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[InDev 32e / Linux] IndexOutOfBoundsException on night 19 and on loading the last save
1 reply to this topic - Started By psient, Mar 18 2019 10:36 PM

#1 psient

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Posted 18 March 2019 - 10:36 PM

First of all, thanks for a great game, I've spent many hours playing :)

 

So, I was playing WorldMap on Survival in Quiet Forest and almost made it to a year when the game crashed while I was defending at night.  Now I can get to the world map, but it crashes at "Loading... Map Module" with an IndexOutOfBoundsException.

 

My system was having trouble keeping the FPS up in the later days, especially during the epic battles at night, so I lowered the quality near the end so that might have something to do with it.

Let me know if I can provide any other info.  I'd love to resume this game and finish the year if there's any workaround! Thanks!

 

 

Operating system: Arch Linux

 

Java version: Here's the result of running "java -version", I'm not sure that is what r2r uses though.

openjdk version "1.8.0_202"
OpenJDK Runtime Environment (build 1.8.0_202-b26)
OpenJDK 64-Bit Server VM (build 25.202-b26, mixed mode)

CPU: Result of "lscpu":

Architecture:        x86_64
CPU op-mode(s):      32-bit, 64-bit
Byte Order:          Little Endian
Address sizes:       48 bits physical, 48 bits virtual
CPU(s):              4
On-line CPU(s) list: 0-3
Thread(s) per core:  2
Core(s) per socket:  2
Socket(s):           1
NUMA node(s):        1
Vendor ID:           AuthenticAMD
CPU family:          21
Model:               48
Model name:          AMD Athlon(tm) X4 860K Quad Core Processor
Stepping:            1
CPU MHz:             1843.549
CPU max MHz:         3700.0000
CPU min MHz:         1700.0000
BogoMIPS:            7389.42
Virtualization:      AMD-V
L1d cache:           16K
L1i cache:           96K
L2 cache:            2048K
NUMA node0 CPU(s):   0-3
Flags:               fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc cpuid extd_apicid aperfmperf pni pclmulqdq monitor ssse3 fma cx16 sse4_1 sse4_2 popcnt aes xsave avx f16c lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs xop skinit wdt lwp fma4 tce nodeid_msr tbm topoext perfctr_core perfctr_nb bpext ptsc cpb hw_pstate ssbd vmmcall fsgsbase bmi1 xsaveopt arat npt lbrv svm_lock nrip_save tsc_scale vmcb_clean flushbyasid decodeassists pausefilter pfthreshold overflow_recov

GPU: AMD Radeon R7 240,   "lspci" says:


01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Oland PRO [Radeon R7 240/340]

RAM: 8 Gib (+16 Gib swap)

 

And here's a crashlog from when I try to load the game:

Rise to Ruins InDev 32e

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: /home/dylan/.local/share/Steam/steamapps/common/Rise to Ruins/localization/defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.

