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InDev 31 Unstable 5c / Win 10
6 replies to this topic - Started By Binksayres, Aug 31 2018 09:18 PM

#1 Binksayres

Binksayres
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Posted 31 August 2018 - 09:18 PM

Was watching some golems and bullet towers take out a couple of specters at my wall.  Game constantly crashes at this point.  Here's the log from the last save:
 

Thread Pool Size: 8
 
Rise to Ruins InDev 31 Unstable 5c
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 5451MB
Fri Aug 31 22:40:44 EDT 2018 INFO:Slick Build #237
Initializing Display Mode: Windowed
Fri Aug 31 22:40:44 EDT 2018 INFO:LWJGL Version: 2.9.3
Fri Aug 31 22:40:44 EDT 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Fri Aug 31 22:40:44 EDT 2018 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Fri Aug 31 22:40:44 EDT 2018 INFO:Starting display 1820x880
Fri Aug 31 22:40:44 EDT 2018 INFO:Use Java PNG Loader = true
Fri Aug 31 22:40:44 EDT 2018 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
Font Module: 56
Save Module: 0
Time Module: 0
Fri Aug 31 22:40:46 EDT 2018 INFO:Initialising sounds..
Fri Aug 31 22:40:46 EDT 2018 INFO:- Sound works
Fri Aug 31 22:40:46 EDT 2018 INFO:- 64 OpenAL source available
Fri Aug 31 22:40:46 EDT 2018 INFO:- Sounds source generated
Sound Module: 152
Loaded Sound: CHEST_REWARD_BAR_ROLL
Loaded Tileset: GRASS_YELLOW_BROWN (10401) Time: 156
Loaded Sound: BELL
Loaded Tileset: TREES_RED (31201) Time: 82
Loaded Tileset: GRASS_YELLOW_BROWN_ACCENT (10601) Time: 156
Loaded Tileset: TREES_RED_ACCENT (31401) Time: 71
Loaded Sound: ARROW_HIT
Loaded Tileset: DIRT_LIGHT_BROWN (1) Time: 177
Loaded Tileset: DIRT_LIGHT_BROWN_ACCENT (201) Time: 151
Loaded Tileset: ROCK_BROWN (61801) Time: 270
Loaded Tileset: TREES_RED_DEAD (33401) Time: 94
Loaded Tileset: CRYSTAL_GREEN (100401) Time: 52
Loaded Sound: BOW_FIRE
Loaded Tileset: WATER (40001) Time: 50
Loaded Tileset: ROCK_BROWN_ACCENT (62001) Time: 85
Loaded Tileset: WATER_ACCENT (40201) Time: 108
Loaded Tileset: TURNIPS (111201) Time: 103
Loaded Tileset: GRAVEL_RED (20801) Time: 178
Loaded Sound: SLING_FIRE
Loaded Tileset: GRAVEL_RED_ACCENT (21001) Time: 188
Loaded Tileset: STONE_WALL (1010001) Time: 71
Loaded Tileset: BOW_TOWER (2322201) Time: 57
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 151
Loaded Sound: BALLISTA_FIRE
Loaded Tileset: OUTPOST (3962201) Time: 56
Loaded Tileset: TREES_RED_COLLECTED (31601) Time: 74
Loaded Tileset: ANCIENT_CULLIS_GATE (2302201) Time: 25
Loaded Tileset: LUMBER_SHACK (2012201) Time: 107
Loaded Tileset: LOG_PATH (3002001) Time: 118
Loaded Sound: MAGIC_FIRE
Loaded Tileset: HOUSING (4642201) Time: 111
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310201) Time: 33
Loaded Tileset: TREES_GREEN (30001) Time: 66
Loaded Tileset: CARROTS (110001) Time: 89
Loaded Tileset: ROCK_GRAY (60001) Time: 67
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 62
Loaded Sound: MAGIC_HIT
Loaded Tileset: GRAVEL_GRAY (20001) Time: 143
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 137
Loaded Tileset: SAND_TAN (70001) Time: 164
Loaded Sound: MAGIC_BANISH
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 145
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 65
Loaded Tileset: POTATOES (110601) Time: 92
Loaded Sound: MAGIC_RECALL
Loaded Tileset: SAND_BLACK (70401) Time: 143
Loaded Tileset: FLOWERS_BLUE (130401) Time: 175
Loaded Tileset: CACTUS_GREEN (150001) Time: 82
Loaded Tileset: TREES_GREEN_DEAD (33001) Time: 63
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 143
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Tileset: BALLISTA_TOWER (3472201) Time: 74
Loaded Tileset: CRYSTAL_RED (100001) Time: 43
Map Module: 4837
Road Module: 0
MiniMap Module: 51
Resource Module: 69
Transition Module: 0
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Shadow Module: 733
Lighting Module: 67
Projectile Module: 0
Missile Module: 9
Particle Module: 56
Collision Module: 41
Depth Module: 28
Perk Module: 3
God Module: 0
Goal Module: 0
Loaded Sound: MAGIC_HEAL_SPELL
0 version object save failed to load.
Object Module: 205
Background Module: 5
Loaded Sound: DISSOLVE
Mob Module: 638
Mob Job Module: 0
Essence Module: 0
Weather Module: 0
