Jump to content


  • Please log in to reply
Indev33 Unstable1/Windows Let me finish World
2 replies to this topic - Started By Woahjack, Mar 29 2019 12:39 PM

#1 Woahjack

Woahjack
  • Members
  • 2 posts
  • Pip

Posted 29 March 2019 - 12:39 PM

I was trying to "win" the game.

 

No i cant open "Wilderock".

 

For me it seems the games became more and more laggy if you have more maps started. Restarting the game helps.

 

After putting so many hours in this world i just dont want to restart for maybe just get the same bug. Maybe you can help to save my World

 

 

 

 

 

ERRORLOG

 

 

Rise to Ruins InDev 33 Unstable 1

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\workshop\content\328080\1634275992

Total word count: 21957
Total key count: 4497
Text key count: 3816

Loading Font Data
Thread Pool Size: 8

Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5db32447b43ce666\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 3628MB
Fri Mar 29 19:28:29 CET 2019 INFO:Slick Build #237
Initializing Display Mode: Borderless Full Screen
Fri Mar 29 19:28:29 CET 2019 INFO:LWJGL Version: 2.9.3
Fri Mar 29 19:28:29 CET 2019 INFO:OriginalDisplayMode: 2560 x 1440 x 32 @59Hz
Fri Mar 29 19:28:29 CET 2019 INFO:TargetDisplayMode: 2560 x 1440 x 0 @0Hz
Fri Mar 29 19:28:29 CET 2019 INFO:Starting display 2560x1440
Fri Mar 29 19:28:29 CET 2019 INFO:Use Java PNG Loader = true
Fri Mar 29 19:28:29 CET 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 9445
save Module: 0
time Module: 0
Fri Mar 29 19:28:39 CET 2019 INFO:Initialising sounds..
Fri Mar 29 19:28:39 CET 2019 INFO:- Sound works
Fri Mar 29 19:28:39 CET 2019 INFO:- 64 OpenAL source available
Fri Mar 29 19:28:39 CET 2019 INFO:- Sounds source generated
sound Module: 80
Loaded Tileset: GRASS_GREEN (2415000) Time: 3
Loaded Tileset: ROCK_GRAY (220000) Time: 36
Loaded Tileset: TREES_GREEN (25000) Time: 26
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 3
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 4
Loaded Tileset: WATER (3610000) Time: 30
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 22
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 18
Loaded Tileset: WATER_ACCENT (3610500) Time: 10
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: DIRT_BROWN (2010000) Time: 2
Loaded Tileset: SAND_TAN (3020000) Time: 2
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 3
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 2
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 7
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 14
Loaded Tileset: POTATOES (810000) Time: 18
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 24
Loaded Tileset: FLOWERS_BLUE_ACCENT (2215500) Time: 6
Loaded Tileset: ELEMENTAL_BOLT_TOWER (204805500) Time: 18
Loaded Tileset: SAND_BLACK (3010000) Time: 3
Loaded Tileset: CACTUS_GREEN (1210000) Time: 15
Loaded Tileset: SAND_BLACK_ACCENT (3010500) Time: 4
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 5
Loaded Tileset: CARROTS (1410000) Time: 16
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 5
Loaded Tileset: TREES_DARK_GREEN_DEAD (20500) Time: 30
Loaded Tileset: CRYSTAL_RED (610000) Time: 16
Loaded Tileset: BOW_TOWER (202205500) Time: 14
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 4
Loaded Tileset: BARRACKS (201805500) Time: 66
Loaded Tileset: TURNIPS (1010000) Time: 14
Loaded Tileset: FARM (205005500) Time: 133
Loaded Tileset: LOG_PATH (4011000) Time: 5
Loaded Tileset: FLOWERS_RED (2225000) Time: 4
Loaded Tileset: HOUSING (206205500) Time: 53
Loaded Tileset: RAIN_CATCHER (213005500) Time: 29
Loaded Tileset: TREES_DARK_GREEN (20000) Time: 15
Loaded Tileset: TREES_DARK_GREEN_ACCENT (21000) Time: 13
Loaded Tileset: DOGGO_HOUSE (204205500) Time: 7
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 20
Loaded Tileset: BANISH_TOWER (201605500) Time: 15
map Module: 1146
road Module: 0
miniMap Module: 203
resource Module: 28
transition Module: 0
shadow Module: 989
lighting Module: 47
projectile Module: 0
missile Module: 5
particle Module: 35
collision Module: 34
depth Module: 19
perk Module: 4
god Module: 0
goal Module: 0
object Module: 639
background Module: 2
mob Module: 463
