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[InDev 33c 05-11-2019 / Windows 10] - Game crashing to log file suddenly.
3 replies to this topic - Started By FallenOne321, May 11 2019 09:22 PM

#1 FallenOne321

FallenOne321
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Posted 11 May 2019 - 09:22 PM

Operating System - Windows 10
Java Version - 8 Update 211 (build 1.8.0_211-b12)
CPU - Intel Core i5-5200U @ 2.20Ghz (4CPU's)
GPU - NVIDIA Geforce 940M - 2013 MB VRAM
RAM - 16384 MB
 
Game started crashing on me today.  It has always had performance issues once you get to day 20+ if I turtle and let the corruption take over the map, however this run I decided to corner the corruption and shrink it and this is how it responds lol.  Upon reading the stacktraces each crash failed on some java code linked to delivering road construction resources.  Below is the 3rd stacktrace I have for today's crashes.  The first 2 crashed at the exact same command.

 

Rise to Ruins InDev 33c
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 26312
Total key count: 4609
Text key count: 3985
 
Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 4
 
Operating System: Windows 10
GPU Drivers: igdumdim64
GPU Driver Version: 20.19.15.4703
Maximum JVM Memory: 3623MB
Sat May 11 21:35:11 CDT 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Sat May 11 21:35:11 CDT 2019 INFO:LWJGL Version: 2.9.3
Sat May 11 21:35:11 CDT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
Sat May 11 21:35:11 CDT 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @59Hz
Sat May 11 21:35:12 CDT 2019 INFO:Starting display 1920x1080
Sat May 11 21:35:12 CDT 2019 INFO:Use Java PNG Loader = true
Sat May 11 21:35:12 CDT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 6593
save Module: 0
time Module: 0
Sat May 11 21:35:21 CDT 2019 INFO:Initialising sounds..
Sat May 11 21:35:21 CDT 2019 INFO:- Sound works
Sat May 11 21:35:21 CDT 2019 INFO:- 64 OpenAL source available
Sat May 11 21:35:21 CDT 2019 INFO:- Sounds source generated
sound Module: 254
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 25
Loaded Tileset: TREES_RED (30000) Time: 101
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 10
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 74
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 19
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 21
Loaded Tileset: ROCK_BROWN (215000) Time: 123
Loaded Tileset: TREES_RED_DEAD (30500) Time: 104
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 148
Loaded Tileset: WATER (3610000) Time: 128
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 138
Loaded Tileset: WATER_ACCENT (3610500) Time: 59
Loaded Tileset: TURNIPS (1010000) Time: 123
Loaded Tileset: GRAVEL_RED (2635000) Time: 14
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 7
Loaded Tileset: STONE_WALL (4212500) Time: 136
Loaded Tileset: BOW_TOWER (202205500) Time: 180
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 74
Loaded Tileset: OUTPOST (210605500) Time: 237
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 127
Loaded Tileset: ANCIENT_CULLIS_GATE (200405500) Time: 135
Loaded Tileset: LUMBER_SHACK (210405500) Time: 240
Loaded Tileset: LOG_PATH (4011000) Time: 32
Loaded Tileset: HOUSING (206205500) Time: 282
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 158
Loaded Tileset: TREES_GREEN (25000) Time: 36
Loaded Tileset: CARROTS (1410000) Time: 185
Loaded Tileset: ROCK_GRAY (220000) Time: 44
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 60
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 12
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 8
Loaded Tileset: SAND_TAN (3020000) Time: 29
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 32
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 143
Loaded Tileset: POTATOES (810000) Time: 106
Loaded Tileset: SAND_BLACK (3010000) Time: 43
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 112
Loaded Tileset: CACTUS_GREEN (1210000) Time: 125
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 135
Loaded Tileset: SAND_BLACK_ACCENT (3010500) Time: 47
Loaded Tileset: BALLISTA_TOWER (201405500) Time: 127
Loaded Tileset: CRYSTAL_RED (610000) Time: 154
map Module: 4916
road Module: 8
miniMap Module: 59
resource Module: 104
transition Module: 0
shadow Module: 1378
lighting Module: 104
projectile Module: 0
missile Module: 53
particle Module: 189
collision Module: 66
depth Module: 48
perk Module: 9
god Module: 0
goal Module: 0
object Module: 2369
background Module: 14
mob Module: 3019
mobJob Module: 0
essence Module: 0
weather Module: 1
corruption Module: 8
profile Module: 0
Map FBO: 818
map Module Sync: 0
road Module Sync: 3
resource Module Sync: 1
missile Module Sync: 46
object Module Sync: 6
mob Module Sync: 28
essence Module Sync: 0
TOTAL TIME: 26326
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 32
HEADLESS NONE AI AI_WANDER STEP 1 time to execute was high: 54
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 419
SPECTER NONE AI AI_WANDER STEP 1 time to execute was high: 458
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 14
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 30
resource Module: 2414
transition Module: 0
projectile Module: 0
particle Module: 2231
chest Module: 107
perk Module: 5
god Module: 2
goal Module: 5
background Module: 0
mob Module: 16
influence Module: 16
help Module: 112
corruption Module: 3
