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Rise to Ruins InDev 33e crash when loading into area
1 reply to this topic - Started By PRAETORAEGIS, May 21 2019 11:40 PM

#1 PRAETORAEGIS

PRAETORAEGIS
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Posted 21 May 2019 - 11:40 PM

Rise to Ruins InDev 33e
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26336
Total key count: 4615
Text key count: 3991
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 4
 
Operating System: Windows 10
GPU Drivers: igdumdim64
GPU Driver Version: null
Maximum JVM Memory: 3618MB
Wed May 22 01:32:17 CLT 2019 INFO:Slick Build #237
Initializing Display Mode: Windowed
Wed May 22 01:32:17 CLT 2019 INFO:LWJGL Version: 2.9.3
Wed May 22 01:32:17 CLT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Wed May 22 01:32:17 CLT 2019 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Wed May 22 01:32:18 CLT 2019 INFO:Starting display 1820x880
Wed May 22 01:32:18 CLT 2019 INFO:Use Java PNG Loader = true
Wed May 22 01:32:18 CLT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 6103
save Module: 0
time Module: 0
Wed May 22 01:32:24 CLT 2019 INFO:Initialising sounds..
Wed May 22 01:32:25 CLT 2019 INFO:- Sound works
Wed May 22 01:32:25 CLT 2019 INFO:- 64 OpenAL source available
Wed May 22 01:32:25 CLT 2019 INFO:- Sounds source generated
sound Module: 951
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 20
Loaded Tileset: GRASS_GREEN (2415000) Time: 8
Loaded Tileset: ROCK_BROWN (215000) Time: 135
Loaded Tileset: WATER (3610000) Time: 108
Loaded Tileset: WATER_ACCENT (3610500) Time: 36
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 9
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 6
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 37
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 157
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 125
Loaded Tileset: GRAVEL_RED (2635000) Time: 8
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 96
Loaded Tileset: POTATOES (810000) Time: 30
Loaded Tileset: ROCK_GRAY (220000) Time: 45
Loaded Tileset: TREES_RED (30000) Time: 55
Loaded Tileset: TREES_GREEN (25000) Time: 60
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 133
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 6
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 68
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 30
Loaded Tileset: STONE_CUTTERY (213805500) Time: 327
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 29
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 110
Loaded Tileset: TREES_RED_DEAD (30500) Time: 45
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 34
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 9
Loaded Tileset: CARROTS (1410000) Time: 24
Loaded Tileset: LARGE_FIRE_PIT (205405500) Time: 24
Loaded Tileset: ROCK_STORAGE (213405500) Time: 118
Loaded Tileset: TURNIPS (1010000) Time: 22
Loaded Tileset: CACTUS_GREEN (1210000) Time: 22
Loaded Tileset: WOOD_FENCE (4214000) Time: 27
Loaded Tileset: FARM (205005500) Time: 317
Loaded Tileset: BOW_TOWER (202205500) Time: 63
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 6
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 11
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (4012500) Time: 8
Loaded Tileset: WOOD_FENCE_GATE_WE (215415500) Time: 29
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 21
Loaded Tileset: LUMBER_SHACK (210405500) Time: 214
Loaded Tileset: STONE_WALL (4212500) Time: 34
Loaded Tileset: HOUSING (206205500) Time: 157
Loaded Tileset: TREES_BROWN (15000) Time: 22
map Module: 3849
road Module: 7
miniMap Module: 65
resource Module: 77
transition Module: 0
shadow Module: 3665
lighting Module: 79
projectile Module: 0
missile Module: 34
particle Module: 155
collision Module: 46
depth Module: 34
perk Module: 11
god Module: 0
goal Module: 0
object Module: 4801
background Module: 18
mob Module: 4686
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 6
profile Module: 1
Map FBO: 1179
map Module Sync: 0
road Module Sync: 3
resource Module Sync: 0
missile Module Sync: 38
object Module Sync: 24
mob Module Sync: 13
essence Module Sync: 0
TOTAL TIME: 31161
Wed May 22 01:32:55 CLT 2019 INFO:Starting display 1920x1017
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 1
time Module: 1
sound Module: 13
resource Module: 1183
transition Module: 0
projectile Module: 0
particle Module: 1331
chest Module: 7
perk Module: 5
god Module: 1
goal Module: 6
background Module: 0
mob Module: 9
influence Module: 11
help Module: 0
corruption Module: 3
migration Module: 173
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
Save Loading Thread SurvivalIsland Running.
Save Loading Thread SurvivalIsland Complete.
TOTAL TIME: 10732
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 2ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 15ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 4ms
Autosave: World Data Written, took 1980ms, Save Number 148
Full Save: World Data Gathered and Written, took 2000ms
Loading: SurvivalIsland
Resetting WORLD_MAP
Loading Game
Loading peaceful
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: SAND_TAN (3020000) Time: 4
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 6
Loaded Tileset: SANDSTONE_TAN (420000) Time: 30
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 31
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 5