Corruption Module: 5
Profile Module: 0
Loaded Sound: FLAME_FIRE
Map Bottom FBO: 359
Map Middle FBO: 261
Loaded Sound: METEOR_FIRE
Map Top FBO: 215
Resource Module Sync: 1
Missile Module Sync: 21
Object Module Sync: 17
Mob Module Sync: 21
Essence Module Sync: 0
Loaded Sound: METEOR_HIT
Loaded Sound: PHANTNOM_DART_FIRE
TOTAL TIME: 9087
Loaded Sound: PHANTNOM_DART_HIT
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Fri Aug 31 22:40:56 EDT 2018 INFO:Starting display 1920x1017
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Loaded Sound: CLOSE_GATE
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Sound: EARTHQUAKE_BOOM
Loaded Sound: HEAVY_WIND
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Loaded Sound: LOOT_BOX_LOCKED
Loaded Sound: HOLY_SOFT
Loaded Tileset: PATH (3000001) Time: 130
SPECTER NONE AI AI_WANDER STEP 1 time to execute was high: 148
Loaded Sound: HOLY_LOUD
Loaded Sound: CORRUPTION
Loaded Sound: CORRUPTION_AMBIENT
Loaded Sound: ZOOM_WIND
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Loaded Sound: HIT_GENERIC
Loaded Sound: HIT_SWEETENER_GENERIC
Loaded Sound: IDLE_DOGGO
Loaded Sound: GET_HIT_DOGGO
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_DEATH_OLD_AGE
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Resetting MAIN_MENU
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Loading Game
Loading worldMap
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Font Module: 0
Save Module: 5
Time Module: 0
Sound Module: 27
Creating new provisioner stock.
Loaded Sound: RETRO_CLICK
Resource Module: 29
Transition Module: 0
Projectile Module: 0
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Particle Module: 1863
Chest Module: 2
Perk Module: 1
God Module: 0
Loaded Sound: ENVIROMENTAL_VILLAGERS
Goal Module: 386
Background Module: 0
Mob Module: 15
Influence Module: 16
Help Module: 0
Corruption Module: 4
Migration Module: 1
Resource Module Sync: 1
Mob Module Sync: 0
Influence Module Sync: 0
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: WILHELM
TOTAL TIME: 5629
Saved World Map Time data, took, took 1ms
Saved World Map Goal data, took, took 1ms
Saved World Map God data, took, took 2ms
Saved World Map Perk data, took, took 2ms
Saved World Map Chest data, took, took 1ms
Saved World Map Migration data, took, took 1ms
Saved World Map Resource data, took, took 34ms
Saved World Map Time data, took, took 1ms
Saved World Map Goal data, took, took 1ms
Saved World Map God data, took, took 1ms
Saved World Map Perk data, took, took 1ms
Saved World Map Chest data, took, took 1ms
Saved World Map Migration data, took, took 1ms
Saved World Map Resource data, took, took 19ms
Loading: Applemeadow
Resetting WORLD_MAP
Loading Game
Loading traditional
Font Module: 0
Save Module: 5
Time Module: 0
Sound Module: 0
Loaded Tileset: GRASS_GREEN (10001) Time: 131
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 136
Loaded Tileset: DIRT_BROWN (401) Time: 138
Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 61
Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 142
Loaded Tileset: CRYSTAL_BLUE (100801) Time: 39
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001) Time: 61
Loaded Tileset: MARKETPLACE (4582201) Time: 293
Loaded Tileset: GOLD_STORAGE (4362201) Time: 86
Loaded Tileset: FLOWERS_WHITE (131201) Time: 84
Loaded Tileset: LOOT_BOX (4630001) Time: 30
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 85
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_1 (4280401) Time: 84
Loaded Tileset: CORRUPTION (160001) Time: 113
Loaded Tileset: CACTUS_GREEN_COLLECTED (150401) Time: 111
Loaded Tileset: SANDSTONE_TAN (120001) Time: 68
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_2 (4100801) Time: 20
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (2820801) Time: 164
Loaded Tileset: SANDSTONE_TAN_COLLECTED (120401) Time: 111
Loaded Tileset: CRYSTILLERY_UPGRADE_1 (2880801) Time: 93
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (101601) Time: 62
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 41
Loaded Tileset: WOOD_FENCE (1020001) Time: 51
Loaded Tileset: DOGGO_HOUSE (4192201) Time: 35
Loaded Tileset: FARM_UPGRADE_2 (4620801) Time: 208
Loaded Tileset: CLINIC_UPGRADE_1 (3420001) Time: 103