migration Module: 2
resource Module Sync: 1
mob Module Sync: 0
influence Module Sync: 0
Save Loading Thread Greenham Running.
Save Loading Thread Greenham Complete.
TOTAL TIME: 10885
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 1ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 26ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 3ms
Autosave: World Data Written, took 2222ms, Save Number 151
Full Save: World Data Gathered and Written, took 2250ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 1ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 8ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 2ms
Autosave: World Data Written, took 1522ms, Save Number 152
Full Save: World Data Gathered and Written, took 1532ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 1ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 0ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 15ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 2ms
Autosave: World Data Written, took 943ms, Save Number 153
Full Save: World Data Gathered and Written, took 959ms
Loading: Greenham
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 1
save Module: 0
time Module: 2
sound Module: 0
Loaded Tileset: GRASS_GREEN (2415000) Time: 7
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 7
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 49
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 98
Loaded Tileset: DIRT_BROWN (2010000) Time: 24
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 40
Loaded Tileset: ROCK_BLACK (210000) Time: 148
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 84
Loaded Tileset: STONE_CUTTERY_UPGRADE_1 (213812000) Time: 117
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203005500) Time: 44
Loaded Tileset: PATH (4010000) Time: 41
Loaded Tileset: CORRUPTION (3810000) Time: 13
Loaded Tileset: MINING_FACILITY_UPGRADE_1 (211810500) Time: 106
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (203032000) Time: 144
Loaded Tileset: MINERAL_STORAGE_UPGRADE_1 (211611000) Time: 86
Loaded Tileset: ROCK_STORAGE_UPGRADE_1 (213411000) Time: 112
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_FIRE (203052000) Time: 90
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (203042000) Time: 94
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1 (213212000) Time: 30
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208404500) Time: 102
Loaded Tileset: LUMBER_MILL_UPGRADE_1 (210212000) Time: 273
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 53
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207604000) Time: 55
Loaded Tileset: FORGE_UPGRADE_1 (205810500) Time: 229
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 56
Loaded Tileset: CORRUPTED_POISON_BOW_TOWER (208204000) Time: 28
Loaded Tileset: ROCK_BLACK_COLLECTED (211000) Time: 35
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 60
Loaded Tileset: WOOD_STORAGE_UPGRADE_1 (215211000) Time: 103
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 26
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (203211500) Time: 268
Loaded Tileset: CORRUPTED_FIRE_BOW_TOWER (207802500) Time: 84
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 50
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_1 (203611500) Time: 180
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 44
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 51
Loaded Tileset: LUMBER_SHACK_UPGRADE_1 (210411000) Time: 144
Loaded Tileset: WELL_UPGRADE_2 (214822000) Time: 41
Loaded Tileset: CRYSTILLERY (203802000) Time: 139
Loaded Tileset: HOUSING_UPGRADE_3_OCCUPANCY (206232000) Time: 221
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 38
Loaded Tileset: ANCILLARY_UPGRADE_1 (200211000) Time: 212
Loaded Tileset: ESSENCE_COLLECTOR (204601000) Time: 90
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204621500) Time: 84
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209203500) Time: 68
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 21
Loaded Tileset: MISCELLANEOUS_STORAGE (212002000) Time: 174
Loaded Tileset: KITCHEN (210002000) Time: 50
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 58
Loaded Tileset: CASTLE_12 (200113500) Time: 218
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 50
Loaded Tileset: FOOD_STORAGE_UPGRADE_1 (205612000) Time: 99
Loaded Tileset: RECOMBOBULATOR_TOWER (213202000) Time: 74
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208002000) Time: 66
Loaded Tileset: FLOWERS_RED (2225000) Time: 10
Loaded Tileset: FARM (205001500) Time: 232
Loaded Tileset: WAY_MAKER_SHACK (214600000) Time: 135
Loaded Tileset: MAINTENANCE_BUILDING (211000000) Time: 210
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 66
Loaded Tileset: BOTTLER (202001000) Time: 53
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213022000) Time: 66
Loaded Tileset: WATER_PURIFIER_UPGRADE_1 (214412000) Time: 87
Loaded Tileset: PROCESSOR_UPGRADE_1 (216210500) Time: 47
Loaded Tileset: LANDFILL_UPGRADE_1 (216010500) Time: 98
Loaded Tileset: LIGHTNING_ROD (207005500) Time: 27
Loaded Tileset: CUBE_E_GOLEM_COMBOBULATOR_UPGRADE_2 (216822000) Time: 94
Loaded Tileset: BURNER_UPGRADE_1 (215812000) Time: 84
Loaded Tileset: TAR (3210000) Time: 43
Loaded Tileset: TAR_ACCENT (3210500) Time: 45
Loaded Tileset: SANDSTONE_BLACK (410000) Time: 69
map Module: 6721
road Module: 84
mapAI Module: 37
miniMap Module: 28
resource Module: 2089