Total word count: 24121
Total key count: 4413
Text key count: 3809

Loading Font Data
Thread Pool Size: 4

Operating System: Linux
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 1780MB
Tue Mar 19 00:18:30 EDT 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Tue Mar 19 00:18:30 EDT 2019 INFO:LWJGL Version: 2.9.3
Tue Mar 19 00:18:30 EDT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 24 @60Hz
Tue Mar 19 00:18:30 EDT 2019 INFO:TargetDisplayMode: 1920 x 1080 x 24 @60Hz
Tue Mar 19 00:18:30 EDT 2019 INFO:Starting display 1920x1080
Tue Mar 19 00:18:30 EDT 2019 INFO:Use Java PNG Loader = true
Tue Mar 19 00:18:30 EDT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 5757
save Module: 0
time Module: 1
Tue Mar 19 00:18:36 EDT 2019 INFO:Initialising sounds..
Tue Mar 19 00:18:36 EDT 2019 INFO:- Sound works
Tue Mar 19 00:18:36 EDT 2019 INFO:- 64 OpenAL source available
Tue Mar 19 00:18:36 EDT 2019 INFO:- Sounds source generated
sound Module: 202
Loaded Tileset: GRASS_EMERALD_GREEN (2410000) Time: 9
Loaded Tileset: WATER (3610000) Time: 100
Loaded Tileset: WATER_ACCENT (3610500) Time: 30
Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (2410500) Time: 14
Loaded Tileset: SAND_TAN (3020000) Time: 4
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 4
Loaded Tileset: ROCK_GRAY (220000) Time: 62
Loaded Tileset: POTATOES (810000) Time: 38
Loaded Tileset: CACTUS_GREEN (1210000) Time: 26
Loaded Tileset: ANCIENT_CULLIS_GATE (200405500) Time: 36
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 45
Loaded Tileset: HOUSING (206205500) Time: 220
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 9
Loaded Tileset: CRYSTAL_RED (610000) Time: 37
Loaded Tileset: CRYSTAL_RED_ACCENT (610500) Time: 38
Loaded Tileset: TREES_BLUE (10000) Time: 34
Loaded Tileset: CRYSTAL_HARVESTRY (203205500) Time: 373
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 13
Loaded Tileset: TREES_BLUE_COLLECTED (11500) Time: 34
Loaded Tileset: TURNIPS (1010000) Time: 32
Loaded Tileset: LUMBER_SHACK (210405500) Time: 190
Loaded Tileset: TREES_BLUE_ACCENT (11000) Time: 28
Loaded Tileset: DIRT_BROWN (2010000) Time: 4
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 4
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 18
Loaded Tileset: WOOD_STORAGE (215205500) Time: 187
Loaded Tileset: FLOWERS_BLUE_ACCENT (2215500) Time: 7
Loaded Tileset: CARROTS (1410000) Time: 22
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 12
Loaded Tileset: FARM (205005500) Time: 259
Loaded Tileset: STONE_CUTTERY (213805500) Time: 130
Loaded Tileset: WOOD_FENCE (4214000) Time: 18
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 46
Loaded Tileset: TURNIPS_ACCENT (1010500) Time: 13
map Module: 2775
road Module: 1
miniMap Module: 31
resource Module: 73
transition Module: 0
shadow Module: 996
lighting Module: 142
projectile Module: 0
missile Module: 15
particle Module: 118
collision Module: 46
depth Module: 50
perk Module: 10
god Module: 1
goal Module: 1
0 version object save failed to load.
object Module: 265
background Module: 24
mob Module: 1400
mobJob Module: 0
essence Module: 0
weather Module: 1
corruption Module: 5
profile Module: 0
Map FBO: 825
resource Module Sync: 2
missile Module Sync: 27
object Module Sync: 50
mob Module Sync: 37
essence Module Sync: 1
TOTAL TIME: 80684
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 5
time Module: 0
sound Module: 16
Creating new provisioner stock.
resource Module: 53
transition Module: 0
projectile Module: 0
particle Module: 2555
chest Module: 3
perk Module: 4
god Module: 1
goal Module: 815
background Module: 0
mob Module: 11
influence Module: 11
help Module: 0
corruption Module: 2
migration Module: 0
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 6753
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 1ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 3ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 63ms
World Map Data Save Clean Up, took 9ms
Loading: QuietForest
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 0
save Module: 5
time Module: 0
sound Module: 0
Loaded Tileset: GRASS_GREEN (2415000) Time: 4
Loaded Tileset: CORRUPTION (3810000) Time: 8
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 3
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 19
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 6
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 31
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208402000) Time: 40
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207405000) Time: 54
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 18
Loaded Tileset: TREES_GREEN (25000) Time: 20
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208002000) Time: 33
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 7
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 14
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 21
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 56
Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 8
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 22
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 14
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 15
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 19
Loaded Tileset: LOOT_BOX (206800000) Time: 8
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 21
Loaded Tileset: PATH (4010000) Time: 5
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 7
Loaded Tileset: LOG_PATH (4011000) Time: 5
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 17
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 18
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 15
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 13
Loaded Tileset: BOW_TOWER (202205500) Time: 99
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 13
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209202000) Time: 12
Loaded Tileset: CURTAIN_WALL (4211000) Time: 21
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 7
Loaded Tileset: LARGE_FIRE_PIT (205400000) Time: 14
Loaded Tileset: STONE_WALL_GATE_NS (215600000) Time: 19
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 7
Loaded Tileset: OUTPOST_UPGRADE_1 (210613500) Time: 32
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_1 (203013000) Time: 63