mobJob Module: 0
essence Module: 0
weather Module: 0
corruption Module: 3
profile Module: 0
Map FBO: 75
resource Module Sync: 0
missile Module Sync: 13
object Module Sync: 1
mob Module Sync: 15
essence Module Sync: 0
TOTAL TIME: 15601
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 1
sound Module: 8
resource Module: 1523
transition Module: 0
projectile Module: 0
particle Module: 949
chest Module: 10
perk Module: 3
god Module: 1
goal Module: 12986
background Module: 0
mob Module: 5
influence Module: 6
help Module: 1
corruption Module: 1
migration Module: 159
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 17853
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 5ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 15ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 1504ms, Save Number 1596
Full Save: World Data Gathered and Written, took 1527ms
Loading: Strongvale
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 2
Loaded Tileset: ROCK_BROWN (215000) Time: 14
Loaded Tileset: CORRUPTION (3810000) Time: 4
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 14
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 2
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 15
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 8
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 14
Loaded Tileset: GRAVEL_RED (2635000) Time: 2
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 12
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 16
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 5
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 19
Loaded Tileset: PATH (4010000) Time: 4
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208403500) Time: 13
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 12
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 5
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207603500) Time: 27
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208603500) Time: 3
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 3
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209203500) Time: 4
Loaded Tileset: STONE_CUTTERY (213805500) Time: 55
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 5
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 11
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 17
Loaded Tileset: BALLISTA_TOWER_UPGRADE_2 (201425000) Time: 29
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208803500) Time: 4
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 3
Loaded Tileset: TREES_RED (30000) Time: 72
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 6
Loaded Tileset: ANCILLARY_UPGRADE_2 (200222000) Time: 93
Loaded Tileset: STONE_WALL (4212500) Time: 17
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 11
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_ICE (204852000) Time: 11
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 14
Loaded Tileset: TREES_RED_DEAD (30500) Time: 15
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 6
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204812000) Time: 15
Loaded Tileset: LOOT_BOX (206800000) Time: 4
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 14
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204621000) Time: 19
Loaded Tileset: MIGRATION_WAY_STATION_UPGRADE_1 (211412000) Time: 60
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 12
Loaded Tileset: ROCK_STORAGE_UPGRADE_2 (213422000) Time: 52
Loaded Tileset: COURIER_STATION_UPGRADE_2 (209822000) Time: 80
Loaded Tileset: SMALL_FOUNTAIN (212400000) Time: 15
Loaded Tileset: ROCK_TUMBLER (213602000) Time: 63
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 13
Loaded Tileset: MARKETPLACE (211202000) Time: 214
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211822000) Time: 140
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_FIRE (212631500) Time: 30
Loaded Tileset: WOOD_FENCE (4214000) Time: 17
Loaded Tileset: FORGE_UPGRADE_1 (205811000) Time: 111
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_1 (214612000) Time: 54
Loaded Tileset: KEY_SHACK (206400000) Time: 16
Loaded Tileset: ANCILLARY_UPGRADE_3 (200232500) Time: 100