trade Module: 2
transition Module: 0
shadow Module: 1314
lighting Module: 209
projectile Module: 0
missile Module: 1
particle Module: 204
collision Module: 32
depth Module: 25
chest Module: 1
perk Module: 6
god Module: 1
goal Module: 2
object Module: 388
background Module: 0
mob Module: 233
mobJob Module: 1
essence Module: 23
spawn Module: 1
influence Module: 1
weather Module: 1
workSelection Module: 76
waypoint Module: 0
data Module: 2
help Module: 6
lootBox Module: 0
stats Module: 5
corruption Module: 17
migration Module: 3
profile Module: 0
Map FBO: 583
map Module Sync: 2
road Module Sync: 3
resource Module Sync: 14
missile Module Sync: 0
object Module Sync: 234
mob Module Sync: 15
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 173
TOTAL TIME: 18294
LIGHTNING_CRYSTAL_GOLEM NONE AI AI_COMBAT_MOBS STEP 0 time to execute was high: 61
DOGGO DOGGO AI AI_CONFUSED STEP 0 time to execute was high: 74
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 137
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 81
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 74
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 74
Janet Pipicus mated with Pip Pipicus!
DRONE NONE AI AI_CORRUPTION_ROAD_WORK STEP 2 time to execute was high: 140
VILLAGER CRYSTAL_HARVESTER AI AI_CHAT STEP 3 time to execute was high: 288
VILLAGER CRYSTAL_HARVESTER AI AI_CHAT STEP 3 time to execute was high: 73
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 76
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 77
VILLAGER CRYSTAL_HARVESTER AI AI_CHAT STEP 3 time to execute was high: 78
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 75
VILLAGER CRYSTAL_HARVESTER AI AI_CHAT STEP 3 time to execute was high: 79
Corrupted Lightning Phantom Dart Tower has been destroyed!
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 292
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 80
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 290
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 82
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 80
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 82
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 75
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 72
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 73
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 87
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 72
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 78
Makeshift Crystal Golem Combobulator has been completed.
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 286
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 250
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 77
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 67
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 80
Dusk has arrived.. The monsters seem restless.
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 83
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 69
VILLAGER MAINTAINER AI AI_CHAT STEP 3 time to execute was high: 78
VILLAGER COOK AI AI_CHAT STEP 3 time to execute was high: 76
Corrupted Graveyard has been destroyed!
Large Fire Pit has been completed.
Makeshift Crystal Golem Combobulator has been completed.
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 188
VILLAGER WAY_MAKER AI AI_ROAD_WORK STEP 2 time to execute was high: 206
Sat May 11 21:56:48 CDT 2019 ERROR:null
java.lang.NullPointerException
at rtr.road.RoadModule.getTotalRequiredResource(RoadModule.java:400)
at rtr.road.RoadModule.getNextRequiredResource(RoadModule.java:390)
at rtr.mobs.ai.AIUtilities.getTotalNeededRoadResourcesCount(AIUtilities.java:176)
at rtr.mobs.ai.AIDeliverRoadConstructionResourceInHand.searchForMore(AIDeliverRoadConstructionResourceInHand.java:276)
at rtr.mobs.ai.AIDeliverRoadConstructionResourceInHand.pathfindToRoad(AIDeliverRoadConstructionResourceInHand.java:182)
at rtr.mobs.ai.AIDeliverRoadConstructionResourceInHand.execute(AIDeliverRoadConstructionResourceInHand.java:57)
at rtr.mobs.MobBase.update(MobBase.java:2722)
at rtr.mobs.MobModule.update(MobModule.java:378)
at rtr.states.PlayState.update(PlayState.java:300)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:152)
at rtr.system.Launcher.main(Launcher.java:52)
Sat May 11 21:56:48 CDT 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:152)
at rtr.system.Launcher.main(Launcher.java:52)
 

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#2 FallenOne321

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Posted 12 May 2019 - 05:32 AM

Attempted to reset AI this morning as I read other posts with errors that were resolved with this function.  Also attempted to leave the game in 1x speed.  Same result, crashing with waymaker delivering road construction materials.

 

I have uploaded my profile for review.

 

Thank you,


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#3 Rayvolution

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Posted 12 May 2019 - 03:09 PM

Just fixed this as of 33d. You should be good to go now. :)
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Rise to Ruins Developer

#4 FallenOne321

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Posted 12 May 2019 - 05:12 PM

Thanks for the extremely quick fix Ray,

 

Just tested it out and all seems well again.  So far no crashing whilst making roads.


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