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_1 (215013500) Time: 58
Loaded Tileset: ANCILLARY (200200500) Time: 254
Loaded Tileset: CRYSTILLERY_UPGRADE_1 (203815000) Time: 166
Loaded Tileset: CRYSTAL_STORAGE (203600000) Time: 157
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (201442000) Time: 102
Loaded Tileset: ANCILLARY_UPGRADE_3 (200230500) Time: 295
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (203215000) Time: 259
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204620500) Time: 48
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (210812500) Time: 12
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212832000) Time: 54
Loaded Tileset: BULLET_TOWER_UPGRADE_1 (202614000) Time: 39
Loaded Tileset: STATIC_TOWER_UPGRADE_1 (212813000) Time: 51
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204822000) Time: 43
Loaded Tileset: BOW_TOWER_UPGRADE_1 (202214000) Time: 49
Loaded Tileset: SPRAY_TOWER_UPGRADE_1 (212613000) Time: 30
Loaded Tileset: BOW_TOWER_UPGRADE_3_POISON (202242000) Time: 41
Loaded Tileset: ELEMENTAL_BOLT_TOWER (204802000) Time: 40
Loaded Tileset: LIGHTNING_ROD (207000000) Time: 41
Loaded Tileset: AMMO_STORAGE_UPGRADE_1 (201011000) Time: 192
Loaded Tileset: STATIC_TOWER_UPGRADE_2 (212822000) Time: 32
Loaded Tileset: SLING_TOWER_UPGRADE_3_LIGHTNING (212242000) Time: 31
Loaded Tileset: ATTRACT_TOWER_UPGRADE_3 (201232000) Time: 33
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 16
Loaded Tileset: SMALL_FOUNTAIN (212400000) Time: 39
Loaded Tileset: BANISH_TOWER (201602000) Time: 35
Loaded Tileset: ANCILLARY_UPGRADE_4 (200240500) Time: 232
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (206280000) Time: 126
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_FIRE (204832000) Time: 32
Loaded Tileset: BULLET_TOWER (202602000) Time: 38
Loaded Tileset: BOW_TOWER_UPGRADE_3_FIRE (202232000) Time: 33
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204842000) Time: 46
Loaded Tileset: SPRAY_TOWER (212602000) Time: 38
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 17
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210222000) Time: 354
Loaded Tileset: WATER_DRY (3615000) Time: 28
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_ICE (212652000) Time: 78
Loaded Tileset: ROCK_TUMBLER_UPGRADE_2 (213622000) Time: 140
Loaded Tileset: BOWYER_UPGRADE_1 (202410500) Time: 111
Loaded Tileset: FOOD_STORAGE_UPGRADE_2 (205620000) Time: 112
Loaded Tileset: LARGE_FOUNTAIN (206600000) Time: 41
Loaded Tileset: STONE_WALL (4212500) Time: 39
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210422000) Time: 797
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211020500) Time: 165
Loaded Tileset: PHANTOM_DART_TOWER (210802000) Time: 13
Loaded Tileset: BARRACKS_UPGRADE_2 (201821000) Time: 148
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_2 (214022000) Time: 56
Loaded Tileset: BOW_TOWER_UPGRADE_2 (202221500) Time: 29
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (213222500) Time: 51
Loaded Tileset: CLINIC_UPGRADE_2 (202822000) Time: 171
Loaded Tileset: ARMORSMITHY_UPGRADE_1 (200811000) Time: 252
Loaded Tileset: KEY_SHACK (206400500) Time: 41
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 8
Loaded Tileset: CASTLE_15 (200142500) Time: 191
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214621000) Time: 122
Loaded Tileset: HOUSING_UPGRADE_4_OCCUPANCY (206240500) Time: 118
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_1 (204412000) Time: 163
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 8
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214221500) Time: 127
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207020000) Time: 35
Loaded Tileset: MARKETPLACE (211202000) Time: 434
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211821000) Time: 183
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 131
Loaded Tileset: BOTTLER_UPGRADE_1 (202010500) Time: 65
Loaded Tileset: FORGE_UPGRADE_2 (205820500) Time: 218
Loaded Tileset: ROCK_STORAGE_UPGRADE_2 (213422000) Time: 110
Loaded Tileset: MINERAL_STORAGE_UPGRADE_2 (211620000) Time: 106
Loaded Tileset: KITCHEN_UPGRADE_2 (210020000) Time: 103
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213020000) Time: 37
Loaded Tileset: WELL_UPGRADE_2 (214820500) Time: 35
Loaded Tileset: WOOD_FENCE_GATE_NS (215400000) Time: 10
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214420500) Time: 118
Loaded Tileset: GOLD_STORAGE_UPGRADE_1 (206010500) Time: 106
Loaded Tileset: FARM_UPGRADE_2 (205020500) Time: 201
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204812000) Time: 32
Loaded Tileset: ANCILLARY_UPGRADE_2 (200225000) Time: 238
map Module: 9408
road Module: 43
mapAI Module: 32
miniMap Module: 15
resource Module: 94
trade Module: 1
transition Module: 0
shadow Module: 1083
lighting Module: 119
projectile Module: 0
missile Module: 0
particle Module: 30
collision Module: 28
depth Module: 13
chest Module: 0
perk Module: 5
god Module: 0
goal Module: 1
object Module: 149
background Module: 0
mob Module: 37
mobJob Module: 1
essence Module: 0
spawn Module: 0
influence Module: 0
weather Module: 0
workSelection Module: 46
waypoint Module: 1
data Module: 0
help Module: 1
lootBox Module: 1
stats Module: 2
corruption Module: 8
migration Module: 1
profile Module: 0
Map FBO: 799
resource Module Sync: 13
missile Module Sync: 0
object Module Sync: 348
mob Module Sync: 24
essence Module Sync: 1
spawn Module Sync: 0
Tue Mar 19 00:22:20 EDT 2019 ERROR:Index: 37044, Size: 2094
java.lang.IndexOutOfBoundsException: Index: 37044, Size: 2094
	at java.util.ArrayList.rangeCheck(ArrayList.java:657)
	at java.util.ArrayList.get(ArrayList.java:433)
	at rtr.influence.InfluenceModule.initLoadSync(InfluenceModule.java:135)
	at rtr.states.StateBase.loadState(StateBase.java:381)
	at rtr.states.PlayState.loadState(PlayState.java:111)
	at rtr.states.StateBase.update(StateBase.java:432)
	at rtr.states.PlayState.update(PlayState.java:238)
	at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
	at rtr.system.Game.launchGame(Game.java:157)
	at rtr.system.Launcher.main(Launcher.java:52)
Tue Mar 19 00:22:20 EDT 2019 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
	at rtr.system.Game.launchGame(Game.java:157)
	at rtr.system.Launcher.main(Launcher.java:52)