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (3190801) Time: 19
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (2410001) Time: 52
Loaded Tileset: LUMBER_MILL_UPGRADE_1 (2840801) Time: 168
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 108
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (2790801) Time: 96
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 135
Loaded Tileset: KITCHEN_UPGRADE_2 (3410801) Time: 72
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (2400001) Time: 37
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (2420001) Time: 61
Loaded Tileset: BOTTLER_UPGRADE_2 (3120801) Time: 64
Loaded Tileset: CARROTS_COLLECTED (110401) Time: 90
Loaded Tileset: WOOD_STORAGE_UPGRADE_2 (4550801) Time: 90
Loaded Tileset: FOOD_STORAGE_UPGRADE_3 (4340801) Time: 86
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (3090401) Time: 45
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170801) Time: 92
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (4710801) Time: 136
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_2 (4040801) Time: 21
Loaded Tileset: CASTLE_10 (2670001) Time: 152
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_1 (4870001) Time: 91
Loaded Tileset: WAY_MAKER_SHACK (2380401) Time: 90
Loaded Tileset: BULLET_TOWER_UPGRADE_1 (3251401) Time: 153
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1 (3781401) Time: 38
Loaded Tileset: FORGE_UPGRADE_1 (2980201) Time: 144
Loaded Tileset: ROCK_TUMBLER_UPGRADE_1 (2920801) Time: 92
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (102601) Time: 68
Loaded Tileset: ANCILLARY_UPGRADE_3 (2760801) Time: 145
Loaded Tileset: MINERAL_STORAGE_UPGRADE_3 (4430601) Time: 87
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (3790001) Time: 39
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (2480801) Time: 31
Loaded Tileset: AMMO_STORAGE_UPGRADE_2 (4210601) Time: 89
Loaded Tileset: TOOLSMITHY_UPGRADE_1 (3020801) Time: 130
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (2870801) Time: 107
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2391201) Time: 24
Loaded Tileset: ROCK_STORAGE_UPGRADE_3 (4520801) Time: 85
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (2810601) Time: 108
Loaded Tileset: FARM (2062201) Time: 140
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 111
Loaded Tileset: FOOD_STORAGE (2222201) Time: 83
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 87
Loaded Tileset: CARROTS_ACCENT (110201) Time: 89
Map Module: 6352
Road Module: 29
Map AI Module: 20
MiniMap Module: 36
Resource Module: 59
Trade Module: 0
Transition Module: 0
Shadow Module: 362
Lighting Module: 64
Projectile Module: 0
Missile Module: 1
Particle Module: 35
Collision Module: 17
Depth Module: 15
Chest Module: 0
Perk Module: 1
God Module: 0
Goal Module: 0
Object Module: 62
Background Module: 0
Mob Module: 23
Mob Job Module: 0
Essence Module: 1
Spawn Module: 0
Influence Module: 0
Weather Module: 1
Work Selection Module: 31
Waypoint Module: 0
Data Module: 0
Help Module: 0
Loot Box Module: 0
Stats Module: 0
Corruption Module: 6
Migration Module: 1
Profile Module: 0
Map Bottom FBO: 139
Map Middle FBO: 38
Map Top FBO: 12
Resource Module Sync: 21
Missile Module Sync: 0
Object Module Sync: 133
Mob Module Sync: 13
Essence Module Sync: 0
Influence Module Sync: 0
Waypoint Module Sync: 97
TOTAL TIME: 11553
VILLAGER COOK AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 64
VILLAGER TOOLSMITH AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 83
VILLAGER MINER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 55
Recombobulator Tower has been completed.
Fri Aug 31 22:42:42 EDT 2018 ERROR:null
java.lang.NullPointerException
at rtr.mobs.MobBase.canReach(MobBase.java:4248)
at rtr.mobs.ai.AIMateGoCoitus.findHome(AIMateGoCoitus.java:78)
at rtr.mobs.ai.AIMateGoCoitus.execute(AIMateGoCoitus.java:61)
at rtr.mobs.MobBase.update(MobBase.java:2791)
at rtr.mobs.MobModule.update(MobModule.java:370)
at rtr.states.PlayState.update(PlayState.java:286)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:98)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Fri Aug 31 22:42:42 EDT 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:98)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

