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Game killing bug
2 replies to this topic - Started By klen11, Nov 15 2018 02:52 AM

#1 klen11

klen11
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Posted 15 November 2018 - 02:52 AM

Hello!

I love this game by the way.

Having an issue that has broken my game and I can no longer play a particular profile.
The profile that I had built up starts loading the particle systems and then crashes the game.

I can start the game fine with another profile. The game works well with a new profile but I really don't want to start over. What can I do to fix this issue?

I have updated Java to the latest version as well as my drivers.
I have updated the game to the latest version and checked integrity of files via steam.

Here is the error report given by the game.
 

Thread Pool Size: 8
 
Rise to Ruins InDev 31e
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f4187dc256a67a6b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f4187dc256a67a6b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f4187dc256a67a6b\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f4187dc256a67a6b\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 7278MB
Thu Nov 15 02:49:07 CST 2018 INFO:Slick Build #237
Initializing Display Mode: Borderless Full Screen
Thu Nov 15 02:49:08 CST 2018 INFO:LWJGL Version: 2.9.3
Thu Nov 15 02:49:08 CST 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Thu Nov 15 02:49:08 CST 2018 INFO:TargetDisplayMode: 1920 x 1080 x 0 @0Hz
Thu Nov 15 02:49:09 CST 2018 INFO:Starting display 1920x1080
Thu Nov 15 02:49:09 CST 2018 INFO:Use Java PNG Loader = true
Thu Nov 15 02:49:09 CST 2018 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
Font Module: 518
Save Module: 0
Time Module: 0
Thu Nov 15 02:49:13 CST 2018 INFO:Initialising sounds..
Thu Nov 15 02:49:13 CST 2018 INFO:- Sound works
Thu Nov 15 02:49:13 CST 2018 INFO:- 64 OpenAL source available
Thu Nov 15 02:49:13 CST 2018 INFO:- Sounds source generated
Sound Module: 461
Loaded Tileset: SAND_BLACK (70401) Time: 19
Loaded Tileset: TAR (140001) Time: 52
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 75
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 18
Loaded Tileset: TAR_ACCENT (140201) Time: 121
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 112
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 74
Loaded Tileset: CRYSTAL_RED (100001) Time: 170
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 100
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 69
Loaded Tileset: WATER (40001) Time: 75
Loaded Tileset: WATER_ACCENT (40201) Time: 54
Loaded Tileset: CACTUS_GREEN (150001) Time: 144
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 14
Loaded Tileset: WOOD_FENCE (1020001) Time: 140
Loaded Tileset: BRICKS (80001) Time: 33
Loaded Tileset: BOW_TOWER (2322201) Time: 121
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 22
Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 78
Loaded Tileset: FLOWERS_WHITE (131201) Time: 35
Loaded Tileset: TILES (90001) Time: 57
Loaded Tileset: BRICKS_ACCENT (80201) Time: 51
Loaded Tileset: TILES_ACCENT (90201) Time: 46
Loaded Tileset: CARROTS (110001) Time: 41
Loaded Tileset: LOG_PATH (3002001) Time: 23
Loaded Tileset: FARM (2062201) Time: 389
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 65
Loaded Tileset: PATH (3000001) Time: 28
Loaded Tileset: TURNIPS (111201) Time: 38
Loaded Tileset: ANCILLARY (2732201) Time: 361
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 131
Loaded Tileset: ROCK_BLACK (61201) Time: 144
Loaded Tileset: ROCK_BLACK_ACCENT (61401) Time: 227
Loaded Tileset: CRYSTAL_MOTIVATOR (2172201) Time: 251
Map Module: 4113
Road Module: 0
MiniMap Module: 1129
Resource Module: 141
Transition Module: 1
Shadow Module: 1296
Lighting Module: 134
Projectile Module: 0
Missile Module: 32
Particle Module: 155
