Module: 0
stats Module: 0
corruption Module: 1
migration Module: 576
profile Module: 0
Map FBO: 129
map Module Sync: 0
road Module Sync: 1
resource Module Sync: 0
missile Module Sync: 0
object Module Sync: 0
mob Module Sync: 0
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 0
TOTAL TIME: 4419
Loaded Tileset: CASTLE_1 (200000000) Time: 98
Loaded Tileset: CORRUPTION (3810000) Time: 29
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 40
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208800000) Time: 28
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 27
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 37
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208600000) Time: 28
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208000000) Time: 38
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209000000) Time: 3
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209200000) Time: 35
Tue Jun 11 08:21:39 CEST 2019 ERROR:null
java.lang.NullPointerException
    at rtr.map.MapModule.getConnectedRegionListWorldMapX(MapModule.java:2166)
    at rtr.mobs.MigrationModule.getMigrantArriveCoordinates(MigrationModule.java:836)
    at rtr.mobs.MigrationModule.updateMigration(MigrationModule.java:476)
    at rtr.mobs.MigrationModule.update(MigrationModule.java:416)
    at rtr.states.PlayState.update(PlayState.java:322)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:156)
    at rtr.system.Launcher.main(Launcher.java:52)
Tue Jun 11 08:21:39 CEST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:156)
    at rtr.system.Launcher.main(Launcher.java:52)
 

 


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#2 Rayvolution

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Posted 11 June 2019 - 01:48 AM

Hrm, it might be bad map data. I'll have a look around and hopefully have a fix out sometime tomorrow. :)
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#3 Rayvolution

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Posted 11 June 2019 - 10:26 PM

I'm having some difficulty duplicating this, can you send me your profile?

You can either open the install folder and zip the entire /profiles/ folder and upload it somewhere like dropbox, and then give me the link. Or, alternatively, you can use the game's uploader tool by navigating to the profile select screen, clicking the arrow next to your profile name, then click "Dev Request" and upload. :)


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#4 Spikedread

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Posted 12 June 2019 - 12:29 PM

Don't know if my profile upload via the ingame tool worked, so here is a copy of the profile zip to download.

 

https://drive.google...iew?usp=sharing

 

If you need any more information, just ask.


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#5 Rayvolution

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Posted 13 June 2019 - 04:30 PM

Heh, interestingly, the actual problem is Deepnesse and Wolfmere shouldn't be connected together, you are meant to go through Hollow Isle to get to Deepnesse, so when Deepnesse tries to "talk" to Wolfmere when it detects inbound migrants the game gets confused and crashes. (In short, Wolfmere is connected to Deepnesse but Deepnesse isn't connected to Wolfmere, so Deepnesse freaks out trying to get data coming from an invalid/nonexistant location)

 

This is an easy fix on my end, as I need to just remove Deepnesse from Wolfmere's connection list. Problem is the fix won't help you, even next patch, because Deepnesse is already expecting migrants from Wolfmere.

 

So what I did was made you a custom copy of Deepnesse you can drop in your maps folder, it'll connect the maps together properly, and stop the crash. Just download this zip, and drop it in Rise to Ruins/maps/WorldMaps and overwrite the old Deepnesse.zip, when you restart everything should work fine. I'd suggest not sending anymore migrants from Wolfmere though, as come next patch the patcher will update both maps and disconnect them. So if you still have migrants en route it'll cause the same problem again.

 

http://risetoruins.c...k/Deepnesse.zip

 

 


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#6 Spikedread

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Posted Yesterday, 05:51 AM

It works. Thank you.


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