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#2 Binksayres

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Posted 31 August 2018 - 09:22 PM

Reloading the map with shift and resetting the AI seemed to fix the issue for my map this time.  One thing that was different was that a skeleton was part of the next attack wave when it wasn't before.


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#3 Binksayres

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Posted 31 August 2018 - 09:23 PM

Guess not:

 

Thread Pool Size: 8
 
Rise to Ruins InDev 31 Unstable 5c
Operating System: Windows 8.1
GPU Drivers: C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_05db8c39344e07a5\nvldumdx.dll
GPU Driver Version: null
Maximum JVM Memory: 5451MB
Fri Aug 31 23:18:34 EDT 2018 INFO:Slick Build #237
Initializing Display Mode: Windowed
Fri Aug 31 23:18:34 EDT 2018 INFO:LWJGL Version: 2.9.3
Fri Aug 31 23:18:34 EDT 2018 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz
Fri Aug 31 23:18:34 EDT 2018 INFO:TargetDisplayMode: 1820 x 880 x 0 @0Hz
Fri Aug 31 23:18:35 EDT 2018 INFO:Starting display 1820x880
Fri Aug 31 23:18:35 EDT 2018 INFO:Use Java PNG Loader = true
Fri Aug 31 23:18:35 EDT 2018 INFO:Controllers not available
Resetting MAIN_MENU
Loading Game
Font Module: 55
Save Module: 0
Time Module: 0
Fri Aug 31 23:18:37 EDT 2018 INFO:Initialising sounds..
Fri Aug 31 23:18:37 EDT 2018 INFO:- Sound works
Fri Aug 31 23:18:37 EDT 2018 INFO:- 64 OpenAL source available
Fri Aug 31 23:18:37 EDT 2018 INFO:- Sounds source generated
Sound Module: 136
Loaded Sound: CHEST_REWARD_BAR_ROLL
Loaded Tileset: SAND_BLACK (70401) Time: 165
Loaded Sound: BELL
Loaded Tileset: ROCK_GRAY (60001) Time: 86
Loaded Tileset: GRAVEL_GRAY (20001) Time: 157
Loaded Tileset: GRASS_GREEN (10001) Time: 151
Loaded Sound: ARROW_HIT
Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 72
Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 166
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 423
Loaded Tileset: CRYSTAL_RED (100001) Time: 53
Loaded Sound: BOW_FIRE
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 81
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 97
Loaded Tileset: POTATOES (110601) Time: 108
Loaded Tileset: TAR (140001) Time: 110
Loaded Tileset: TAR_ACCENT (140201) Time: 124
Loaded Sound: SLING_FIRE
Loaded Tileset: WATER (40001) Time: 68
Loaded Tileset: WATER_ACCENT (40201) Time: 122
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 158
Loaded Tileset: SMALL_FOUNTAIN (3132201) Time: 59
Loaded Tileset: RAIN_CATCHER (3072201) Time: 69
Loaded Sound: BALLISTA_FIRE
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 104
Loaded Tileset: WOOD_FENCE (1020001) Time: 73
Loaded Tileset: MINING_FACILITY (2092201) Time: 129
Loaded Tileset: LOG_PATH (3002001) Time: 124
Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 98
Loaded Sound: MAGIC_FIRE
Loaded Tileset: TILES (90001) Time: 120
Loaded Tileset: TILES_ACCENT (90201) Time: 125
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 70
Loaded Tileset: CARROTS (110001) Time: 92
