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Rise to Ruins InDev 33e game crash, AI reset does fix the problem
1 reply to this topic - Started By Infoblaze, May 21 2019 10:27 PM

#1 Infoblaze

Infoblaze
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Posted 21 May 2019 - 10:27 PM

Game crashes every time I exit the game to check my god points and then go back into the same map.  Resetting the AI (holding shift and selecting) has reliably fixed the problem but there is something in the AI that fails within even a few seconds of game play.  Below is the error log.
 
Rise to Ruins InDev 33e
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: D:\SteamLibrary\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26336
Total key count: 4615
Text key count: 3991
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 8
 
Operating System: Windows 10
GPU Drivers: igdumdim64
GPU Driver Version: null
Maximum JVM Memory: 3612MB
Tue May 21 22:11:52 CST 2019 INFO:Slick Build #237
Initializing Display Mode: Borderless Full Screen
Tue May 21 22:11:52 CST 2019 INFO:LWJGL Version: 2.9.3
Tue May 21 22:11:52 CST 2019 INFO:OriginalDisplayMode: 3840 x 2160 x 32 @60Hz
Tue May 21 22:11:52 CST 2019 INFO:TargetDisplayMode: 3840 x 2160 x 0 @0Hz
Tue May 21 22:11:53 CST 2019 INFO:Starting display 3840x2160
Tue May 21 22:11:53 CST 2019 INFO:Use Java PNG Loader = true
Tue May 21 22:11:53 CST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 4902
save Module: 0
time Module: 0
Tue May 21 22:11:58 CST 2019 INFO:Initialising sounds..
Tue May 21 22:11:58 CST 2019 INFO:- Sound works
Tue May 21 22:11:58 CST 2019 INFO:- 64 OpenAL source available
Tue May 21 22:11:58 CST 2019 INFO:- Sounds source generated
sound Module: 160
Loaded Tileset: SAND_RED (3015000) Time: 57
Loaded Tileset: WATER (3610000) Time: 54
Loaded Tileset: TREES_BROWN (15000) Time: 78
Loaded Tileset: SAND_RED_ACCENT (3015500) Time: 9
Loaded Tileset: WATER_ACCENT (3610500) Time: 22
Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 39
Loaded Tileset: TREES_BROWN_ACCENT (16000) Time: 71
Loaded Tileset: MELONS (1610000) Time: 64
Loaded Tileset: MARKETPLACE (211205500) Time: 572
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600500) Time: 26
Loaded Tileset: TILES (3410000) Time: 80
Loaded Tileset: TILES_ACCENT (3410500) Time: 35
Loaded Tileset: SANDSTONE_RED (415000) Time: 87
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 7
Loaded Tileset: SANDSTONE_RED_ACCENT (415500) Time: 50
Loaded Tileset: LAVA (2810000) Time: 59
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 24
Loaded Tileset: LAVA_ACCENT (2810500) Time: 50
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 35
Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 17
Loaded Tileset: CRYSTAL_MOTIVATOR (203405500) Time: 14
Loaded Tileset: CACTUS_GREEN (1210000) Time: 43
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 14
Loaded Tileset: STONE_WALL (4212500) Time: 35
Loaded Tileset: FORGE (205805500) Time: 346
Loaded Tileset: GOLD_STORAGE (206005500) Time: 128
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 67
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 14
Loaded Tileset: POTATOES (810000) Time: 19
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 14
Loaded Tileset: POTATOES_ACCENT (810500) Time: 14
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 141
Loaded Tileset: PHANTOM_DART_TOWER (210805500) Time: 46
Loaded Tileset: BALLISTA_TOWER (201405500) Time: 141
Loaded Tileset: OUTPOST (210605500) Time: 81
Loaded Tileset: WOOD_FENCE (4214000) Time: 23
Loaded Tileset: FARM (205005500) Time: 224
Loaded Tileset: LOG_PATH (4011000) Time: 5
Loaded Tileset: WOOD_FENCE_GATE_NS (215405500) Time: 150
Loaded Tileset: FIRE_PIT (205205500) Time: 17
map Module: 3400
road Module: 8
miniMap Module: 60
resource Module: 63
transition Module: 0
shadow Module: 902
lighting Module: 110
projectile Module: 0
missile Module: 31
particle Module: 178
collision Module: 39
depth Module: 30
perk Module: 7
god Module: 0
goal Module: 0
object Module: 1763
background Module: 5
mob Module: 873
mobJob Module: 1
essence Module: 0
weather Module: 1
corruption Module: 4
profile Module: 0
Map FBO: 429
map Module Sync: 0
road Module Sync: 2
resource Module Sync: 1
missile Module Sync: 21
object Module Sync: 2
mob Module Sync: 18
essence Module Sync: 0
TOTAL TIME: 13587
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 24
resource Module: 1764
transition Module: 0
projectile Module: 0
particle Module: 1513
chest Module: 1
perk Module: 4
god Module: 1
goal Module: 4
background Module: 0
mob Module: 5
influence Module: 8
help Module: 0
corruption Module: 3
migration Module: 944
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
Save Loading Thread SurvivalIsland Running.
Save Loading Thread Silvercoast Running.
Save Loading Thread SurvivalIsland Complete.
Save Loading Thread Silvercoast Complete.
TOTAL TIME: 20123
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 1ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 10ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 20ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 2891ms, Save Number 1043
Full Save: World Data Gathered and Written, took 2923ms
Loading: Silvercoast
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 0
save Module: 0
time Module: 1
sound Module: 0
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 5
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 5
Loaded Tileset: CORRUPTION (3810000) Time: 9
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 13