Collision Module: 52
Depth Module: 74
Perk Module: 10
God Module: 0
Goal Module: 0
0 version object save failed to load.
Object Module: 387
Background Module: 21
Mob Module: 1697
Mob Job Module: 0
Essence Module: 0
Weather Module: 1
Corruption Module: 8
Profile Module: 0
Map Bottom FBO: 732
Map Middle FBO: 548
Map Top FBO: 491
Resource Module Sync: 1
Missile Module Sync: 40
Object Module Sync: 60
Mob Module Sync: 47
Essence Module Sync: 0
java.net.URISyntaxException: Illegal character in path at index 0: <title>301 Moved Permanently</title>
at java.net.URI$Parser.fail(URI.java:2848)
at java.net.URI$Parser.checkChars(URI.java:3021)
at java.net.URI$Parser.parseHierarchical(URI.java:3105)
at java.net.URI$Parser.parse(URI.java:3063)
at java.net.URI.<init>(URI.java:588)
at rtr.gui.states.mainmenu.MainMenuPanel.<init>(MainMenuPanel.java:145)
at rtr.gui.states.MainMenuGUIController.<init>(MainMenuGUIController.java:86)
at rtr.states.MainMenuState.loadState(MainMenuState.java:117)
at rtr.states.StateBase.update(StateBase.java:451)
at rtr.states.MainMenuState.update(MainMenuState.java:189)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:105)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
TOTAL TIME: 15441
Resetting MAIN_MENU
Loading Game
Loading worldMap
Font Module: 1
Save Module: 64
Time Module: 0
Sound Module: 49
Creating new provisioner stock.
Resource Module: 61
Transition Module: 0
Projectile Module: 0
Particle Module: 3221
Chest Module: 71
Perk Module: 5
God Module: 1
Thu Nov 15 02:49:40 CST 2018 ERROR:null
java.lang.NullPointerException
at rtr.goal.Goal.updatePersistantGoal(Goal.java:1261)
at rtr.goal.GoalModule.loadWorldMap(GoalModule.java:76)
at rtr.ModuleBase.initLoad(ModuleBase.java:198)
at rtr.goal.GoalModule.initModule(GoalModule.java:39)
at rtr.states.StateBase.loadState(StateBase.java:348)
at rtr.states.WorldMapState.loadState(WorldMapState.java:67)
at rtr.states.StateBase.update(StateBase.java:451)
at rtr.states.WorldMapState.update(WorldMapState.java:119)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:105)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Nov 15 02:49:40 CST 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:105)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Exception in thread "Thread-5" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGenBuffers(IJ)V
at org.lwjgl.openal.AL10.nalGenBuffers(Native Method)
at org.lwjgl.openal.AL10.alGenBuffers(AL10.java:1019)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:672)
at org.newdawn.slick.Sound.<init>(Sound.java:91)
at rtr.SoundModule.loadSound(SoundModule.java:339)
at rtr.SoundModule.run(SoundModule.java:665)
at java.lang.Thread.run(Thread.java:745)
 

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#2 Rayvolution

Rayvolution
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Posted 15 November 2018 - 12:20 PM

It appears you either have some corrupt world data, or corrupt region data. It's a bit hard to tell from the log though. Luckily, you should have a backup of both!

To load a backup of your region data (More likely culprit here):
1. Open profiles/profileX/saves/worldMap/WorldMaps/
2. Open the folder for the last region you played on.
3. Delete the "1" folder corresponding with the game mode you play on (eg: survival1, traditional1, etc)
4. Restart the game!

To load a backup of your world data:
1. Open profiles/profileX/saves/worldMap/gameModeWorldMapData/ (Where "gameMode" is the game mode you play in)
3. Delete the "1" folder.
4. Restart the game!

Good luck! :)
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Rise to Ruins Developer

#3 klen11

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Posted 15 November 2018 - 03:04 PM

Thanks so much! Solution #1 fixed it right up :)

Now I can continue playing. Thanks agian.


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