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Build InDev 32 Unstable 2 Released
No replies to this topic - Started By Rayvolution, Jan 21 2019 06:07 PM

#1 Rayvolution

Rayvolution
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Posted 21 January 2019 - 06:07 PM

Click here for help on accessing the Unstable branch!

Another huge step towards moving out of Early Access this year, Rise to Ruins Unstable 2 is finally here, and supports localization mods on the Steam workshop!!

Players may now create their own localization mods and upload them to the Steam workshop to share with others. But in order to access the workshop before InDev 32 Stable is released, you must be a member of the Rise to Ruins Workshop Alpha group.

I am also paying a bounty to translators. Anyone who can 100% translate the game accurately before InDev 32 Stable is release I will pay $200 or $300 USD (depending on the language) via paypal, or in Steam gift cards. For more information/rules/requirements check out the announcement in the work shop group!

This patch also introduces a ton of small tweaks and improvements. So be sure to checkout the change log. :)

Bonus; Unlike most new unstable builds, your InDev 31e saves still work with this patch!

InDev 32 Unstable 2d *HOTFIX* Change Log

Localization Modding
  • Added several more missing text keys to the default text.yml file.
Bug Fixes
  • Fixed several more minor GUI issues not loading the proper text keys.
  • Fixed a save corruption issue if you save the game with the module names translated.
InDev 32 Unstable 2c *HOTFIX* Change Log

Localization Modding
  • Added several more missing text keys to the default text.yml file.
Bug Fixes
  • Fixed several more minor GUI issues not loading the proper text keys.
  • Fixed a bug in the Workshop Uploader that could cause it to hang trying to upload.
  • "No Resources" text overlay on buildings now displays the correct resources.
  • Fixed a save corruption issue if you save the game with a crystal storage building built.
InDev 32 Unstable 2b *HOTFIX* Change Log

Localization Modding
  • Added several missing text keys to the default text.yml file.
  • You can now change the behavior of word wrapping by changing/adding "wordWrapUseCharacterPositions" to your configuration file, and setting it to "true". This will allow the game's built in word wrapper to break words in half and wrap the line, rather than wrap at the last space detected.
Bug Fixes
  • Fixed several minor GUI issues not loading the proper text keys.
  • The game no longer crashes on load for Linux users.
InDev 32 Unstable 2 Change Log

Localization Modding
  • All game text can now be edited by players to be made into mods.
  • Steam workshop support has been added for localization mods, in order to use the workshop you must join the Rise to Ruins Workshop Alpha group.. Documentation is location in Rise to Ruins' new /localization/ folder.
  • The game now supports any TrueTypeFont, and should support all kinds of character sets, including Russian, Chinese, Japanese, etc.
  • A new Steam Workshop tool, created by BeepDog has been included in the game install, allowing you to upload your mods to the new workshop.
  • Tons of default flags have been added to the game, created by Crowbob, for you to use in your mods. They are located in /localization/flags/.
Miscellaneous Changes
  • New preferred village pathfinding has been added. Villagers will now be extremely unwilling to leave the village, opting for longer paths to get to their destination, if the longer path allows them to remain in the village at all times.
  • Added the finalized version of the sound track, with many improved/remastered tracks.
  • Updated the bundled JRE for all operating systems to Java 8u202.
  • Dropped support for 32-Bit Windows (Note: In theory, Win32 users can still launch the game via RtR.bat)
  • Updated RtR64.exe's launch icon.
  • Changed out several of the text based "floaters" with icons, like pregnancy and equipping items.
  • Countless minor changes to various text all over the game.
  • Selecting a profile now has a button click sound.
  • Patreon links and icons removed from the game.
  • Lowered flash rate of buttons.
Bug Fixes
  • Fixed a bug where resources inside the corruption's buildings were being counted in the player's totals.
  • Statistics page tooltips for resources and mobs no longer show a description block containing the same value as the title.
  • Fixed a few node reset issues on various A* algorithms.

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