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 79
Loaded Sound: MAGIC_HIT
Loaded Tileset: FARM (2062201) Time: 179
Loaded Tileset: HOUSING (4642201) Time: 96
Loaded Tileset: CACTUS_GREEN (150001) Time: 72
Loaded Tileset: BRICKS (80001) Time: 125
Loaded Sound: MAGIC_BANISH
Loaded Tileset: CRYSTAL_HARVESTRY (2152201) Time: 190
Loaded Tileset: ESSENCE_COLLECTOR (2132201) Time: 35
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 70
Loaded Tileset: MINERAL_STORAGE (2552201) Time: 97
Loaded Sound: MAGIC_RECALL
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 126
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (3007001) Time: 120
Map Module: 4783
Road Module: 0
MiniMap Module: 57
Resource Module: 55
Transition Module: 0
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Shadow Module: 766
Lighting Module: 73
Projectile Module: 0
Missile Module: 63
Particle Module: 79
Collision Module: 57
Depth Module: 33
Perk Module: 3
God Module: 0
Goal Module: 0
Loaded Sound: MAGIC_ZAP
0 version object save failed to load.
Object Module: 182
Background Module: 5
Loaded Sound: MAGIC_HEAL_SPELL
Mob Module: 649
Mob Job Module: 0
Essence Module: 0
Weather Module: 1
Corruption Module: 6
Profile Module: 0
Loaded Sound: DISSOLVE
Map Bottom FBO: 317
Loaded Sound: FLAME_FIRE
Map Middle FBO: 263
Map Top FBO: 225
Resource Module Sync: 1
Missile Module Sync: 22
Object Module Sync: 21
Mob Module Sync: 22
Essence Module Sync: 0
Loaded Sound: METEOR_FIRE
Loaded Sound: METEOR_HIT
TOTAL TIME: 9037
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Sound: PHANTNOM_DART_HIT
Fri Aug 31 23:18:47 EDT 2018 INFO:Starting display 1920x1017
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Loaded Sound: MINING
Loaded Sound: STORE_ITEM
Loaded Sound: WOOD_CHOP
Loaded Sound: BUILDING
Loaded Sound: OPEN_GATE
Resetting MAIN_MENU
Loading Game
Loading worldMap
Loaded Sound: CLOSE_GATE
Font Module: 0
Save Module: 6
Time Module: 0
Sound Module: 27
Creating new provisioner stock.
Resource Module: 39
Transition Module: 0
Projectile Module: 0
Loaded Sound: THUNDER
Loaded Sound: PLACE_OBJECT
Loaded Sound: EARTHQUAKE_ROCKS
Particle Module: 1853
Loaded Sound: EARTHQUAKE_BOOM
Chest Module: 3
Perk Module: 1
God Module: 0
Goal Module: 425
Background Module: 0
Mob Module: 14
Influence Module: 12
Help Module: 0
Corruption Module: 4
Migration Module: 1
Resource Module Sync: 0
Mob Module Sync: 0
Influence Module Sync: 0
Loaded Sound: HEAVY_WIND
Loaded Sound: GRAB
Loaded Sound: DROP_RESOURCE
Loaded Sound: FULL_MOON_MAGIC
Loaded Sound: MAGIC_CLICK
Loaded Sound: LOOT_BOX_OPEN
Loaded Sound: LOOT_BOX_LOCKED
TOTAL TIME: 6074
Loaded Sound: HOLY_SOFT
Loaded Sound: HOLY_LOUD
Loaded Sound: CORRUPTION
Loaded Sound: CORRUPTION_AMBIENT
Loaded Sound: ZOOM_WIND
Loaded Sound: HIT_WEAPON_GENERIC
Loaded Sound: HIT_TOOL_GENERIC
Loaded Sound: HIT_GENERIC
Loaded Sound: HIT_SWEETENER_GENERIC
Loaded Sound: IDLE_DOGGO
Loaded Sound: GET_HIT_DOGGO
Loaded Sound: HIT_SWEETENER_DOGGO
Loaded Sound: DEATH_DOGGO
Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
Loaded Sound: DEATH_VILLAGER_MALE
