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InDev 32c - Particles Overhaul and Optimizations Update - Released!
4 replies to this topic - Started By Rayvolution, Feb 22 2019 02:20 PM

#1 Rayvolution

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Posted 22 February 2019 - 02:20 PM

The likely final InDev 32 series patch has been released! This patch is mostly optimizations and a complete overhaul of the entire particle system. Although it does include several gameplay tweaks and bug fixes, so checkout the change log for all the juicy details!

Early reports from some "In-house" testers on discord are claiming great frame rate improvements! Let me know down in the comments how much better (or worse?) the game is running for you compared to InDev 32b. :)

InDev 32e *HOT FIX* Change Log

Bug Fixes
  • Fixed an issue with the new dedicated particle thread that could cause it to hang with game speed was increased past 1x, causing performance to tank rapidly.
  • Fixed a minor text key issue for the "Kill Monsters" goal.
InDev 32d *HOT FIX* Change Log

Bug Fixes
  • Fixed a crash when trying to upgrade roads before the tile set data for the next upgraded road type was loaded into the game.
InDev 32c Change Log

Particle Engine
  • Particles can now be more than just 1x1 pixels/dots, they can be all shapes and sizes, and even animations. As a result, almost all the particle effects in game have been updated/improved.
  • Particle data is no longer saved with your save data, previously, some "long lasting" particles like blood splatters were saved.
  • All particle and emitter logic has been shuffled off to a new dedicated thread, users with at least 4 CPU threads (Dual Cores with Hyperthreading, Quad Cores or better) should see a very nice performance boost as a result.

Miscellaneous Changes
  • An eclipse and a blood moon can no longer happen on the same day.
  • Workshop Uploader tool now allows you to select predefined tags.
  • Fire Elementals now take much more damage when it's raining, or when thrown in water.
  • Fire Elementals no longer take water damage when being grabbed and hovering over water.
  • Initial batch of migrant and courier spawns when starting a new region are now arrive nearly 3 times faster than before.
  • The Barracks, Outposts and Equipment Storage can now all store wood swords and wood shields.
  • Mobs no longer "Scream" when they die of natural causes.
  • Hide Topography button re-enabled.
  • Hide Topography now shows a "ghost image" of the topography rather than hiding it completely.
  • The hide topography shortcut now works in play mode.
  • Added building and tile counts to the right panel.
  • You can now use the farm and road tools as soon as you place the building for construction.
Bug Fixes
  • Static tower damage is now correct in the GUI.
  • Implemented a short term fix to prevent translation mods from corrupting save data if there's a comma in a goal description.
  • Red Crystals generate particles again.
  • Missile, Combobulator and several other particles are no longer generated when not in view of the camera.
  • Fixed a theoretical crash related to lighting striking outside the map.
  • Road type upgrade text when using the road upgrade tools are now properly translated when a language pack is loaded.
  • The perk "Dundar's Determination" now displays correctly in game.
  • Fixed a bug where migrants could crash the game trying to leave the village if there's no available space tiles on the map to leave.
  • Fixed a minor statistics bug for courier resources delivered per day.
  • Tweaked the text color coding system slightly so it does not crash when incomplete color codes are inputted at the end of a string. (This only applies to localization mods with incorrectly formatted strings)
  • When the migration panel is manually active, selecting a Courier Station now properly overrides it with the Courier panel.
  • Game will no longer crash when you try to change game states while the debug menu (F3) is enabled.
  • The farm and road work tools no longer gray out when your only building is being upgraded.

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#2 Jonnus

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Posted 22 February 2019 - 09:04 PM

Just created an account to say that I've had the game for about 2 weeks, and with this update I now only get about 5 fps fully zoomed out and 3x speed no longer works. I've got a high end gaming computer so i run most games 100+ fps. Anyone else seeing a framerate drop?


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#3 Rayvolution

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Posted 24 February 2019 - 06:54 PM

Just created an account to say that I've had the game for about 2 weeks, and with this update I now only get about 5 fps fully zoomed out and 3x speed no longer works. I've got a high end gaming computer so i run most games 100+ fps. Anyone else seeing a framerate drop?


Obviously, you need a better computer! (kidding).

I just released a hot fix that should resolve the issue. :)
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#4 Pulse Implosion

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Posted 28 February 2019 - 06:24 AM

Hi Ray, 

 

Noticed a bug when playing around with the fire elementals and water now you've tweaked them a bit. 

 

Not sure if its known or on purpose/function of the game. 

 

Basically i made a pool of water surrounded by a curtain wall and wondered how to would work as a dumping ground for fire elementals, basically dropping them in to die now the effects of water on them has increased, before they can break down the wall and escape.

 

However as soon as you drop them in they make there way to the closest wall, and well... walk straight through it haha.

 

Its a bit like when you drop a mob on a normal building or wall, even terrain, and they move off straight away, but in this case they start in the water taking damage and then they walk to the wall to escape and right over it. 

 

I suppose its nothing major but just something interesting i came across.

 

Not sure how to get a picture on here, but i have a screenshot of what i mean so it you want it sent over for more clarity let me know.

 

Keep up the great work! :)

 

Thanks

 


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#5 Jonnus

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Posted 28 February 2019 - 08:07 PM

Obviously, you need a better computer! (kidding).

I just released a hot fix that should resolve the issue. :)

Thank you so much works like a charm :)


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