Jump to content


  • Please log in to reply
mountain of noob questions
3 replies to this topic - Started By kidneykiller, Dec 02 2018 10:13 AM

#1 kidneykiller

kidneykiller
  • Members
  • 2 posts
  • Pip

Posted 02 December 2018 - 10:13 AM

so, 

i just started this game, seems interesting.

questions though.

 

I mark rocks to be mined but i am building nothing, my villagers are not mining them when im not building. The rocks just remain marked w/o any villager mining. Can i force them to mine? ( i want to clear some room)

 

I build a small wood stockpile, yet when my villagers cut wood they leave it on the ground. Should they not bring it to the wood stockpile? Same with the small settlement building(upgraded camp). any and all resources should be brought there yet my villagers are idle (some work at the farm or well)

 

My farm is poorly wattered. I notice when i raise my food production to 20-30 they make food fields near by and bring it to the farm. But i raise my dirty water bucket to 8ish but no dirty water buckets get made. Do i need wood planks? or?... also why dirty water buckets? whats the difference between clean and dirty? 

 

Placing new buildings, when i hover around b4 placing a new building i notice that places are blocked by either red or yellow. I cant place it at all if the its not green. So is there a difference between yello and red?

 

Does healthy wood grow back if left alone, does it grow back only on the 'O' places? including the ones of cut dead trees?

 

Probably got more ?, just cant think of them atm .

 

aNY help greatly appreciated. kindly kidneykiller :)


  • 0

#2 Turek

Turek
  • Members
  • 8 posts
  • Pip

Posted 02 December 2018 - 12:43 PM

As you have probably noticed, the villagers in the game will perform different tasks according to which job they are assigned to. Some (most) of the tasks in the game will not be performed at all if you haven't assigned your villagers to the right jobs. You can see and manage the different jobs your villagers can be assigned to on the left-side window.

 

The villagers that were mining the rock were builders. Builders mine resources only for the structures they are building, and will stop once they are finished. To accumulate resources, you need miners (for rock), lumberjacks (for wood) and crystal harvesters (for crystals). Water is harvested by water masters, and wild food (the food that is growing on the map) is harvested by the farmers (note that you will also have to mark water and wild food for harvesting, with the exception of a well).

 

To be able to assign your villagers to these jobs, you will need respectively a mining facility (for miners), a lumber shack (for lumberjacks) and a crystal harvestry (for crystal harvesters). Water master job slots are gained from building either a water purifier and/or a well, and farmers job slots are obviously gained by building a farm.

 

Dirty water can be used to water farms, but clean water is needed for drinking water. Water purifier will clean dirty water, you should also build a water bottler to bottle the clean water so that the villagers can carry their drinking water with them. As for your farms, they might not have been watered enough if you didn't have water masters assigned and/or if you hadn't marked the water (if you didn't have a well) for harvesting (any open water on the map will do).

 

All storages, including wood storages, do not have much room in them before you upgrade them. If they are full, the villagers will just dump the materials somewhere in the village area. It doesn't matter much though, the materials will not vanish unless something directly happens to them.

 

When placing new buildings, red indicators mean that there is a unharvested resource in the tile, yellow indicators mean that the terrain is otherwise unsuitable (harvested resources, other reasons that I don't actually know :) ). You can get rid of both types by selecting the "destroy terrain" tool from the right bottom corner and marking the terrain.

 

All resources, with the exception of rock, will grow back at a slow rate (you can increase the growth with the "motivate land" spell). It doesn't matter whether the terrain is marked for harvesting, or what does it look like, as long as it's reserved for the said resource. In addition, resources can and will grow to empty tiles.


  • 0

#3 kidneykiller

kidneykiller
  • Members
  • 2 posts
  • Pip

Posted 03 December 2018 - 12:35 PM

thx a bunch, i actually realized some of the things you have explained when i continued playing :)

I doomed my first world and started a new one. Now i have problems with gathering water, granted i only assigned one water master to a water purifier, probably why my farm isn't producing. I have build a well and a fountain now and i am able to gather water, i cant tell if the water purifier does anything(makes clean water only?... but i need to gather water from a well or lake?). 

 

anyway thx again, pretty cool/weird game. 


  • 0

#4 Turek

Turek
  • Members
  • 8 posts
  • Pip

Posted 03 December 2018 - 04:04 PM

No problem. Indeed this game has a lot of stuff to learn, which is one of the reasons it's such a great game. I can't remember how many times I've started a world over.

 

Yes you need to mark the water to be harvested as with other resources (any body of water will do, the nearer the better). If you have a well it will be automatically used by the water masters (without marking), but it will not produce much water when compared to harvesting water from. You can also build rain catchers which will be utilized the same way as wells. Water purifier is an important building since it can make clean (drinkable) water from dirty water.

 

This could be is the reason why your farm isn't producing, if you have assigned farmers and marked some wild food to be harvested. You don't need many water masters though, if your village is tightly built and the distances are not big.


  • 0





Also tagged with one or more of these keywords: gameplay

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users