Loaded Sound: DEATH_VILLAGER_FEMALE
Loaded Sound: DISSOLVE_SPELL
Loaded Sound: MOTIVATE_LAND_SPELL
Loaded Sound: ESSENCE_SUCK
Loaded Sound: BUTTON_CLICK
Loaded Sound: VILLAGER_DEATH
Loaded Sound: VILLAGER_DEATH_OLD_AGE
Loaded Sound: VILLAGER_BIRTH
Loaded Sound: VILLAGER_LEVEL_UP
Loaded Sound: RESURRECT
Loaded Sound: RESURRECT_NEGATIVE
Loaded Sound: FULL_MOON
Loaded Sound: BLOOD_MOON
Loaded Sound: DISASTER_START
Loaded Sound: NOMADS
Loaded Sound: TIP
Loaded Sound: DAWN_ARRIVED
Loaded Sound: NIGHT_ARRIVED
Loaded Sound: RAIN
Loaded Sound: EARTHQUAKE
Loaded Sound: RETRO_CLICK
Loaded Sound: RETRO_NOTE_1
Loaded Sound: RETRO_NOTE_2
Loaded Sound: RETRO_NOTE_3
Loaded Sound: RETRO_NOTE_4
Loaded Sound: RETRO_NOTE_5
Loaded Sound: RETRO_NOTE_6
Loaded Sound: RETRO_NOTE_7
Loaded Sound: RETRO_NOTE_8
Loaded Sound: RETRO_NOTE_9
Loaded Sound: ENVIROMENTAL_VILLAGERS
Loaded Sound: ENVIROMENTAL_BUILDINGS
Loaded Sound: ENVIROMENTAL_CONSTRUCTION
Loaded Sound: WILHELM
Saved World Map Time data, took, took 1ms
Saved World Map Goal data, took, took 1ms
Saved World Map God data, took, took 1ms
Saved World Map Perk data, took, took 1ms
Saved World Map Chest data, took, took 1ms
Saved World Map Migration data, took, took 1ms
Saved World Map Resource data, took, took 33ms
Loading: Applemeadow
Resetting WORLD_MAP
Loading Game
Loading traditional
Font Module: 0
Save Module: 5
Time Module: 0
Sound Module: 0
Loaded Tileset: TREES_GREEN (30001) Time: 67
Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 65
Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 143
Loaded Tileset: DIRT_BROWN (401) Time: 140
Loaded Tileset: TREES_GREEN_COLLECTED (30801) Time: 68
Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 139
Loaded Tileset: ANCIENT_RADIANCE_POOL (2310801) Time: 30
Loaded Tileset: CRYSTAL_BLUE (100801) Time: 48
Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001) Time: 75
Loaded Tileset: MARKETPLACE (4582201) Time: 386
Loaded Tileset: GOLD_STORAGE (4362201) Time: 95
Loaded Tileset: FLOWERS_WHITE (131201) Time: 87
Loaded Tileset: LOOT_BOX (4630001) Time: 31
Loaded Tileset: FLOWERS_WHITE_ACCENT (131401) Time: 100
Loaded Tileset: SAND_TAN (70001) Time: 155
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 140
Loaded Tileset: TREES_GREEN_DEAD (33001) Time: 65
Loaded Tileset: EQUIPMENT_STORAGE_UPGRADE_1 (4280401) Time: 100
Loaded Tileset: CORRUPTION (160001) Time: 142
Loaded Tileset: CACTUS_GREEN_COLLECTED (150401) Time: 117
Loaded Tileset: SANDSTONE_TAN (120001) Time: 78
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR_UPGRADE_2 (4100801) Time: 23
Loaded Tileset: CRYSTAL_HARVESTRY_UPGRADE_1 (2820801) Time: 192
Loaded Tileset: SANDSTONE_TAN_COLLECTED (120401) Time: 142
Loaded Tileset: CRYSTILLERY_UPGRADE_1 (2880801) Time: 117
Loaded Tileset: CRYSTAL_BLUE_COLLECTED (101601) Time: 74
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 37
Loaded Tileset: DOGGO_HOUSE (4192201) Time: 39
Loaded Tileset: FARM_UPGRADE_2 (4620801) Time: 228
Loaded Tileset: CLINIC_UPGRADE_1 (3420001) Time: 112
Loaded Tileset: ESSENCE_COLLECTOR_UPGRADE_2 (3190801) Time: 28
