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[InDev 32b/ windows 10 x64] Game crashes quickly on loading screen, worked last night.
1 reply to this topic - Started By ToasterDog, Feb 17 2019 11:19 AM

#1 ToasterDog

ToasterDog
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Posted 17 February 2019 - 11:19 AM

Game was working great for a 2-3 days.  After deleting a few profiles and restarting the game and pc a few times, as well as changing what beta versions to play with I woke up this morning to find this bug? After re-installing game and java and updating geforce drivers no avail.
 
Intel i7-4790k
Nvidia Geforce GTX 970
16GB Trident X G.Skill DDR3 2400
Java(build 1.8.0_202-b08)
 
Rise to Ruins InDev 32b 
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: D:\steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 24111
Total key count: 4407
Text key count: 3807
 
Loading Font Data
Thread Pool Size: 8
 
Operating System: Windows 10
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_21a764822be8dff8\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 3630MB
Sun Feb 17 08:59:08 PST 2019 INFO:Slick Build #237
Initializing Display Mode: Borderless Full Screen
Sun Feb 17 08:59:08 PST 2019 INFO:LWJGL Version: 2.9.3
Sun Feb 17 08:59:08 PST 2019 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @144Hz
Sun Feb 17 08:59:08 PST 2019 INFO:TargetDisplayMode: 1920 x 1080 x 0 @0Hz
Sun Feb 17 08:59:08 PST 2019 INFO:Starting display 1920x1080
Sun Feb 17 08:59:08 PST 2019 INFO:Use Java PNG Loader = true
Sun Feb 17 08:59:08 PST 2019 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
font Module: 3682
save Module: 0
time Module: 1
Sun Feb 17 08:59:13 PST 2019 INFO:Initialising sounds..
Sun Feb 17 08:59:13 PST 2019 INFO:- Sound works
Sun Feb 17 08:59:13 PST 2019 INFO:- 64 OpenAL source available
Sun Feb 17 08:59:13 PST 2019 INFO:- Sounds source generated
sound Module: 106
Loaded Tileset: GRASS_GREEN (2415000) Time: 3
Loaded Tileset: TREES_GREEN (25000) Time: 101
Loaded Tileset: WATER (3610000) Time: 73
Loaded Tileset: TREES_GREEN_ACCENT (26000) Time: 75
Loaded Tileset: WATER_ACCENT (3610500) Time: 46
Loaded Tileset: GRASS_GREEN_ACCENT (2415500) Time: 4
Loaded Tileset: ROCK_GRAY (220000) Time: 48
Loaded Tileset: GRAVEL_GRAY (2630000) Time: 5
Loaded Tileset: DIRT_BROWN (2010000) Time: 3
Loaded Tileset: GRAVEL_GRAY_ACCENT (2630500) Time: 2
Loaded Tileset: ROCK_GRAY_ACCENT (220500) Time: 51
Loaded Tileset: CARROTS (1410000) Time: 43
Loaded Tileset: DIRT_BROWN_ACCENT (2010500) Time: 5
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600000) Time: 10
Loaded Tileset: CRYSTAL_BLUE (620000) Time: 59
Loaded Tileset: LOG_PATH_DEBRIS (4010500) Time: 17
Loaded Tileset: MARKETPLACE (211205500) Time: 353
Loaded Tileset: GOLD_STORAGE (206005500) Time: 76
Loaded Tileset: LOG_PATH (4011000) Time: 8
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 8
Loaded Tileset: CRYSTAL_BLUE_ACCENT (620500) Time: 23
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 7
Loaded Tileset: SAND_TAN (3020000) Time: 2
Loaded Tileset: SAND_TAN_ACCENT (3020500) Time: 2
Loaded Tileset: CACTUS_GREEN (1210000) Time: 21
Loaded Tileset: SANDSTONE_TAN (420000) Time: 23
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 16
Loaded Tileset: HOUSING (206205500) Time: 265
Loaded Tileset: TREES_GREEN_COLLECTED (26500) Time: 39
Loaded Tileset: WOOD_FENCE (4214000) Time: 37
Loaded Tileset: DOGGO_HOUSE (204205500) Time: 14
Loaded Tileset: LUMBER_SHACK (210405500) Time: 111
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 16
Loaded Tileset: COBBLE_AND_LOG_PATH (4012000) Time: 15
Loaded Tileset: PATH (4010000) Time: 15
Loaded Tileset: BOW_TOWER (202205500) Time: 24
Loaded Tileset: WOOD_STORAGE (215205500) Time: 83
Loaded Tileset: TREES_GREEN_DEAD (25500) Time: 21
Loaded Tileset: CARROTS_ACCENT (1410500) Time: 14
Loaded Tileset: FARM (205005500) Time: 134
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 29
Loaded Tileset: FOOD_STORAGE (205605500) Time: 69
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 8
Loaded Tileset: GRAVEL_RED (2635000) Time: 3
Loaded Tileset: ROCK_BROWN (215000) Time: 24
Loaded Tileset: GRAVEL_RED_ACCENT (2635500) Time: 3
Loaded Tileset: ROCK_BROWN_ACCENT (215500) Time: 22
map Module: 2434
road Module: 0
miniMap Module: 130
resource Module: 51
transition Module: 1
shadow Module: 1260
lighting Module: 53
projectile Module: 0
missile Module: 5
particle Module: 55
collision Module: 31
depth Module: 24
perk Module: 5
god Module: 0
goal Module: 0
0 version object save failed to load.
object Module: 139
background Module: 93
mob Module: 1020
mobJob Module: 0
essence Module: 0
weather Module: 1
corruption Module: 3
profile Module: 0
Map FBO: 770
resource Module Sync: 1
missile Module Sync: 14
object Module Sync: 23
mob Module Sync: 17
essence Module Sync: 0
TOTAL TIME: 10998
Sun Feb 17 08:59:21 PST 2019 ERROR:String index out of range: -1
java.lang.StringIndexOutOfBoundsException: String index out of range: -1
at java.lang.String.substring(String.java:1967)
at rtr.font.FontModule.drawString(FontModule.java:207)
at rtr.font.FontModule.drawString(FontModule.java:175)
at rtr.gui.states.mainmenu.MainMenuPanel.render(MainMenuPanel.java:184)
at rtr.gui.states.MainMenuGUIController.render(MainMenuGUIController.java:173)
at rtr.states.MainMenuState.render(MainMenuState.java:177)
at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:199)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:688)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:153)
at rtr.system.Launcher.main(Launcher.java:52)
Sun Feb 17 08:59:21 PST 2019 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:691)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:153)
at rtr.system.Launcher.main(Launcher.java:52)
 

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#2 ToasterDog

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Posted 17 February 2019 - 12:37 PM

after a few more graphics card re-installs and video game re-installs a safe mode restart and a ninja windows update it works now so idk go figure.  


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