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 57
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 12
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 10
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_LIGHTNING (212642000) Time: 20
Loaded Tileset: CRYSTAL_HARVESTRY (203202000) Time: 108
Loaded Tileset: CRYSTILLERY (203801500) Time: 59
Loaded Tileset: SPRAY_TOWER (212602000) Time: 13
Loaded Tileset: AMMO_STORAGE_UPGRADE_1 (201011500) Time: 49
Loaded Tileset: FARM_UPGRADE_2 (205021500) Time: 161
Loaded Tileset: LIGHTNING_ROD_UPGRADE_1 (207011000) Time: 14
Loaded Tileset: HOUSING_UPGRADE_2_STANDARD (206261500) Time: 60
Loaded Tileset: BOTTLER_UPGRADE_2 (202020500) Time: 29
Loaded Tileset: SPRAY_TOWER_UPGRADE_2 (212622000) Time: 8
Loaded Tileset: KITCHEN_UPGRADE_2 (210022000) Time: 29
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_ICE (212652000) Time: 18
Loaded Tileset: FIRE_PIT (205200000) Time: 3
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214421000) Time: 52
Loaded Tileset: HOUSING_UPGRADE_1_OCCUPANCY (206211500) Time: 55
Loaded Tileset: CASTLE_10 (200093500) Time: 94
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 14
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210422000) Time: 53
Loaded Tileset: WOOD_FENCE_GATE_NS (215400000) Time: 7
Loaded Tileset: BOWYER_UPGRADE_2 (202420500) Time: 59
Loaded Tileset: LARGE_FOUNTAIN (206600500) Time: 18
Loaded Tileset: WOOD_STORAGE_UPGRADE_3 (215232000) Time: 122
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1 (213212000) Time: 31
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210222000) Time: 97
Loaded Tileset: HOUSING_UPGRADE_3_QUALITY (206311500) Time: 59
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_1 (211010000) Time: 58
Loaded Tileset: AMMO_STORAGE_UPGRADE_2 (201021500) Time: 50
Loaded Tileset: HOUSING_UPGRADE_2_QUALITY (206301500) Time: 55
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (214032000) Time: 14
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (214042000) Time: 14
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_ICE (203042000) Time: 15
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_3_LIGHTNING (203032000) Time: 20
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 13
Loaded Tileset: TREES_BROWN (15000) Time: 13
map Module: 3383
road Module: 43
mapAI Module: 13
miniMap Module: 200
resource Module: 1555
trade Module: 0
transition Module: 0
shadow Module: 694
lighting Module: 37
projectile Module: 0
missile Module: 0
particle Module: 12
collision Module: 14
depth Module: 7
chest Module: 0
perk Module: 3
god Module: 0
goal Module: 1
object Module: 67
background Module: 0
mob Module: 19
mobJob Module: 0
essence Module: 2
spawn Module: 0
influence Module: 0
weather Module: 0
workSelection Module: 33
waypoint Module: 0
data Module: 1
help Module: 0
lootBox Module: 0
stats Module: 4
corruption Module: 6
migration Module: 1865
profile Module: 0
Map FBO: 94
resource Module Sync: 23
missile Module Sync: 0
object Module Sync: 150
mob Module Sync: 9
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 44
TOTAL TIME: 8820
Etablierter Ballistenturm wurde vollkommen repariert!
Julie Schumer wurde geboren!
Loaded Tileset: STONE_WALL_OUTLINE (4211500) Time: 6
Saved time module regional data, took 0ms
No regional data inside background module to save, took 0ms
No regional data inside data module to save, took 0ms
No regional data inside goal module to save, took 0ms
No regional data inside god module to save, took 0ms
No regional data inside perk module to save, took 0ms
Saved road module regional data, took 2ms
No regional data inside shadow module to save, took 0ms
No regional data inside sound module to save, took 0ms
Saved stats module regional data, took 0ms
No regional data inside transition module to save, took 0ms
No regional data inside chest module to save, took 0ms
No regional data inside font module to save, took 0ms
No regional data inside help module to save, took 0ms
Saved influence module regional data, took 0ms
No regional data inside lighting module to save, took 0ms
No regional data inside collision module to save, took 0ms
No regional data inside depth module to save, took 0ms