Loaded Tileset: CORRUPTED_GRAVEYARD_MEDIUM (2410001) Time: 66
Loaded Tileset: LUMBER_MILL_UPGRADE_1 (2840801) Time: 197
Loaded Tileset: COBBLE_AND_LOG_PATH (3004001) Time: 121
Loaded Tileset: LUMBER_SHACK_UPGRADE_2 (2790801) Time: 114
Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 149
Loaded Tileset: KITCHEN_UPGRADE_2 (3410801) Time: 77
Loaded Tileset: CORRUPTED_GRAVEYARD_SMALL (2400001) Time: 37
Loaded Tileset: CORRUPTED_GRAVEYARD_LARGE (2420001) Time: 59
Loaded Tileset: BOTTLER_UPGRADE_2 (3120801) Time: 92
Loaded Tileset: CARROTS_COLLECTED (110401) Time: 111
Loaded Tileset: PATH (3000001) Time: 109
Loaded Tileset: BOW_TOWER (2322201) Time: 41
Loaded Tileset: WOOD_STORAGE_UPGRADE_2 (4550801) Time: 88
Loaded Tileset: FOOD_STORAGE_UPGRADE_3 (4340801) Time: 92
Loaded Tileset: RAIN_CATCHER_UPGRADE_2 (3090401) Time: 44
Loaded Tileset: WATER_PURIFIER_UPGRADE_2 (3170801) Time: 89
Loaded Tileset: HOUSING_UPGRADE_3_STANDARD (4710801) Time: 93
Loaded Tileset: STONE_GOLEM_COMBOBULATOR_UPGRADE_2 (4040801) Time: 15
Loaded Tileset: CASTLE_10 (2670001) Time: 150
Loaded Tileset: MAINTENANCE_BUILDING_UPGRADE_1 (4870001) Time: 96
Loaded Tileset: STONE_WALL (1010001) Time: 56
Loaded Tileset: WAY_MAKER_SHACK (2380401) Time: 90
Loaded Tileset: BULLET_TOWER_UPGRADE_1 (3251401) Time: 66
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_1 (3781401) Time: 43
Loaded Tileset: FORGE_UPGRADE_1 (2980201) Time: 242
Loaded Tileset: ROCK_TUMBLER_UPGRADE_1 (2920801) Time: 93
Loaded Tileset: CRYSTAL_PURPLE_COLLECTED (102601) Time: 62
Loaded Tileset: ANCILLARY_UPGRADE_3 (2760801) Time: 148
Loaded Tileset: MINERAL_STORAGE_UPGRADE_3 (4430601) Time: 101
Loaded Tileset: RECOMBOBULATOR_TOWER_UPGRADE_2 (3790001) Time: 50
Loaded Tileset: CORRUPTED_ICE_PHANTOM_DART_TOWER (2480801) Time: 35
Loaded Tileset: AMMO_STORAGE_UPGRADE_2 (4210601) Time: 109
Loaded Tileset: TOOLSMITHY_UPGRADE_1 (3020801) Time: 139
Loaded Tileset: STONE_CUTTERY_UPGRADE_2 (2870801) Time: 130
Loaded Tileset: STONE_GOLEM_COMBOBULATOR (2391201) Time: 28
Loaded Tileset: ROCK_STORAGE_UPGRADE_3 (4520801) Time: 101
Loaded Tileset: MINING_FACILITY_UPGRADE_2 (2810601) Time: 109
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 10
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 116
Loaded Tileset: FOOD_STORAGE (2222201) Time: 94
Loaded Tileset: FLOWERS_PURPLE (131601) Time: 93
Loaded Tileset: GRAVEL_RED (20801) Time: 167
Loaded Tileset: ROCK_BROWN (61801) Time: 70
Loaded Tileset: GRAVEL_RED_ACCENT (21001) Time: 150
Loaded Tileset: CARROTS_ACCENT (110201) Time: 96
Loaded Tileset: ROCK_BROWN_ACCENT (62001) Time: 67
Map Module: 7844
Road Module: 41
Map AI Module: 24
MiniMap Module: 44
Resource Module: 62
Trade Module: 0
Transition Module: 0
Shadow Module: 380
Lighting Module: 32
Projectile Module: 0
Missile Module: 0
Particle Module: 43
Collision Module: 18
Depth Module: 15
Chest Module: 0
Perk Module: 1
God Module: 0
Goal Module: 0
Object Module: 53
Background Module: 0
Mob Module: 16
Mob Job Module: 0
Essence Module: 3
Spawn Module: 0
Influence Module: 0
Weather Module: 0
Work Selection Module: 36
Waypoint Module: 0