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#2 psient

psient
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Posted 18 March 2019 - 10:55 PM

And here's the original crash which was actually a NullPointerException:

Rise to Ruins InDev 32e

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: /home/dylan/.local/share/Steam/steamapps/common/Rise to Ruins/localization/defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.

Total word count: 24121
Total key count: 4413
Text key count: 3809

Loading Font Data
Thread Pool Size: 4

Operating System: Linux
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 1780MB
Sun Mar 17 23:00:42 EDT 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Sun Mar 17 23:00:42 EDT 2019 INFO:LWJGL Version: 2.9.3
Sun Mar 17 23:00:42 EDT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 24 @60Hz
Sun Mar 17 23:00:42 EDT 2019 INFO:TargetDisplayMode: 1920 x 1080 x 24 @60Hz
Sun Mar 17 23:00:42 EDT 2019 INFO:Starting display 1920x1080
Sun Mar 17 23:00:42 EDT 2019 INFO:Use Java PNG Loader = true
Sun Mar 17 23:00:42 EDT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 5617
save Module: 0
time Module: 1
Sun Mar 17 23:00:48 EDT 2019 INFO:Initialising sounds..
Sun Mar 17 23:00:48 EDT 2019 INFO:- Sound works
Sun Mar 17 23:00:48 EDT 2019 INFO:- 64 OpenAL source available
Sun Mar 17 23:00:48 EDT 2019 INFO:- Sounds source generated
sound Module: 162
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 18
Loaded Tileset: GRASS_GREEN (2415000) Time: 9
Loaded Tileset: ROCK_BROWN (215000) Time: 80
Loaded Tileset: WATER (3610000) Time: 64
Loaded Tileset: WATER_ACCENT (3610500) Time: 22
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 7
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 5
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 11
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 36
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 36
Loaded Tileset: GRAVEL_RED (2635000) Time: 5
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 31
Loaded Tileset: POTATOES (810000) Time: 26
Loaded Tileset: ROCK_GRAY (220000) Time: 33
Loaded Tileset: TREES_RED (30000) Time: 30
Loaded Tileset: TREES_GREEN (25000) Time: 34
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 86
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 7
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 37
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 26
Loaded Tileset: STONE_CUTTERY (213805500) Time: 170
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 29
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 73
Loaded Tileset: TREES_RED_DEAD (30500) Time: 26
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 27
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: CARROTS (1410000) Time: 23
Loaded Tileset: LARGE_FIRE_PIT (205405500) Time: 13
Loaded Tileset: ROCK_STORAGE (213405500) Time: 162
Loaded Tileset: TURNIPS (1010000) Time: 22
Loaded Tileset: CACTUS_GREEN (1210000) Time: 20
Loaded Tileset: WOOD_FENCE (4214000) Time: 24
Loaded Tileset: FARM (205005500) Time: 321
Loaded Tileset: BOW_TOWER (202205500) Time: 29
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 6
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 9
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (4012500) Time: 9
Loaded Tileset: WOOD_FENCE_GATE_WE (215415500) Time: 14
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 19
Loaded Tileset: LUMBER_SHACK (210405500) Time: 130
Loaded Tileset: STONE_WALL (4212500) Time: 26
Loaded Tileset: HOUSING (206205500) Time: 123
Loaded Tileset: TREES_BROWN (15000) Time: 28
map Module: 2397
road Module: 0
miniMap Module: 34
resource Module: 67
transition Module: 0
shadow Module: 2719
lighting Module: 66
projectile Module: 0
missile Module: 10
particle Module: 96
collision Module: 47
depth Module: 30
perk Module: 10
god Module: 0
goal Module: 0
0 version object save failed to load.
object Module: 271
background Module: 30
mob Module: 930
mobJob Module: 0
essence Module: 0
weather Module: 1
corruption Module: 6
profile Module: 0
Map FBO: 954
resource Module Sync: 2
missile Module Sync: 21
object Module Sync: 2
mob Module Sync: 31
essence Module Sync: 0
TOTAL TIME: 15093
Loaded Tileset: PATH (4010000) Time: 16
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 18
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 12
time Module: 0
sound Module: 15
Creating new provisioner stock.
resource Module: 98
transition Module: 0
projectile Module: 0
particle Module: 2515
chest Module: 5
perk Module: 5
god Module: 0
goal Module: 976
background Module: 0
mob Module: 11
influence Module: 11
help Module: 0
corruption Module: 4
migration Module: 0
resource Module Sync: 1
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 6833
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 1ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 2ms
Saved World Map chest data, took, took 1ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 55ms
World Map Data Save Clean Up, took 11ms
Loading: QuietForest
Resetting WORLD_MAP
Loading Game
Loading survival
font Module: 0
save Module: 5
time Module: 0
sound Module: 0
Loaded Tileset: SAND_TAN (3020000) Time: 4
Loaded Tileset: WATER_FROZEN (3635000) Time: 15
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 4
Loaded Tileset: CORRUPTION (3810000) Time: 7
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 19
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 9
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 28
Loaded Tileset: WATER_FROZEN_ACCENT (3635500) Time: 9
Loaded Tileset: CORRUPTED_LIGHTNING_BOW_TOWER (208402000) Time: 46
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 22
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 51
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 22
Loaded Tileset: CORRUPTED_ICE_BOW_TOWER (208002000) Time: 550
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 13
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 19
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (207600000) Time: 55
Loaded Tileset: CORRUPTED_FIRE_PIT (209600000) Time: 7
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 17
Loaded Tileset: CORRUPTED_POISON_PHANTOM_DART_TOWER (209002000) Time: 13
Loaded Tileset: ANCIENT_RADIANCE_POOL (200602000) Time: 11
Loaded Tileset: LOG_PATH (4011000) Time: 6
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 16
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 17
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 16
Loaded Tileset: CACTUS_GREEN_COLLECTED (1211000) Time: 11
Loaded Tileset: ANCIENT_CULLIS_GATE (200405500) Time: 21
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (208802000) Time: 17
Loaded Tileset: CORRUPTED_LIGHTNING_PHANTOM_DART_TOWER (209202000) Time: 15
Loaded Tileset: DIRT_BROWN (2010000) Time: 3
Loaded Tileset: CURTAIN_WALL (4211000) Time: 21
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 4
Loaded Tileset: STONE_WALL_GATE_NS (215603500) Time: 13
Loaded Tileset: CURTAIN_WALL_OUTLINE (4210000) Time: 5
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 7
Loaded Tileset: WATER_DRY (3615000) Time: 24
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203004000) Time: 46
Loaded Tileset: CRYSTILLERY_UPGRADE_1 (203812000) Time: 123
Loaded Tileset: WATER_PARTIALLY_DRY_FROZEN (3625000) Time: 23
Loaded Tileset: CRYSTAL_STORAGE_UPGRADE_2 (203622000) Time: 142
Loaded Tileset: ELEMENTAL_BOLT_TOWER (204800500) Time: 40
Loaded Tileset: DOGGO_HOUSE (204200000) Time: 16
Loaded Tileset: BALLISTA_TOWER_UPGRADE_3_POISON (201441000) Time: 64
Loaded Tileset: ANCILLARY_UPGRADE_3 (200232000) Time: 216
Loaded Tileset: PHANTOM_DART_TOWER (210803500) Time: 13
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (203212000) Time: 264
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204620000) Time: 42
Loaded Tileset: STATIC_TOWER_UPGRADE_3 (212830000) Time: 32
Loaded Tileset: BULLET_TOWER_UPGRADE_3_LIGHTNING (202640500) Time: 33
Loaded Tileset: BOW_TOWER_UPGRADE_3_POISON (202244000) Time: 35
