Jump to content


  • Please log in to reply
indev32b The game crashes at launch
1 reply to this topic - Started By Therandompers, Feb 08 2019 02:30 PM

#1 Therandompers

Therandompers
  • Members
  • 1 posts
  • Pip

Posted 08 February 2019 - 02:30 PM

Whenever i go to launch the game it spends about a minute or two 'loading' before stating "Your version of java is not supported" as the title of a text box with "an error has occurred while starting the application" as the text inside the box. With my only options being "ok" and an X in the corner. Neither do anything other then close the text box. 

 

The game ran with the last version and i have updated my java to what is supposedly the most up to date version. Which i ended up doing during the previous version as well. I checked the common problems thread but nothing worked, no updates for my drivers and it wasn't my antivirus cause i turned it off. 

 

And this is the log file. Which doesn't open by itself after the text box appears.

Rise to Ruins InDev 32b
 
Attempting to initialize Steamworks
 
Fetching local language files.
Attempting to load: C:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish
 
Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.
 
Total word count: 24111
Total key count: 4407
Text key count: 3807
 
Loading Font Data
Thread Pool Size: 4
 
Operating System: Windows 10
GPU Drivers: igdumd64
GPU Driver Version: 9.17.10.4459
Maximum JVM Memory: 891MB
Fri Feb 08 14:19:19 CST 2019 INFO:Slick Build #237
Initializing Display Mode: Borderless Full Screen
Fri Feb 08 14:19:20 CST 2019 INFO:LWJGL Version: 2.9.3
Fri Feb 08 14:19:20 CST 2019 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Fri Feb 08 14:19:20 CST 2019 INFO:TargetDisplayMode: 1366 x 768 x 0 @0Hz
Fri Feb 08 14:19:20 CST 2019 ERROR:Pixel format not accelerated
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:372)
at org.newdawn.slick.AppGameContainer.access$0(AppGameContainer.java:369)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:437)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:418)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:387)
at rtr.system.Game.launchGame(Game.java:153)
at rtr.system.Launcher.main(Launcher.java:52)
org.newdawn.slick.SlickException: Failed to initialise the LWJGL display
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:448)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:387)
at rtr.system.Game.launchGame(Game.java:153)
at rtr.system.Launcher.main(Launcher.java:52)

  • 0

#2 Rayvolution

Rayvolution
  • Developer
  • 1,906 posts
  • Pip
  • Steam ID:Rayvolution
  • LocationTexas

Posted 09 February 2019 - 01:20 AM

Where are you checking your drivers? Typically this is a GPU driver issue.

What are your specs? Also, if you're on a laptop, it's possible the game is trying to use your Intel HD Graphics instead of your dedicated GPU (if you have one) and you may need to force it to switch.

Here's a thread over on Steam that may help:
https://steamcommuni...01877515063742/
  • 0
Rise to Ruins Developer




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users