Loaded Tileset: GRAVEL_RED (2635000) Time: 2
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 5
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 4
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 11
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207802000) Time: 57
Loaded Tileset: PATH (4010000) Time: 9
Loaded Tileset: CURTAIN_WALL (4211000) Time: 31
Loaded Tileset: ROCK_BROWN (215000) Time: 20
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 56
Loaded Tileset: CURTAIN_WALL_CONSTRUCTION (4210500) Time: 9
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 4
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 21
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214422000) Time: 131
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 18
Loaded Tileset: MARKETPLACE_UPGRADE_2 (211222000) Time: 577
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 16
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 46
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 63
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 24
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 29
Loaded Tileset: SAND_TAN (3020000) Time: 3
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208002000) Time: 46
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 20
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 15
Loaded Tileset: ANCILLARY_UPGRADE_4 (200242000) Time: 236
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209202000) Time: 21
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_4 (203640500) Time: 134
Loaded Tileset: LARGE_FOUNTAIN (206602000) Time: 53
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 8
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204622000) Time: 88
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 3
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 8
Loaded Tileset: TREES_RED (30000) Time: 21
Loaded Tileset: CURTAIN_WALL_OUTLINE (4210000) Time: 11
Loaded Tileset: BURNER_UPGRADE_2 (215820000) Time: 51
Loaded Tileset: CRYSTILLERY_UPGRADE_2 (203822000) Time: 132
Loaded Tileset: PROCESSOR_UPGRADE_2 (216220000) Time: 78
Loaded Tileset: BOTTLER_UPGRADE_2 (202021000) Time: 77
Loaded Tileset: MINERAL_STORAGE_UPGRADE_4 (211641000) Time: 119
Loaded Tileset: FOOD_STORAGE_UPGRADE_4 (205642000) Time: 119
Loaded Tileset: ROCK_STORAGE_UPGRADE_4 (213440500) Time: 115
Loaded Tileset: WATER_DRY (3615000) Time: 20
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_2 (203220500) Time: 242
Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 14
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 63
Loaded Tileset: TREES_RED_DEAD (30500) Time: 44
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 16
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (215240500) Time: 121
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213821500) Time: 137
Loaded Tileset: FORGE_UPGRADE_2 (205820500) Time: 218
Loaded Tileset: LANDFILL_UPGRADE_2 (216020000) Time: 122
Loaded Tileset: CUBE_E_GOLEM_COMBOBULATOR_UPGRADE_1 (216812000) Time: 48
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214620000) Time: 119
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 17
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 16
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210222000) Time: 292
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_2 (211422000) Time: 136
Loaded Tileset: FARM_UPGRADE_2 (205022000) Time: 224
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211820500) Time: 133
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210420500) Time: 124
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214222000) Time: 136
Loaded Tileset: MISCELLANEOUS_STORAGE_UPGRADE_4 (212042000) Time: 170
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 7
Loaded Tileset: BOWYER_UPGRADE_2 (202421500) Time: 125
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 13
Loaded Tileset: ARMORSMITHY_UPGRADE_2 (200822000) Time: 210
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209822000) Time: 157
Loaded Tileset: KITCHEN_UPGRADE_2 (210022000) Time: 74
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 29
Loaded Tileset: HOUSING_UPGRADE_4_OCCUPANCY (206241500) Time: 120
Loaded Tileset: CASTLE_15 (200140000) Time: 180
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_1 (211010000) Time: 173
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020000) Time: 125
Loaded Tileset: HOUSING_UPGRADE_3_QUALITY (206311500) Time: 111
Loaded Tileset: CLINIC_UPGRADE_2 (202822000) Time: 110
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 12
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_3 (203634000) Time: 102
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (215042000) Time: 43
Loaded Tileset: HOUSING_UPGRADE_4_QUALITY (206321500) Time: 105
Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (201411500) Time: 49
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 30
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_FIRE (204832000) Time: 36
Loaded Tileset: CORRUPTED_POISON_BOW_TOWER (208202000) Time: 35
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204852000) Time: 33
Loaded Tileset: ROCK_BLACK (210000) Time: 23
Loaded Tileset: HOUSING_UPGRADE_2_QUALITY (206304500) Time: 177
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204825000) Time: 22
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (213232000) Time: 25
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208402000) Time: 24
Loaded Tileset: ANCILLARY_UPGRADE_2 (200225000) Time: 172