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_2 (204820500) Time: 33
Loaded Tileset: SPRAY_TOWER (212604500) Time: 35
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (204612500) Time: 42
Loaded Tileset: BULLET_TOWER (202602500) Time: 67
Loaded Tileset: LIGHTNING_ROD (207000000) Time: 39
Loaded Tileset: WELL (214802000) Time: 39
Loaded Tileset: AMMO_STORAGE_UPGRADE_1 (201011500) Time: 127
Loaded Tileset: STATIC_TOWER_UPGRADE_2 (212821000) Time: 45
Loaded Tileset: SLING_TOWER_UPGRADE_3_LIGHTNING (212240500) Time: 41
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213025000) Time: 51
Loaded Tileset: ATTRACT_TOWER_UPGRADE_3 (201234000) Time: 45
Loaded Tileset: SMALL_FOUNTAIN (212401500) Time: 45
Loaded Tileset: BANISH_TOWER (201603000) Time: 40
Loaded Tileset: ANCILLARY_UPGRADE_4 (200242000) Time: 271
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (206274500) Time: 124
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_FIRE (204834500) Time: 36
Loaded Tileset: WOOD_FENCE_CONSTRUCTION (4213500) Time: 12
Loaded Tileset: WOOD_STORAGE_UPGRADE_4 (215240500) Time: 108
Loaded Tileset: WOOD_FENCE_OUTLINE (4213000) Time: 2
Loaded Tileset: BOW_TOWER_UPGRADE_3_FIRE (202230500) Time: 32
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (210813000) Time: 12
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_3_LIGHTNING (204844500) Time: 33
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 18
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210221500) Time: 318
Loaded Tileset: BOW_TOWER_UPGRADE_1 (202211500) Time: 32
Loaded Tileset: SPRAY_TOWER_UPGRADE_3_ICE (212652000) Time: 42
Loaded Tileset: ROCK_TUMBLER_UPGRADE_2 (213624000) Time: 126
Loaded Tileset: BOWYER_UPGRADE_1 (202410000) Time: 115
Loaded Tileset: FOOD_STORAGE_UPGRADE_2 (205620500) Time: 182
Loaded Tileset: LARGE_FOUNTAIN (206600500) Time: 36
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210420000) Time: 116
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_2 (211025000) Time: 124
Loaded Tileset: BARRACKS_UPGRADE_2 (201821000) Time: 139
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_2 (214022000) Time: 44
Loaded Tileset: BOW_TOWER_UPGRADE_2 (202222500) Time: 25
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1 (213214500) Time: 32
Loaded Tileset: CLINIC_UPGRADE_2 (202822000) Time: 186
Loaded Tileset: ARMORSMITHY_UPGRADE_1 (200812500) Time: 222
Loaded Tileset: KEY_SHACK (206401500) Time: 37
Loaded Tileset: CASTLE_14 (200130000) Time: 188
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_2 (214623500) Time: 125
Loaded Tileset: HOUSING_UPGRADE_4_OCCUPANCY (206241000) Time: 196
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_1 (204415000) Time: 106
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 9
Loaded Tileset: TOOLSMITHY_UPGRADE_2 (214224500) Time: 126
Loaded Tileset: LIGHTNING_ROD_UPGRADE_2 (207024000) Time: 32
Loaded Tileset: MARKETPLACE (211205000) Time: 512
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211821000) Time: 146
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213822000) Time: 118
Loaded Tileset: BOTTLER_UPGRADE_1 (202011000) Time: 66
Loaded Tileset: FORGE_UPGRADE_2 (205824000) Time: 229
Loaded Tileset: HOUSING_UPGRADE_4_STANDARD (206280500) Time: 162
Loaded Tileset: ROCK_STORAGE_UPGRADE_2 (213420000) Time: 113
Loaded Tileset: MINERAL_STORAGE_UPGRADE_2 (211620000) Time: 120
Loaded Tileset: KITCHEN_UPGRADE_2 (210021000) Time: 67
Loaded Tileset: WELL_UPGRADE_2 (214822000) Time: 32
Loaded Tileset: WOOD_FENCE_GATE_NS (215400000) Time: 13
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (214420500) Time: 119
Loaded Tileset: GOLD_STORAGE_UPGRADE_1 (206015000) Time: 126
Loaded Tileset: FARM_UPGRADE_2 (205020500) Time: 256
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204812000) Time: 34
Loaded Tileset: ANCILLARY_UPGRADE_1 (200212500) Time: 201
map Module: 8761
road Module: 51
mapAI Module: 41
miniMap Module: 17
resource Module: 87
trade Module: 1
transition Module: 0
shadow Module: 1319
lighting Module: 55
projectile Module: 0
missile Module: 2
particle Module: 12
collision Module: 25
depth Module: 8
chest Module: 0
perk Module: 5
god Module: 0
goal Module: 1
object Module: 193
background Module: 0
mob Module: 106
mobJob Module: 0
essence Module: 5
spawn Module: 0
influence Module: 0
weather Module: 0
workSelection Module: 39
waypoint Module: 0
data Module: 2
help Module: 0
lootBox Module: 0
stats Module: 2
corruption Module: 8
migration Module: 1
profile Module: 0
Map FBO: 818
resource Module Sync: 17
missile Module Sync: 0
object Module Sync: 314
mob Module Sync: 72
essence Module Sync: 1
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 294
TOTAL TIME: 13073
Loaded Tileset: WATER_PARTIALLY_DRY_FROZEN_ACCENT (3625500) Time: 1047
Crystillery has been destroyed!
Makeshift Spray Tower has been destroyed!
Large Crystal Storage has been destroyed!
Doggo House has been destroyed!
Makeshift Phantom Dart Tower has been destroyed!
Stone Wall Gate has been destroyed!
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 65
Makeshift Phantom Dart Tower has been destroyed!
Loaded Tileset: LOOT_BOX (206800000) Time: 10
Crystal Harvestry has been destroyed!
Makeshift Phantom Dart Tower has been destroyed!
Ethan Chandler was killed by a Skeleton! ...some would call it 'Alternative survived'
Reinforced Ancillary has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 98
Bean the Doggo was killed by a Zombie! What a terrible way to die!
Established Essence Collector has been destroyed!
Dog Morando has been born!
Winter, day 18 Spring will arrive in 2 days.
Makeshift Phantom Dart Tower has been destroyed!
Established Bow Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 84
Lightning Bullet Tower has been destroyed!
Bob Goodlatte burned to death! Sometimes you eat the bear and sometimes the bear eats you.
Poison Bow Tower has been destroyed!
Makeshift Crystal Golem Combobulator has been destroyed!
Reinforced Wood Storage has been destroyed!
Makeshift Elemental Bolt Tower has been destroyed!
Established Rain Catcher has been destroyed!
--------------------
Save Preparation, took 1ms
Saved mobJob, took 1ms
Saved trade, took 1ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 1ms
Saved corruption, took 2ms
Saved missile, took 21ms
Saved time, took 0ms
Saved essence, took 3ms
Saved road, took 22ms
Saved stats, took 10ms
Saved migration, took 1ms
Saved map, took 0ms
Saved workSelection, took 41ms
Saved resource, took 100ms
Saved mob, took 133ms
Saved object, took 186ms
Saved Map Data, took 196ms
Saved Map Preview, took 39ms
Save Clean Up, took 3ms
Autosave - 280ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 26ms
World Map Data Save Clean Up, took 1ms
Blight has turned Bean's corpse into a Zombie Doggo! So much for resting in peace.
Makeshift Well has been destroyed!
Loaded Tileset: CRYSTILLERY (203800000) Time: 127
Makeshift Bow Tower has been fully repaired.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
Loaded Tileset: CRYSTAL_STORAGE (203600000) Time: 110
Poison Ballista Tower has been fully repaired.
Curtain Wall has been fully repaired.
Nomads! A band of nomads have arrived in the region.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 52
Essence Collector has been fully repaired.
Doggo House has been fully repaired.
Wood Fence has been dismantled.
Wood Fence has been dismantled.
Established Ancillary has been fully repaired.
Ferdinand Magellan has joined your village!
Small Fountain has been fully repaired.
Eva Braden has joined your village!
Makeshift Bow Tower has been fully repaired.
--------------------
Save Preparation, took 0ms
Saved mobJob, took 1ms
Saved trade, took 0ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 1ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 0ms
Saved corruption, took 3ms
Saved stats, took 20ms
Saved migration, took 1ms
Saved map, took 0ms
Saved workSelection, took 7ms
Saved mob, took 59ms
Saved road, took 43ms
Saved resource, took 76ms
Saved Map Data, took 87ms
Saved Map Preview, took 12ms
