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Game Crash - Twice under same conditions [InDev 32c]
2 replies to this topic - Started By Draeg82, Feb 22 2019 04:10 PM

#1 Draeg82

Draeg82
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Posted 22 February 2019 - 04:10 PM

Both times occurred when selecting place / upgrade path.  When mousing over an existing cobble and board (i think) path, as soon as the pointer touched the tile, the game exited.
 
 
System Setup:
 
Windows 10 64 bit
i7-4770
RX470 GPU
16GB memory
 
 
Stack trace below, full log at bottom.
 
 
java.lang.NullPointerException
at java.lang.String.replace(String.java:2240)
at rtr.font.Text.getText(Text.java:203)
at rtr.gui.states.playstate.Overlay.render(Overlay.java:284)
at rtr.gui.states.PlayStateGUIController.render(PlayStateGUIController.java:294)
at rtr.states.PlayState.renderGUI(PlayState.java:218)
at rtr.states.PlayState.render(PlayState.java:210)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
Fri Feb 22 22:01:23 GMT 2019 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
 
 
 
 
Rise to Ruins InDev 32c
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 24121
Total key count: 4413
Text key count: 3809
 
Loading Font Data
Thread Pool Size: 8
 
Operating System: Windows 10
GPU Drivers: aticfx64
GPU Driver Version: 8.17.10.1653
Maximum JVM Memory: 3621MB
Fri Feb 22 21:58:18 GMT 2019 INFO:Slick Build #237
Initializing Display Mode: Full Screen
Fri Feb 22 21:58:18 GMT 2019 INFO:LWJGL Version: 2.9.3
Fri Feb 22 21:58:18 GMT 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
Fri Feb 22 21:58:18 GMT 2019 INFO:TargetDisplayMode: 1920 x 1080 x 32 @59Hz
Fri Feb 22 21:58:19 GMT 2019 INFO:Starting display 1920x1080
Fri Feb 22 21:58:19 GMT 2019 INFO:Use Java PNG Loader = true
Fri Feb 22 21:58:19 GMT 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 4431
save Module: 0
time Module: 0
Fri Feb 22 21:58:25 GMT 2019 INFO:Initialising sounds..
Fri Feb 22 21:58:25 GMT 2019 INFO:- Sound works
Fri Feb 22 21:58:25 GMT 2019 INFO:- 64 OpenAL source available
Fri Feb 22 21:58:25 GMT 2019 INFO:- Sounds source generated
sound Module: 105
Loaded Tileset: GRASS_GREEN (2415000) Time: 6
Loaded Tileset: ROCK_GRAY (220000) Time: 54
Loaded Tileset: DIRT_BROWN (2010000) Time: 4
Loaded Tileset: TREES_GREEN (25000) Time: 31
Loaded Tileset: WATER (3610000) Time: 58
Loaded Tileset: WATER_ACCENT (3610500) Time: 15
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 3
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 3
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 53
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 4
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 52
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 4
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 39
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 42
Loaded Tileset: CARROTS (1410000) Time: 29
Loaded Tileset: TILES (3410000) Time: 12
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 7
Loaded Tileset: BARRACKS (201805500) Time: 361
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (214005500) Time: 97
Loaded Tileset: ANCIENT_RADIANCE_POOL (200605500) Time: 9
Loaded Tileset: WOOD_FENCE (4214000) Time: 19
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 8
Loaded Tileset: BOW_TOWER (202205500) Time: 69
Loaded Tileset: TURNIPS (1010000) Time: 18
Loaded Tileset: RAIN_CATCHER (213005500) Time: 70
Loaded Tileset: OUTPOST (210605500) Time: 33
Loaded Tileset: BULLET_TOWER (202605500) Time: 84
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 6
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 6
Loaded Tileset: FLOWERS_YELLOW (2235000) Time: 7
Loaded Tileset: BALLISTA_TOWER (201405500) Time: 149
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 8
Loaded Tileset: LARGE_FIRE_PIT (205405500) Time: 9
Loaded Tileset: CURTAIN_WALL (4211000) Time: 23
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 6
Loaded Tileset: POTATOES (810000) Time: 20
Loaded Tileset: CACTUS_GREEN (1210000) Time: 19
Loaded Tileset: HOUSING (206205500) Time: 419
map Module: 2297
road Module: 1
miniMap Module: 96
resource Module: 57
transition Module: 0
shadow Module: 1706
lighting Module: 86
projectile Module: 0
missile Module: 6
particle Module: 41
collision Module: 41
depth Module: 21
perk Module: 6
god Module: 0
goal Module: 0
0 version object save failed to load.
object Module: 174
background Module: 6
mob Module: 780
