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Rise to Ruins InDev 33f,spells, massive game stopping lag
No replies to this topic - Started By Infoblaze, Jun 03 2019 09:04 PM

#1 Infoblaze

Infoblaze
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Posted 03 June 2019 - 09:04 PM

I am finding every time I cast a large amount of spells the game will go to about 1 frame per 10 seconds to 1 min if I am watching the circular spell casting animation.  If I go look somewhere else (to hide from the lag) then the game will somewhat survive and only lag like normal.  Examples would be casting storm 3-4 times in the same spot or casting cold 7 or 8 times or mend a similar amount of times.  

 

I am not sure how to fix it but it seems to be the massive amount of partials generated in the spell animation cause the computer to give up.  I would prefer an option to completely eliminate all partials if I could play the game relatively lag free (if possible).  


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