Saved object, took 105ms
Save Clean Up, took 1ms
Autosave - 170ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 20ms
World Map Data Save Clean Up, took 0ms
Established Lightning Rod has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 55
Phantom Dart Tower has been fully repaired.
Established Bow Tower has been fully repaired.
Established Rock Tumbler has been fully repaired.
Reinforced Ancillary has been fully repaired.
Reinforced Ancillary has been fully repaired.
Poison Bow Tower has been completed.
Established Standard Housing has been completed.
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 91
Established Static Tower has been fully repaired.
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 83
Established Barracks has been fully repaired.
Reinforced Static Tower has been fully repaired.
Lightning Sling Tower has been fully repaired.
Reinforced Static Tower has been fully repaired.
Essence Collector has been completed.
Reinforced High Occupancy Housing has been fully repaired.
Small Castle has been fully repaired.
Loaded Tileset: CURTAIN_WALL_CONSTRUCTION (4210500) Time: 9
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 76
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 72
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 75
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 56
Loaded Tileset: WATER_PARTIALLY_FROZEN (3630000) Time: 14
Loaded Tileset: WATER_PARTIALLY_FROZEN_ACCENT (3630500) Time: 21
Nuala Killington mated with Dropper Killington!
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 57
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
Makeshift Essence Collector has been completed.
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 0ms
Saved lootBox, took 1ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 2ms
Saved stats, took 3ms
Saved migration, took 1ms
Saved map, took 0ms
Saved corruption, took 2ms
Saved road, took 13ms
Saved workSelection, took 7ms
Saved resource, took 34ms
Saved mob, took 33ms
Saved Map Data, took 76ms
Saved Map Preview, took 18ms
Saved object, took 110ms
Save Clean Up, took 2ms
Autosave - 165ms
Saved World Map time data, took, took 1ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 1ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 22ms
World Map Data Save Clean Up, took 1ms
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 57
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
Loaded Tileset: STATIC_TOWER (212800000) Time: 41
Makeshift Essence Collector has been completed.
Loaded Tileset: WATER_PARTIALLY_DRY (3620000) Time: 23
Loaded Tileset: WATER_PARTIALLY_DRY_ACCENT (3620500) Time: 19
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (215000000) Time: 43
Loaded Tileset: OUTPOST (210600000) Time: 20
CATJEET_VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
William Heartfilia mated with Lucy Heartfilia!
Ron Caoili mated with Arianne Caoili!
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 64
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 51
Established Maintenance Building has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 82
--------------------
Save Preparation, took 1ms
Saved mobJob, took 0ms
Saved trade, took 1ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 1ms
Saved corruption, took 2ms
Saved stats, took 3ms
Saved migration, took 1ms
Saved map, took 0ms
Saved mob, took 13ms
Saved road, took 20ms
Saved workSelection, took 17ms
Saved resource, took 31ms
Saved Map Data, took 69ms
Saved object, took 64ms
Saved Map Preview, took 17ms
Save Clean Up, took 2ms
Autosave - 109ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 1ms
Saved World Map perk data, took, took 0ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 18ms
World Map Data Save Clean Up, took 1ms
Established Toolsmithy has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 101
Established Way Maker Shack has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 79
George Lee mated with Sheila Lee!
Armorsmithy has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 104
Established Forge has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 119
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 61
Established Bow Tower has been completed.
Lightning Bolt Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 53
Lunetta Brogan has grown up!
Makeshift Crystillery has been completed.
VILLAGER BOTTLER AI AI_REFINE_WATER STEP 2 time to execute was high: 56
Fire Bolt Tower has been completed.
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 54
Established Rock Tumbler has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Makeshift Lightning Rod has been fully repaired.
Loaded Tileset: CRYSTAL_HARVESTRY (203200000) Time: 220
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
Gold Storage has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 80
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 60
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
Reinforced Attract Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 57
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 0ms
Saved lootBox, took 0ms
Saved spawn, took 1ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 0ms
Saved stats, took 3ms
Saved migration, took 0ms
Saved map, took 1ms
Saved road, took 10ms
Saved corruption, took 3ms
Saved workSelection, took 9ms
Saved mob, took 12ms
Saved resource, took 42ms
Saved Map Data, took 66ms
Saved Map Preview, took 13ms
Saved object, took 89ms
Save Clean Up, took 2ms
Autosave - 115ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 19ms
World Map Data Save Clean Up, took 1ms
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 61
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 54
Equipment Storage has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 96
Poison Bow Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 53
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
Phantom Dart Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Recombobulator Tower has been completed.
CATJEET_VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 67
Makeshift Spray Tower has been completed.
Dusk has arrived.. The monsters seem restless.
Makeshift Elemental Bolt Tower has been completed.
Stone Wall Gate has been completed.
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
Makeshift Bullet Tower has been completed.
Makeshift Bow Tower has been completed.
--------------------
Save Preparation, took 1ms
Saved mobJob, took 0ms
Saved trade, took 1ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 1ms
Saved stats, took 2ms
Saved migration, took 1ms
Saved map, took 0ms
Saved corruption, took 2ms
Saved road, took 15ms
Saved mob, took 29ms
Saved workSelection, took 5ms
Saved resource, took 20ms
Saved Map Data, took 46ms
Saved Map Preview, took 13ms
Saved object, took 69ms
Save Clean Up, took 2ms
Autosave - 113ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 19ms
World Map Data Save Clean Up, took 1ms
Ancillary has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Nuala Killington mated with Dropper Killington!
Makeshift Spray Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 63
Night has arrived.. The monsters are enraged!
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 74
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 80
Makeshift Bullet Tower has been completed.
Makeshift Bullet Tower has been completed.
Makeshift Bow Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 51
Established Lightning Rod has been fully repaired.
Makeshift Spray Tower has been completed.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 71
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 54
Stone Wall Gate has been fully repaired.
Makeshift Elemental Bolt Tower has been completed.
Makeshift Banish Tower has been completed.
Makeshift Elemental Bolt Tower has been completed.
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 1ms
Saved lootBox, took 1ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved corruption, took 3ms
Saved missile, took 29ms
Saved time, took 0ms