Data Module: 1
Help Module: 0
Loot Box Module: 0
Stats Module: 1
Corruption Module: 6
Migration Module: 1
Profile Module: 0
Map Bottom FBO: 167
Map Middle FBO: 28
Map Top FBO: 7
Resource Module Sync: 13
Missile Module Sync: 0
Object Module Sync: 120
Mob Module Sync: 17
Essence Module Sync: 0
Influence Module Sync: 0
Waypoint Module Sync: 79
TOTAL TIME: 13281
VILLAGER TOOLSMITH AI AI_REDISTRIBUTE_RESOURCES STEP 2 time to execute was high: 85
VILLAGER MINER AI AI_STORE_RESOURCE_IN_HAND STEP 2 time to execute was high: 57
Scamp the Doggo has joined your village!
Recombobulator Tower has been completed.
VILLAGER SMELTER AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 52
Recombobulator Tower has been completed.
CATJEET_VILLAGER MEDIC AI AI_REFINE_RESOURCE STEP 2 time to execute was high: 57
Recombobulator Tower has been completed.
Bullet Tower has been completed.
Bullet Tower has been completed.
Bullet Tower has been completed.
Fri Aug 31 23:22:57 EDT 2018 ERROR:null
java.lang.NullPointerException
at rtr.mobs.MobBase.canReach(MobBase.java:4248)
at rtr.mobs.ai.AIMateGoCoitus.findHome(AIMateGoCoitus.java:78)
at rtr.mobs.ai.AIMateGoCoitus.execute(AIMateGoCoitus.java:61)
at rtr.mobs.MobBase.update(MobBase.java:2791)
at rtr.mobs.MobModule.update(MobModule.java:370)
at rtr.states.PlayState.update(PlayState.java:286)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:657)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:98)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Fri Aug 31 23:22:57 EDT 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:98)
at rtr.system.Launcher.main(Launcher.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
 

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#4 Rayvolution

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Posted 01 September 2018 - 12:50 PM

Hmm, can you send me this save via the in-game uploader, or via dropbox (or some other upload service)?

If dropbox; Just zip the profiles folder up and give me a link to it.

If in-game; Navigate to the profile select screen, click the arrow next to the profile, click "Dev request" then upload. Then, let me know your profile name so I can find it. :)
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#5 Binksayres

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Posted 07 September 2018 - 03:58 PM

Ok.  Profile has been sent.  Profile name is BinkSayres.


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#6 Binksayres

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Posted 07 September 2018 - 04:10 PM

And, of course, this is after unstable 6 dropped.  It looks like whatever it was is working now.


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#7 Rayvolution

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Posted 07 September 2018 - 09:20 PM

And, of course, this is after unstable 6 dropped.  It looks like whatever it was is working now.


Yep! I actually found and fixed the bug the day before release. So your old save should work just fine now. :)
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