mobJob Module: 0
essence Module: 0
weather Module: 1
corruption Module: 5
profile Module: 0
Map FBO: 972
resource Module Sync: 1
missile Module Sync: 18
object Module Sync: 19
mob Module Sync: 20
essence Module Sync: 0
TOTAL TIME: 13477
Loaded Tileset: PATH (4010000) Time: 6
Resetting MAIN_MENU
Loading Game
Loading worldMap
font Module: 0
save Module: 6
time Module: 0
sound Module: 13
Creating new provisioner stock.
resource Module: 24
transition Module: 0
projectile Module: 0
particle Module: 1484
chest Module: 2
perk Module: 3
god Module: 0
goal Module: 295
background Module: 0
mob Module: 12
influence Module: 12
help Module: 0
corruption Module: 4
migration Module: 0
resource Module Sync: 0
mob Module Sync: 0
influence Module Sync: 0
TOTAL TIME: 4629
Saved World Map time data, took, took 5ms
Saved World Map goal data, took, took 5ms
Saved World Map god data, took, took 5ms
Saved World Map perk data, took, took 5ms
Saved World Map chest data, took, took 4ms
Saved World Map migration data, took, took 4ms
Saved World Map resource data, took, took 38ms
World Map Data Save Clean Up, took 33ms
Loading: Outlands
Resetting WORLD_MAP
Loading Game
Loading traditional
font Module: 0
save Module: 6
time Module: 0
sound Module: 0
Loaded Tileset: SAND_TAN (3020000) Time: 3
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 2
Loaded Tileset: CORRUPTION (3810000) Time: 7
Loaded Tileset: GRASS_YELLOW_BROWN (2420000) Time: 2
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (2420500) Time: 2
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (207400000) Time: 86
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 22
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (207200000) Time: 27
Loaded Tileset: CORRUPTED_FIRE_PHANTOM_DART_TOWER (208602000) Time: 6
Loaded Tileset: FLOWERS_RED (2225000) Time: 6
Loaded Tileset: LOG_PATH (4011000) Time: 6
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (626000) Time: 17
Loaded Tileset: ROCK_BROWN_COLLECTED (216000) Time: 7
Loaded Tileset: ROCK_BROWN (215000) Time: 19
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 19
Loaded Tileset: TREES_RED_COLLECTED (31500) Time: 17
Loaded Tileset: TREES_RED_DEAD (30500) Time: 17
Loaded Tileset: TREES_RED (30000) Time: 19
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 18
Loaded Tileset: LARGE_FOUNTAIN (206605500) Time: 66
Loaded Tileset: CRYSTAL_GREEN (615000) Time: 23
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 5
Loaded Tileset: CRYSTAL_GREEN_COLLECTED (616000) Time: 16
Loaded Tileset: FARM (205005500) Time: 464
Loaded Tileset: TREES_RED_ACCENT (31000) Time: 19
Loaded Tileset: TURNIPS_COLLECTED (1011000) Time: 17
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 17
Loaded Tileset: ROCK_BLACK (210000) Time: 21
Loaded Tileset: POTATOES_COLLECTED (811000) Time: 17
Loaded Tileset: STONE_WALL_OUTLINE (4211500) Time: 2
Loaded Tileset: STONE_WALL (4212500) Time: 23
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (215005500) Time: 100
Loaded Tileset: LOOT_BOX (206800000) Time: 5
Loaded Tileset: BOW_TOWER_UPGRADE_1 (202214500) Time: 49
Loaded Tileset: COBBLE_AND_BOARD_ROAD (4013000) Time: 8
Loaded Tileset: ROCK_GRAY_COLLECTED (221000) Time: 7
Loaded Tileset: CLINIC (202805000) Time: 257
Loaded Tileset: BOWYER_UPGRADE_2 (202421000) Time: 245
Loaded Tileset: PHANTOM_DART_TOWER_UPGRADE_1 (210813000) Time: 6
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_2 (214022000) Time: 85
Loaded Tileset: ELEMENTAL_BOLT_TOWER_UPGRADE_1 (204814000) Time: 62
Loaded Tileset: ANCILLARY_UPGRADE_1 (200213000) Time: 539
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_2 (203022000) Time: 86
Loaded Tileset: BOTTLER_UPGRADE_1 (202011500) Time: 131
Loaded Tileset: LIGHTNING_ROD (207004500) Time: 63
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR_UPGRADE_2 (215022000) Time: 85
Loaded Tileset: STONE_CUTTERY_UPGRADE_1 (213811000) Time: 264
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_1 (204614500) Time: 77
Loaded Tileset: BALLISTA_TOWER_UPGRADE_1 (201413500) Time: 133
Loaded Tileset: RECOMBOBULATOR_TOWER (213203000) Time: 62
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (621000) Time: 17
Loaded Tileset: MINING_FACILITY_UPGRADE_1 (211810000) Time: 296
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_3 (213232000) Time: 60
Loaded Tileset: ANCILLARY_UPGRADE_2 (200224000) Time: 495
Loaded Tileset: WATER_PURIFIER_UPGRADE_1 (214411000) Time: 252
