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InDev 32b - Minor Bug fixes and Localization Tweaks Update - Released!
No replies to this topic - Started By Rayvolution, Feb 05 2019 08:00 PM

#1 Rayvolution

Rayvolution
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Posted 05 February 2019 - 08:00 PM

This patch is fairly small, it just covers a few hiccups from InDev 32's release.

If you're looking for the big change log from InDev 32, check out this announcement.

Note that this patch also allows localization modders to translate the loading tips, and as a result, all previously 100% completed translations are now hovering around the mid 98% range.

InDev 32b Change Log

Localization Modding
  • All loading tips can now be translated.
Miscellaneous Changes
  • Adjusted red sands terrain slightly.
  • Mobs "complain" more when grabbed.
Bug Fixes
  • You can no longer place abandoned buildings or auto-built buildings on topography, without the topography being auto-erased.
  • Fixed a rare bug where a mob can get "stuck" on the player's hand when grabbed.
  • Fixed a bug where you could not draw the accent layer on the base terrain.
  • Fixed several minor text key errors. Note that some of these errors, if occurred in your save before, may still exist when you load the game. Next time the game calls for the text they'll be generated correctly.

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