Saved essence, took 8ms
Saved workSelection, took 5ms
Saved resource, took 17ms
Saved stats, took 9ms
Saved migration, took 1ms
Saved map, took 0ms
Saved road, took 42ms
Saved Map Data, took 79ms
Saved Map Preview, took 9ms
Saved object, took 90ms
Saved mob, took 198ms
Save Clean Up, took 2ms
Autosave - 205ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 15ms
World Map Data Save Clean Up, took 1ms
Stone Wall Gate has been fully repaired.
Makeshift Static Tower has been fully repaired.
SPECTER NONE AI AI_HOSTILE_BEHAVIOR_ATTACK STEP 1 time to execute was high: 53
Tid Caoili has grown up!
Stone Wall Gate has been fully repaired.
Makeshift Static Tower has been fully repaired.
VILLAGER GUARD AI AI_GUARD_POST STEP 2 time to execute was high: 634
Makeshift Spray Tower has been fully repaired.
Makeshift Static Tower has been fully repaired.
Makeshift Static Tower has been fully repaired.
Makeshift Bow Tower has been fully repaired.
Makeshift Bow Tower has been completed.
Makeshift Static Tower has been fully repaired.
Stone Wall Gate has been fully repaired.
Makeshift Bow Tower has been completed.
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 73
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 69
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 73
Makeshift Crystal Golem Combobulator has been completed.
Stone Wall Gate has been fully repaired.
VILLAGER STONE_CUTTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 53
Essence Collector has been completed.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 59
Makeshift Bullet Tower has been fully repaired.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 73
Essence Collector has been completed.
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 1ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 1ms
Saved weather, took 0ms
Saved corruption, took 2ms
Saved missile, took 11ms
Saved time, took 0ms
Saved essence, took 1ms
Saved stats, took 3ms
Saved migration, took 1ms
Saved map, took 0ms
Saved road, took 28ms
Saved resource, took 17ms
Saved workSelection, took 16ms
Saved Map Data, took 32ms
Saved Map Preview, took 8ms
Saved object, took 81ms
Saved mob, took 179ms
Save Clean Up, took 3ms
Autosave - 189ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 16ms
World Map Data Save Clean Up, took 1ms
Makeshift Bullet Tower has been completed.
Makeshift Spray Tower has been destroyed!
Makeshift Static Tower has been destroyed!
Makeshift Bow Tower has been completed.
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
William Heartfilia mated with Lucy Heartfilia!
Lucy Heartfilia is pregnant!
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 71
Peri Rizzo mated with Luther Rizzo!
Makeshift Elemental Bolt Tower has been destroyed!
Oswald Liu was killed by a Zombie! As was written in the prophecy.
Makeshift Spray Tower has been destroyed!
Blight has turned Oswald Liu's corpse into a Zombie Catjeet! So much for resting in peace.
Winter, day 19 Spring will arrive tomorrow!
Makeshift Bullet Tower has been destroyed!
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 53
Established Essence Collector has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 59
Makeshift Bow Tower has been destroyed!
VILLAGER CRYSILLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
Curtain Wall has been fully repaired.
--------------------
Save Preparation, took 0ms
Saved mobJob, took 1ms
Saved trade, took 0ms
Saved lootBox, took 1ms
Saved spawn, took 0ms
Saved corruption, took 2ms
Saved influence, took 0ms
Saved weather, took 1ms
Saved missile, took 21ms
Saved time, took 1ms
Saved essence, took 3ms
Saved road, took 11ms
Saved stats, took 5ms
Saved migration, took 3ms
Saved map, took 1ms
Saved workSelection, took 8ms
Saved resource, took 35ms
Saved mob, took 62ms
Saved Map Data, took 45ms
Saved Map Preview, took 9ms
Saved object, took 61ms
Save Clean Up, took 3ms
Autosave - 112ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 1ms
Saved World Map perk data, took, took 0ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 15ms
World Map Data Save Clean Up, took 1ms
Reinforced Static Tower has been fully repaired.
Nomads! A band of nomads have arrived in the region.
Makeshift Spray Tower has been fully repaired.
Stone Wall Gate has been fully repaired.
Phantom Dart Tower has been fully repaired.
Makeshift Bullet Tower has been fully repaired.
Earthquake!! The ground is angry!
Makeshift Crystal Golem Combobulator has been fully repaired.
Reinforced Static Tower has been fully repaired.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 70
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
Large Fountain has been fully repaired.
Large Mineral Storage has been fully repaired.
Large Rock Storage has been fully repaired.
Bow Tower has been fully repaired.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 58
Established Well has been fully repaired.
Ancillary has been fully repaired.
Gold Storage has been fully repaired.
Alex Lopez has joined your village!
Established Farm has been fully repaired.
Established Rain Catcher has been fully repaired.
Established Bow Tower has been fully repaired.
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (4014000) Time: 20
Established Water Purifier has been fully repaired.
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
Established Stone Cuttery has been fully repaired.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
Established Kitchen has been fully repaired.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 56
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 59
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
Established Forge has been fully repaired.
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
Reinforced Ancillary has been fully repaired.
Reinforced Standard Housing has been fully repaired.
Darrell Issa has joined your village!
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 53
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
Established Ancillary has been fully repaired.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 74
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 0ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 2ms
Saved corruption, took 2ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 1ms
Saved stats, took 2ms
Saved migration, took 1ms
Saved map, took 0ms
Saved mob, took 14ms
Saved road, took 13ms
Saved workSelection, took 5ms
Saved resource, took 22ms
Saved Map Data, took 52ms
Saved Map Preview, took 8ms
Saved object, took 59ms
Save Clean Up, took 2ms
Autosave - 101ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 1ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 0ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 16ms
World Map Data Save Clean Up, took 1ms
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 76
Makeshift Marketplace has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 103
--------------------
Save Preparation, took 0ms
Saved mobJob, took 1ms
Saved trade, took 0ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 1ms
Saved stats, took 2ms
Saved migration, took 1ms
Saved map, took 0ms
Saved corruption, took 2ms
Saved workSelection, took 17ms
Saved resource, took 23ms
Saved mob, took 28ms
Saved road, took 26ms
Saved Map Data, took 48ms
Saved Map Preview, took 10ms
Saved object, took 55ms
Save Clean Up, took 3ms
Autosave - 71ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 1ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 15ms
World Map Data Save Clean Up, took 1ms
George Lee mated with Sheila Lee!
Jason Secrest has joined your village!
Loaded Tileset: ANCILLARY (200200000) Time: 202
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 76
Large Fire Pit has been completed.
Small Crystal Storage has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 51
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 55
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 56
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 63
Makeshift Wood Golem Combobulator has been completed.
