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[InDev 31e/Win7] Crash on loading screen
2 replies to this topic - Started By BlindGhost, Nov 08 2018 08:13 AM

#1 BlindGhost

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Posted 08 November 2018 - 08:13 AM

So i launch the game the loading screen is showing and after few sec game just crash :/

 

Crash Log:

 

Thread Pool Size: 2

 
Rise to Ruins InDev 31e
Operating System: Windows 7
GPU Drivers: aticfx32
GPU Driver Version: 8.17.10.1065
Maximum JVM Memory: 494MB
Thu Nov 08 15:04:54 CET 2018 INFO:Slick Build #237
Initializing Display Mode: Windowed
Thu Nov 08 15:04:56 CET 2018 INFO:LWJGL Version: 2.9.3
Thu Nov 08 15:04:56 CET 2018 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Thu Nov 08 15:04:56 CET 2018 INFO:TargetDisplayMode: 1266 x 568 x 0 @0Hz
Thu Nov 08 15:04:58 CET 2018 INFO:Starting display 1266x568
Thu Nov 08 15:04:58 CET 2018 INFO:Use Java PNG Loader = true
Thu Nov 08 15:04:59 CET 2018 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
Font Module: 1028
Save Module: 0
Time Module: 2
Thu Nov 08 15:05:17 CET 2018 INFO:Initialising sounds..
Thu Nov 08 15:05:18 CET 2018 INFO:- Sound works
Thu Nov 08 15:05:18 CET 2018 INFO:- 64 OpenAL source available
Thu Nov 08 15:05:18 CET 2018 INFO:- Sounds source generated
Sound Module: 1230
Loaded Tileset: SAND_BLACK (70401) Time: 266
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 221
Loaded Tileset: GRAVEL_GRAY (20001) Time: 66
Loaded Tileset: ROCK_GRAY (60001) Time: 240
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 53
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 283
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 197
Loaded Tileset: TAR (140001) Time: 168
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 39
Loaded Tileset: TAR_ACCENT (140201) Time: 144
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 453
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 217
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 425
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 254
Loaded Tileset: WATER (40001) Time: 414
Loaded Tileset: WATER_ACCENT (40201) Time: 58
Loaded Tileset: CRYSTAL_RED (100001) Time: 406
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 284
Loaded Tileset: CACTUS_GREEN (150001) Time: 443
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 322
Loaded Tileset: OUTPOST (3962201) Time: 237
Loaded Tileset: FLOWERS_BLUE (130401) Time: 149
Loaded Tileset: CARROTS (110001) Time: 77
Loaded Tileset: WOOD_GOLEM_COMBOBULATOR (2192201) Time: 380
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 158
Loaded Tileset: STONE_WALL (1010001) Time: 365
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2392201) Time: 609
Loaded Tileset: SPRAY_TOWER (3592201) Time: 366
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 255
Loaded Tileset: MINING_FACILITY (2092201) Time: 1295
Loaded Tileset: FLOWERS_BLUE_ACCENT (130601) Time: 316
Loaded Tileset: HOUSING (4642201) Time: 1039
Loaded Tileset: DOGGO_HOUSE (4192201) Time: 309
Map Module: 12276
Road Module: 0
MiniMap Module: 854
Resource Module: 138
Transition Module: 0
Shadow Module: 8568
Lighting Module: 257
Projectile Module: 0
Missile Module: 176
Particle Module: 405
Collision Module: 177
Depth Module: 72
Perk Module: 23
God Module: 0
Goal Module: 0
0 version object save failed to load.
Object Module: 1650
Background Module: 63
Mob Module: 8056
Mob Job Module: 0
Essence Module: 0
Weather Module: 18
Corruption Module: 27
Profile Module: 0
Map Bottom FBO: 8898
Map Middle FBO: 2047
Thu Nov 08 15:06:04 CET 2018 ERROR:null
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.newdawn.slick.opengl.EmptyImageData.getImageBufferData(EmptyImageData.java:47)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:390)
at org.newdawn.slick.opengl.InternalTextureLoader.createTexture(InternalTextureLoader.java:374)
at org.newdawn.slick.opengl.pbuffer.FBOGraphics.init(FBOGraphics.java:96)
at org.newdawn.slick.opengl.pbuffer.FBOGraphics.<init>(FBOGraphics.java:47)
at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:124)
at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
at org.newdawn.slick.Image.getGraphics(Image.java:500)
at rtr.map.MapModule.refreshFullTop(MapModule.java:534)
at rtr.states.StateBase.loadState(StateBase.java:385)
at rtr.states.MainMenuState.loadState(MainMenuState.java:111)
at rtr.states.StateBase.update(StateBase.java:451)
at rtr.states.MainMenuState.update(MainMenuState.java:189)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:105)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Nov 08 15:06:04 CET 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:105)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Exception in thread "Thread-5" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGenBuffers(IJ)V
at org.lwjgl.openal.AL10.nalGenBuffers(Native Method)
at org.lwjgl.openal.AL10.alGenBuffers(AL10.java:1019)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:672)
at org.newdawn.slick.Sound.<init>(Sound.java:91)
at rtr.SoundModule.loadSound(SoundModule.java:339)
at rtr.SoundModule.run(SoundModule.java:665)
at java.lang.Thread.run(Thread.java:745)

 


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#2 Rayvolution

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Posted 08 November 2018 - 05:48 PM

What are your system specs? You appear to be running out of system memory. :)
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Rise to Ruins Developer

#3 BlindGhost

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Posted 08 November 2018 - 06:12 PM

Win7, 2GB RAM, ATI Radeon HD 5450, Intel Pentium D 2.80GHz

 

And i want to say that game work on pirate version so i don't know why it doesn't on steam version :/


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