Loaded Tileset: LOOT_BOX (206800000) Time: 14
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 6
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 8
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 8
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 16
Loaded Tileset: SANDSTONE_TAN_ACCENT (420500) Time: 20
Loaded Tileset: ANCIENT_RADIANCE_POOL (200602000) Time: 21
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 14
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 18
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 9
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213020500) Time: 46
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (205640000) Time: 118
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 8
Loaded Tileset: CLINIC_UPGRADE_2 (202822000) Time: 120
Loaded Tileset: BOTTLER_UPGRADE_2 (202022000) Time: 71
Loaded Tileset: MISCELLANEOUS_STORAGE_UPGRADE_4 (212042000) Time: 112
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 19
Loaded Tileset: HOUSING_UPGRADE_4_QUALITY (206320500) Time: 109
Loaded Tileset: ANCILLARY_UPGRADE_4 (200240000) Time: 311
Loaded Tileset: FARM_UPGRADE_2 (205020500) Time: 480
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 15
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_4 (203641500) Time: 138
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214222000) Time: 181
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203221000) Time: 240
Loaded Tileset: MINERAL_STORAGE_UPGRADE_4 (211642000) Time: 118
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_4 (204441000) Time: 125
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214421000) Time: 128
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204622000) Time: 36
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 33
Loaded Tileset: KITCHEN_UPGRADE_2 (210020500) Time: 96
Loaded Tileset: ROCK_STORAGE_UPGRADE_4 (213442000) Time: 119
Loaded Tileset: FORGE_UPGRADE_2 (205820500) Time: 219
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209822000) Time: 180
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203822000) Time: 152
Loaded Tileset: WELL_UPGRADE_2 (214820500) Time: 34
Loaded Tileset: CASTLE_15 (200140000) Time: 567
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020000) Time: 116
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203005500) Time: 35
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_2 (211420000) Time: 111
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 126
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211822000) Time: 151
Loaded Tileset: PATH (4010000) Time: 7
Loaded Tileset: MARKETPLACE_UPGRADE_2 (211222000) Time: 746
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (215242000) Time: 108
Loaded Tileset: GOLD_STORAGE_UPGRADE_4 (206041000) Time: 122
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210222000) Time: 225
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210422000) Time: 310
Loaded Tileset: LOG_PATH (4011000) Time: 8
Loaded Tileset: KEY_SHACK_UPGRADE_4 (206440000) Time: 30
Loaded Tileset: PROCESSOR_UPGRADE_2 (216220000) Time: 50
Loaded Tileset: LANDFILL_UPGRADE_2 (216020500) Time: 111
Loaded Tileset: FLOWERS_RED (2225000) Time: 7
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214620000) Time: 101
Loaded Tileset: BARRACKS (201805500) Time: 175
Loaded Tileset: BURNER_UPGRADE_2 (215822000) Time: 42
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 17
Loaded Tileset: FLOWERS_RED_ACCENT (2225500) Time: 7
map Module: 6864
road Module: 101
mapAI Module: 48
miniMap Module: 61
resource Module: 3828
trade Module: 1
transition Module: 0
shadow Module: 775
lighting Module: 71
projectile Module: 0
missile Module: 2
particle Module: 165
collision Module: 19
depth Module: 30
chest Module: 1
perk Module: 6
god Module: 2
goal Module: 1
object Module: 427
background Module: 1
mob Module: 357
mobJob Module: 1
essence Module: 29
spawn Module: 1
influence Module: 1
weather Module: 3
workSelection Module: 56
waypoint Module: 0
data Module: 2
help Module: 0
lootBox Module: 1
stats Module: 13
corruption Module: 10
migration Module: 168
profile Module: 0
Map FBO: 989
map Module Sync: 1
road Module Sync: 4
resource Module Sync: 27
missile Module Sync: 0
object Module Sync: 475
mob Module Sync: 36
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 177
TOTAL TIME: 16783
Wed May 22 01:35:42 CLT 2019 ERROR:null
java.lang.NullPointerException
at rtr.utilities.Assignment.getSecondaryX(Assignment.java:35)
at rtr.mobs.ai.AIClearTopographyFromRoadWork.pathfindToTopography(AIClearTopographyFromRoadWork.java:163)
at rtr.mobs.ai.AIClearTopographyFromRoadWork.execute(AIClearTopographyFromRoadWork.java:62)
at rtr.mobs.MobBase.update(MobBase.java:2726)
at rtr.mobs.MobModule.update(MobModule.java:378)
at rtr.states.PlayState.update(PlayState.java:300)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
Wed May 22 01:35:42 CLT 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
 

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#2 Tiberiumkyle

Tiberiumkyle
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Posted 22 May 2019 - 11:51 AM

Ray has a hotfix for this pending, until then, you can select the region on the world map, hold shift, and click the 'reset ai' button that appears.


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