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_FIRE (201432000) Time: 58
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_2 (210822000) Time: 10
Loaded Tileset: CULLIS_GATE (204000000) Time: 63
Loaded Tileset: STONE_WALL_GATE_WE (215610000) Time: 13
Loaded Tileset: KEY_SHACK_UPGRADE_4 (206441000) Time: 34
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_3_LIGHTNING (210842000) Time: 12
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_3_FIRE (210832000) Time: 10
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (204613000) Time: 37
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212832000) Time: 35
Loaded Tileset: CORRUPTED_LARGE_FIRE_PIT (209400000) Time: 7
Loaded Tileset: CLINIC (202805500) Time: 103
Loaded Tileset: ANCILLARY (200205500) Time: 243
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 11
map Module: 8435
road Module: 257
mapAI Module: 21
miniMap Module: 56
resource Module: 2754
trade Module: 2
transition Module: 0
shadow Module: 902
lighting Module: 186
projectile Module: 0
missile Module: 7
particle Module: 26
collision Module: 20
depth Module: 11
chest Module: 1
perk Module: 4
god Module: 1
goal Module: 1
object Module: 5589
background Module: 0
mob Module: 723
mobJob Module: 1
essence Module: 35
spawn Module: 2
influence Module: 1
weather Module: 1
workSelection Module: 156
waypoint Module: 0
data Module: 1
help Module: 0
lootBox Module: 1
stats Module: 9
corruption Module: 121
migration Module: 3261
profile Module: 0
Map FBO: 559
map Module Sync: 10
road Module Sync: 9
resource Module Sync: 123
missile Module Sync: 0
object Module Sync: 498
mob Module Sync: 59
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 161
TOTAL TIME: 24831
Curtain Wall has been dismantled.
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 65
Curtain Wall has been dismantled.
DRONE NONE AI AI_CORRUPTION_HARVEST_WORK STEP 2 time to execute was high: 54
VILLAGER FLETCHER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 63
CATJEET_VILLAGER TRASHER AI AI_PROCESS_TRASH STEP 2 time to execute was high: 52
Curtain Wall has been dismantled.
Curtain Wall has been dismantled.
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 84
CATJEET_VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 79
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 85
CATJEET_VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 78
CATJEET_VILLAGER ORGANIZER AI AI_DELIVER_CONSTRUCTION_RESOURCE STEP 4 time to execute was high: 82
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 61
DRONE NONE AI AI_CORRUPTION_HARVEST_WORK STEP 1 time to execute was high: 391
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 54
CATJEET_VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 87
VILLAGER WATER_MASTER AI AI_EQUIP_RESOURCE STEP 4 time to execute was high: 58
Nomads! A band of nomads have arrived in the region.
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 66
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 96
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 77
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
Joan OfArc has been hired!
CATJEET_VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 63
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 82
Mike Simpson has joined your village!
Ellen Richards has joined your village!
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 73
CATJEET_VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 79
Jenny Slate has joined your village!
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 54
VILLAGER FARMER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 65
CATJEET_VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 73
Carla Keaton mated with Jack Keaton!
Jean Marsh mated with Arcturus Marsh!
Paul Fielding has become an elder!
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 57
Jesse Dumas has joined your village!
Doug Lamborn has joined your village!
VILLAGER FLETCHER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 58
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Alfonso Forrest has been born!
CATJEET_VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 58
VILLAGER FLETCHER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 63
CATJEET_VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 60
Juvia Phillips mated with Paul Phillips!
George OfArc mated with Joan OfArc!
Fire Pit has been completed.
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 55
Fire Pit has been completed.
Fire Pit has been completed.
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 77
Fire Pit has been completed.
CATJEET_VILLAGER FARMER AI AI_EQUIP_RESOURCE STEP 4 time to execute was high: 59
Fire Pit has been completed.
Yelena Forrest mated with John Forrest!
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 53
Janet Fielding has become an elder!
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 75
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 74
VILLAGER ORGANIZER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 51
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 78
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 54
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 66
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 72
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
Saved time module regional data, took 0ms
No regional data inside background module to save, took 0ms
No regional data inside data module to save, took 0ms
No regional data inside goal module to save, took 0ms