Makeshift Bullet Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 51
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 61
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 62
Makeshift Outpost has been completed.
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 51
VILLAGER FLETCHER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 54
Makeshift Crystal Harvestry has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 69
Thomas McCall has grown up!
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 1ms
Saved lootBox, took 0ms
Saved corruption, took 2ms
Saved spawn, took 2ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 2ms
Saved stats, took 3ms
Saved migration, took 0ms
Saved mob, took 9ms
Saved map, took 1ms
Saved workSelection, took 5ms
Saved road, took 14ms
Saved resource, took 16ms
Saved Map Data, took 28ms
Saved Map Preview, took 8ms
Saved object, took 51ms
Save Clean Up, took 2ms
Autosave - 75ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 1ms
Saved World Map perk data, took, took 0ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 16ms
World Map Data Save Clean Up, took 1ms
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 66
Established Essence Collector has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 55
Loaded Tileset: OUTPOST_UPGRADE_1 (210615000) Time: 20
VILLAGER SMELTER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 72
Established Essence Collector has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Reinforced Standard Housing has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
Makeshift Spray Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 56
VILLAGER WATER_MASTER AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 58
Makeshift Spray Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 59
Makeshift Static Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 58
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 66
Makeshift Bullet Tower has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 53
Missy Whelan mated with Gemma Whelan!
Makeshift Phantom Dart Tower has been completed.
Makeshift Bullet Tower has been completed.
VILLAGER TUMBLER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
Loaded Tileset: BULLET_TOWER_UPGRADE_1 (202615000) Time: 43
Makeshift Phantom Dart Tower has been completed.
Makeshift Phantom Dart Tower has been completed.
Loaded Tileset: STATIC_TOWER_UPGRADE_1 (212815000) Time: 36
Loaded Tileset: SPRAY_TOWER_UPGRADE_1 (212615000) Time: 25
VILLAGER SMELTER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 79
Makeshift Phantom Dart Tower has been completed.
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_1 (215015000) Time: 50
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_1 (203015000) Time: 43
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 68
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 69
Jack Heartfilia has been born!
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (213225000) Time: 32
Loaded Tileset: ANCILLARY_UPGRADE_2 (200225000) Time: 208
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 0ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 1ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 0ms
Saved stats, took 5ms
Saved migration, took 1ms
Saved map, took 0ms
Saved mob, took 8ms
Saved corruption, took 2ms
Saved road, took 12ms
Saved resource, took 18ms
Saved workSelection, took 9ms
Saved Map Data, took 38ms
Saved Map Preview, took 9ms
Saved object, took 48ms
Save Clean Up, took 3ms
Autosave - 85ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 0ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 0ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 13ms
World Map Data Save Clean Up, took 1ms
Loaded Tileset: CASTLE_15 (200145000) Time: 197
Anne Morando mated with Bernardo Morando!
Small Ancillary has been completed.
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 53
Earthquake!! The ground is angry!
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 63
VILLAGER SMELTER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 71
VILLAGER BUILDER AI AI_BUILD_WORK STEP 2 time to execute was high: 71
Doggo House has been fully repaired.
VILLAGER PROVISIONER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 70
Doggo House has been fully repaired.
VILLAGER PROVISIONER AI AI_BUY_FROM_PROVISIONER STEP 2 time to execute was high: 73
Dusk has arrived.. The monsters seem restless.
Makeshift Bow Tower has been completed.
Makeshift Bow Tower has been fully repaired.
VILLAGER PROVISIONER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 76
Wood Golem Combobulator has been fully repaired.
Established Stone Golem Combobulator has been fully repaired.
--------------------
Save Preparation, took 0ms
Saved mobJob, took 0ms
Saved trade, took 1ms
Saved lootBox, took 0ms
Saved spawn, took 0ms
Saved influence, took 0ms
Saved weather, took 0ms
Saved missile, took 0ms
Saved time, took 0ms
Saved essence, took 0ms
Saved corruption, took 2ms
Saved workSelection, took 5ms
Saved stats, took 29ms
Saved migration, took 1ms
Saved map, took 0ms
Saved road, took 24ms
Saved resource, took 26ms
Saved mob, took 30ms
Saved Map Data, took 40ms
Saved Map Preview, took 7ms
Saved object, took 56ms
Save Clean Up, took 2ms
Autosave - 99ms
Saved World Map time data, took, took 0ms
Saved World Map goal data, took, took 1ms
Saved World Map god data, took, took 0ms
Saved World Map perk data, took, took 0ms
Saved World Map chest data, took, took 0ms
Saved World Map migration data, took, took 0ms
Saved World Map resource data, took, took 14ms
World Map Data Save Clean Up, took 1ms
Ammo Storage has been fully repaired.
Crystal Golem Combobulator has been fully repaired.
Established Essence Collector has been fully repaired.
Makeshift Spray Tower has been fully repaired.
James Dawson mated with Rosario Dawson!
Makeshift Bow Tower has been fully repaired.
Bullet Tower has been fully repaired.
Makeshift Bullet Tower has been fully repaired.
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 90
Farley the Doggo died of natural causes. She lived a good life.
Curtain Wall has been destroyed!
Night has arrived.. The monsters are enraged!
Makeshift Bow Tower has been fully repaired.
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 88
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 87
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 85
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 63
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 67
Makeshift Bow Tower has been fully repaired.
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 69
Bow Tower has been fully repaired.
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
Outpost has been completed.
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 62
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 68
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
VILLAGER STONE_CUTTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 65
Bullet Tower has been fully repaired.
Makeshift Elemental Bolt Tower has been fully repaired.
Sun Mar 17 23:58:14 EDT 2019 ERROR:null
java.lang.NullPointerException
	at org.newdawn.slick.Color.bind(Color.java:291)
	at org.newdawn.slick.Image.drawEmbedded(Image.java:785)
	at r2d.animation.Animation.renderEmbedded(Animation.java:39)
	at rtr.particles.Particle.render(Particle.java:166)
	at rtr.particles.ParticleModule.renderBottom(ParticleModule.java:510)
	at rtr.states.PlayState.render(PlayState.java:164)
	at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
	at rtr.system.Game.launchGame(Game.java:157)
	at rtr.system.Launcher.main(Launcher.java:52)
Sun Mar 17 23:58:14 EDT 2019 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
	at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
	at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
	at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
	at rtr.system.Game.launchGame(Game.java:157)
	at rtr.system.Launcher.main(Launcher.java:52)


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