Beyond the basic water + labour = food. It's not obvious to me how farms work.
Do more farmers speed growing?
What do upgrades do? says increase to harvest speed, does that mean grow speed, or just "pull out of ground" speed?
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Posted 30 September 2018 - 03:05 PM
I don't think more farmers speed growing, it's just that more food can be harvested and planted at the same time.
Upgrades increases how much food you can grow and how much storage farm has.
Also if I remember correctly harvest speed means "pull out of ground" speed.
Posted 12 October 2018 - 01:07 AM
A farm has a water storage and farm plots. when a crop is planted it is unwatered. if there is water in the storage, this will be applied automaticly by the farm to boost grow speed. If the crop cannot be watered, the message "poorly watered" appears above the farm. If a plant is not watered it still can grow, despite it's much slower.
Similar to water, a plant needs to be tended from time to time. Unlike water a untended plant will die if not tended properly. If this happens the message "poorly tended" appears above the farm and soonly "crops are diing" will be added for obvious reasons.
All crops grow, according to this +Bonus to growing speed, increases growing speed.
Farm Updades improve grow speed and harvest speed. Afaik harvest speed stacks with multiple farms, whilst grow speed doesn't.
A villager applied to a farm is a farmer. A farmer will try to tend crops in farm plots if needed. If no crops are in need to be tended, the farmer will harvest wild crops, marked for harvesting. If there are free farm plots, he will replant harvested crops into the farm. If there is no space he will continue harvesting wild crops until... well until forever.
All Farmer actions are called "harvesting". Bonus speed to harvesting will be applied to this fellow.
-A farmer will not carry water to the farm. for this an organiser or watermaster is required
-Rain will resplenish water pool
-crops harvested in a farm will be carried to the best storage available. Wild crops will just dropped on the ground
-A single farm cann supply a large population with a big field of wild crops
Posted 17 January 2020 - 03:34 PM
On one of my game I lost half my population after the second half of winter, which is a harsh but understandable lesson.
On a subsequent game I began to have trouble feeding my population even in the first spring, and I really don't understand why.
One of the thing I've done differently in the last game is marking all the food on the (skirmish) map as good for harvesting. Was that a mistake? I see the workers travel across all the map to collect them, should they be tending their crops instead? And why if that's the case can't they prioritize their work correctly?
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