Loaded Tileset: WAY_MAKER_SHACK_UPGRADE_1 (214610000) Time: 255
Loaded Tileset: KITCHEN_UPGRADE_1 (210010500) Time: 133
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (204620500) Time: 78
Loaded Tileset: CASTLE_4 (200030000) Time: 370
Loaded Tileset: CRYSTAL_MOTIVATOR (203400000) Time: 6
Loaded Tileset: FARM_UPGRADE_2 (205021500) Time: 463
Loaded Tileset: RAIN_CATCHER_UPGRADE_1 (213011000) Time: 69
Loaded Tileset: WELL_UPGRADE_1 (214812000) Time: 62
Loaded Tileset: DIRT_LIGHT_BROWN (2020000) Time: 2
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (203212000) Time: 993
Loaded Tileset: LUMBER_MILL_UPGRADE_1 (210211000) Time: 495
Loaded Tileset: ANCILLARY_UPGRADE_3 (200232000) Time: 480
Loaded Tileset: CRYSTILLERY_UPGRADE_1 (203812000) Time: 255
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (2020500) Time: 2
Loaded Tileset: DOGGO_HOUSE (204205500) Time: 24
Loaded Tileset: LUMBER_SHACK_UPGRADE_1 (210410000) Time: 252
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_1 (211010000) Time: 262
Loaded Tileset: HOUSING_UPGRADE_2_OCCUPANCY (206221000) Time: 257
Loaded Tileset: HOUSING_UPGRADE_2_QUALITY (206301000) Time: 254
Loaded Tileset: FORGE_UPGRADE_1 (205810500) Time: 482
Loaded Tileset: ROCK_TUMBLER (213605500) Time: 262
Loaded Tileset: BRICKS (1810000) Time: 8
Loaded Tileset: TOOLSMITHY_UPGRADE_1 (214212000) Time: 268
Loaded Tileset: CARROTS_COLLECTED (1411000) Time: 15
Loaded Tileset: GRAVEL_RED (2635000) Time: 3
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: BANISH_TOWER (201605500) Time: 62
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 6
Loaded Tileset: CRYSTAL_GREEN_ACCENT (615500) Time: 16
map Module: 10430
road Module: 39
mapAI Module: 26
miniMap Module: 98
resource Module: 62
trade Module: 0
transition Module: 0
shadow Module: 723
lighting Module: 23
projectile Module: 0
missile Module: 1
particle Module: 15
collision Module: 18
depth Module: 10
chest Module: 0
perk Module: 3
god Module: 0
goal Module: 0
object Module: 68
background Module: 0
mob Module: 13
mobJob Module: 1
essence Module: 1
spawn Module: 0
influence Module: 0
weather Module: 0
workSelection Module: 24
waypoint Module: 0
data Module: 1
help Module: 0
lootBox Module: 0
stats Module: 1
corruption Module: 6
migration Module: 0
profile Module: 0
Map FBO: 610
resource Module Sync: 4
missile Module Sync: 0
object Module Sync: 162
mob Module Sync: 7
essence Module Sync: 0
spawn Module Sync: 0
influence Module Sync: 0
waypoint Module Sync: 85
TOTAL TIME: 13458
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (213025000) Time: 72
Loaded Tileset: STONE_WALL_CONSTRUCTION (4212000) Time: 14
CHILD NONE AI AI_EQUIP_RESOURCE STEP 4 time to execute was high: 54
Carina Kalevi Lehesto mated with Arto Kalevi Lehesto!
Bow Tower has been fully repaired.
Autumn has started!  Good luck!
Autumn, day 10 Winter will arrive in 5 days.
VILLAGER CARPENTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 66
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (210425000) Time: 257
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (211825000) Time: 305
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (213825000) Time: 290
Loaded Tileset: LUMBER_MILL_UPGRADE_2 (210225000) Time: 515
Fri Feb 22 22:01:23 GMT 2019 ERROR:null
java.lang.NullPointerException
at java.lang.String.replace(String.java:2240)
at rtr.font.Text.getText(Text.java:203)
at rtr.gui.states.playstate.Overlay.render(Overlay.java:284)
at rtr.gui.states.PlayStateGUIController.render(PlayStateGUIController.java:294)
at rtr.states.PlayState.renderGUI(PlayState.java:218)
at rtr.states.PlayState.render(PlayState.java:210)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
Fri Feb 22 22:01:23 GMT 2019 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:155)
at rtr.system.Launcher.main(Launcher.java:52)
 

 


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#2 Rayvolution

Rayvolution
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  • Steam ID:Rayvolution
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Posted 22 February 2019 - 07:50 PM

This has been fixed in a hotfix just released about an hour ago. :)
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Rise to Ruins Developer

#3 Draeg82

Draeg82
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Posted 23 February 2019 - 04:19 AM

Good stuff. I guess I know what I'm doing for the next couple of hours!
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