No regional data inside god module to save, took 0ms
No regional data inside perk module to save, took 0ms
Saved road module regional data, took 11ms
No regional data inside shadow module to save, took 0ms
No regional data inside sound module to save, took 0ms
Saved stats module regional data, took 1ms
No regional data inside transition module to save, took 0ms
No regional data inside chest module to save, took 0ms
No regional data inside font module to save, took 0ms
No regional data inside help module to save, took 0ms
Saved influence module regional data, took 0ms
No regional data inside lighting module to save, took 0ms
No regional data inside collision module to save, took 0ms
No regional data inside depth module to save, took 0ms
Saved map module regional data, took 5ms
No regional data inside miniMap module to save, took 0ms
No regional data inside waypoint module to save, took 0ms
Saved workSelection module regional data, took 2ms
No regional data inside mapAI module to save, took 0ms
Saved missile module regional data, took 0ms
Saved migration module regional data, took 0ms
Saved mob module regional data, took 21ms
Saved essence module regional data, took 1ms
Saved mobJob module regional data, took 0ms
Saved object module regional data, took 139ms
No regional data inside particle module to save, took 0ms
Saved lootBox module regional data, took 0ms
Saved resource module regional data, took 20ms
Saved trade module regional data, took 0ms
No regional data inside save module to save, took 0ms
Saved corruption module regional data, took 1ms
Saved spawn module regional data, took 0ms
Saved weather module regional data, took 0ms
No regional data inside projectile module to save, took 0ms
No regional data inside profile module to save, took 0ms
Saved Map Preview, took 62ms
Saved Map Data, took 134ms
Save Clean Up, took 2ms
Autosave: Region Data Written, took 7504ms, Save Number 179
Full Save: Region Data Gathered and Written, took 7716ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 5ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 15ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 2137ms, Save Number 1044
Full Save: World Data Gathered and Written, took 2157ms
Resetting SURVIVAL
Dedicated threads have not completed, waiting.
Dedicated threads have not completed, waiting.
Dedicated threads have not completed, waiting.
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 0
sound Module: 14
resource Module: 1543
transition Module: 0
projectile Module: 0
particle Module: 1454
chest Module: 1
perk Module: 2
god Module: 1
goal Module: 2
background Module: 0
mob Module: 4
influence Module: 0
help Module: 0
corruption Module: 1
migration Module: 587
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
Save Loading Thread SurvivalIsland Running.
Save Loading Thread Silvercoast Running.
Save Loading Thread SurvivalIsland Complete.
Save Loading Thread Silvercoast Complete.
TOTAL TIME: 19166
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 14ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 24ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 2120ms, Save Number 1045
Full Save: World Data Gathered and Written, took 2159ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 16ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 30ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 2103ms, Save Number 1046
Full Save: World Data Gathered and Written, took 2151ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 9ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 18ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 2156ms, Save Number 1047
Full Save: World Data Gathered and Written, took 2184ms
Loading: Silvercoast
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
map Module: 420
road Module: 245
mapAI Module: 9
miniMap Module: 40
resource Module: 2617
trade Module: 1
transition Module: 0
shadow Module: 705
lighting Module: 126
projectile Module: 0
missile Module: 4
particle Module: 21
collision Module: 16
depth Module: 8
chest Module: 0
perk Module: 2
god Module: 1
goal Module: 1
object Module: 4841
background Module: 0
mob Module: 807
mobJob Module: 1
essence Module: 36
spawn Module: 1
influence Module: 0
weather Module: 1
workSelection Module: 202
waypoint Module: 0
data Module: 0
help Module: 0
lootBox Module: 1
stats Module: 6
corruption Module: 101
migration Module: 3481
profile Module: 0
Map FBO: 533
map Module Sync: 2
road Module Sync: 4
resource Module Sync: 44
missile Module Sync: 0
object Module Sync: 321
mob Module Sync: 42
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 28
TOTAL TIME: 14906
Tue May 21 22:24:32 CST 2019 ERROR:null
java.lang.NullPointerException
at rtr.utilities.Assignment.getSecondaryX(Assignment.java:35)
at rtr.mobs.ai.AIClearTopographyFromRoadWork.pathfindToTopography(AIClearTopographyFromRoadWork.java:163)
at rtr.mobs.ai.AIClearTopographyFromRoadWork.execute(AIClearTopographyFromRoadWork.java:62)
at rtr.mobs.MobBase.update(MobBase.java:2726)
at rtr.mobs.MobModule.update(MobModule.java:378)
at rtr.states.PlayState.update(PlayState.java:300)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
Tue May 21 22:24:32 CST 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
 

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#2 Tiberiumkyle

Tiberiumkyle
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  • 90 posts
  • Pip

Posted 21 May 2019 - 11:02 PM

Ray is already working on getting a hotfix for this pushed out asap.


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