Saved map module regional data, took 0ms
No regional data inside miniMap module to save, took 0ms
No regional data inside waypoint module to save, took 0ms
Saved workSelection module regional data, took 1ms
No regional data inside mapAI module to save, took 0ms
Saved missile module regional data, took 1ms
Saved migration module regional data, took 0ms
Saved mob module regional data, took 3ms
Saved essence module regional data, took 0ms
Saved mobJob module regional data, took 0ms
Saved object module regional data, took 16ms
No regional data inside particle module to save, took 0ms
Saved lootBox module regional data, took 0ms
Saved resource module regional data, took 12ms
Saved trade module regional data, took 0ms
No regional data inside save module to save, took 0ms
Saved corruption module regional data, took 0ms
Saved spawn module regional data, took 0ms
Saved weather module regional data, took 0ms
No regional data inside projectile module to save, took 0ms
No regional data inside profile module to save, took 0ms
Saved Map Preview, took 27ms
Saved Map Data, took 94ms
Save Clean Up, took 1ms
Autosave: Region Data Written, took 1274ms, Save Number 186
Full Save: Region Data Gathered and Written, took 1310ms
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 3ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 13ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 1029ms, Save Number 1597
Full Save: World Data Gathered and Written, took 1046ms
Resetting TRADITIONAL
Loading Game
Loading worldMap
font Module: 0
save Module: 0
time Module: 0
sound Module: 8
resource Module: 1504
transition Module: 0
projectile Module: 0
particle Module: 932
chest Module: 0
perk Module: 2
god Module: 0
goal Module: 12649
background Module: 0
mob Module: 2
influence Module: 0
help Module: 1
corruption Module: 0
migration Module: 161
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 17038
Saved time module world data, took 0ms
No world data inside background module to save, took 0ms
No world data inside data module to save, took 0ms
Saved goal module world data, took 0ms
Saved god module world data, took 0ms
Saved perk module world data, took 0ms
No world data inside road module to save, took 0ms
No world data inside shadow module to save, took 0ms
No world data inside sound module to save, took 0ms
No world data inside stats module to save, took 0ms
No world data inside transition module to save, took 0ms
Saved chest module world data, took 0ms
No world data inside font module to save, took 0ms
No world data inside help module to save, took 0ms
No world data inside influence module to save, took 0ms
No world data inside lighting module to save, took 0ms
No world data inside collision module to save, took 0ms
No world data inside depth module to save, took 0ms
No world data inside map module to save, took 0ms
No world data inside miniMap module to save, took 0ms
No world data inside waypoint module to save, took 0ms
No world data inside workSelection module to save, took 0ms
No world data inside mapAI module to save, took 0ms
No world data inside missile module to save, took 0ms
Saved migration module world data, took 2ms
No world data inside mob module to save, took 0ms
No world data inside essence module to save, took 0ms
No world data inside mobJob module to save, took 0ms
No world data inside object module to save, took 0ms
No world data inside particle module to save, took 0ms
No world data inside lootBox module to save, took 0ms
Saved resource module world data, took 9ms
No world data inside trade module to save, took 0ms
No world data inside save module to save, took 0ms
No world data inside corruption module to save, took 0ms
No world data inside spawn module to save, took 0ms
No world data inside weather module to save, took 0ms
No world data inside projectile module to save, took 0ms
No world data inside profile module to save, took 0ms
Save Clean Up, took 1ms
Autosave: World Data Written, took 1074ms, Save Number 1598
Full Save: World Data Gathered and Written, took 1086ms
Loading: Wilderock
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 0
time Module: 0
sound Module: 0
Loaded Tileset: ANCILLARY (200201500) Time: 97
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 4
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 2
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 4
Loaded Tileset: FLOWERS_YELLOW_ACCENT (2235500) Time: 4
Loaded Tileset: WATER_DRY (3615000) Time: 13
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (213222000) Time: 10
Loaded Tileset: ANCILLARY_UPGRADE_1 (200211500) Time: 95
Loaded Tileset: WOOD_FENCE_GATE_WE (215410000) Time: 7
Loaded Tileset: FARM_UPGRADE_1 (205011000) Time: 87
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 4
Loaded Tileset: BOTTLER_UPGRADE_1 (202011500) Time: 20
Loaded Tileset: ROCK_BLACK (210000) Time: 13
Loaded Tileset: WELL_UPGRADE_2 (214822000) Time: 11
Loaded Tileset: MISCELLANEOUS_STORAGE_UPGRADE_2 (212022000) Time: 48
Loaded Tileset: CASTLE_9 (200080000) Time: 136
Loaded Tileset: HOUSING_UPGRADE_2_OCCUPANCY (206221000) Time: 61
Loaded Tileset: HOUSING_UPGRADE_1_QUALITY (206291500) Time: 52
Loaded Tileset: WOOD_STORAGE_UPGRADE_2 (215222000) Time: 49
Loaded Tileset: KITCHEN (210002000) Time: 22
Loaded Tileset: FORGE (205800500) Time: 91
Loaded Tileset: FOOD_STORAGE (205605500) Time: 51
Loaded Tileset: WELL_UPGRADE_1 (214812000) Time: 10
Loaded Tileset: ROCK_TUMBLER_UPGRADE_1 (213612000) Time: 53
Loaded Tileset: COURIER_STATION_UPGRADE_1 (209815000) Time: 67
Loaded Tileset: CRYSTILLERY_UPGRADE_1 (203811500) Time: 53
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (203212000) Time: 156
Loaded Tileset: CORRUPTED_POISON_BOW_TOWER (208202000) Time: 11
map Module: 1424
road Module: 32
mapAI Module: 6
miniMap Module: 187
resource Module: 972
trade Module: 1
transition Module: 0
shadow Module: 466
lighting Module: 25
projectile Module: 0
missile Module: 0
particle Module: 10
collision Module: 10
depth Module: 6
chest Module: 0
perk Module: 2
god Module: 0
goal Module: 1
object Module: 39
background Module: 0
mob Module: 16
mobJob Module: 1
essence Module: 1
spawn Module: 0
influence Module: 0
weather Module: 0
workSelection Module: 17
waypoint Module: 0
data Module: 0
help Module: 0
lootBox Module: 1
stats Module: 3
corruption Module: 3
migration Module: 2686
profile Module: 0
Map FBO: 76
resource Module Sync: 14
missile Module Sync: 0
object Module Sync: 76
mob Module Sync: 8
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 12
TOTAL TIME: 6733
Fri Mar 29 19:31:15 CET 2019 ERROR:Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.rangeCheck(ArrayList.java:657)
    at java.util.ArrayList.get(ArrayList.java:433)
    at rtr.mobs.ai.AIBase.pathFind(AIBase.java:409)
    at rtr.mobs.ai.AIBase.pathFindWalk(AIBase.java:400)
    at rtr.mobs.ai.AIBase.runPath(AIBase.java:334)
    at rtr.mobs.ai.AICourierArriveBehavior.pathfindToDropOffCoordinates(AICourierArriveBehavior.java:107)
    at rtr.mobs.ai.AICourierArriveBehavior.execute(AICourierArriveBehavior.java:50)
    at rtr.mobs.MobBase.update(MobBase.java:2735)
    at rtr.mobs.MobModule.update(MobModule.java:378)
    at rtr.states.PlayState.update(PlayState.java:291)
    at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:141)
    at rtr.system.Launcher.main(Launcher.java:52)
Fri Mar 29 19:31:15 CET 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
    at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
    at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
    at rtr.system.Game.launchGame(Game.java:141)
    at rtr.system.Launcher.main(Launcher.java:52)
 


  • 0

#2 Tiberiumkyle

Tiberiumkyle
  • Moderators
  • 70 posts
  • Pip

Posted 29 March 2019 - 02:38 PM

Looks like the courier AI is having some problems. Ray will likely want to poke at the save, you can upload it from in game, the profile selection page, arrow next to the profile. The game will say if it worked or not.

 

After uploading it for Ray, it might be fixable by selecting the region on the world map, holding shift, and clicking the 'reset ai' button.


  • 0

#3 Woahjack

Woahjack
  • Members
  • 2 posts
  • Pip

Posted 29 March 2019 - 03:11 PM

Thx Kyle. Resetting AI worked.

 

i uploaded the profile


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users