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Crashed on Startup (First time playing)
4 replies to this topic - Started By frysoup, Jul 05 2018 05:50 PM

#1 frysoup

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Posted 05 July 2018 - 05:50 PM

Thread Pool Size: 4
 
Rise to Ruins InDev 30e
Operating System: Windows 7
GPU Drivers: igdumdx32
GPU Driver Version: 8.15.10.2622
Maximum JVM Memory: 494MB
Display Mode: Windowed
 
Thu Jul 05 19:41:16 EDT 2018 INFO:Slick Build #237
Thu Jul 05 19:41:19 EDT 2018 INFO:LWJGL Version: 2.9.3
Thu Jul 05 19:41:19 EDT 2018 INFO:OriginalDisplayMode: 1600 x 900 x 32 @75Hz
Thu Jul 05 19:41:19 EDT 2018 INFO:TargetDisplayMode: 1500 x 720 x 0 @0Hz
Thu Jul 05 19:41:23 EDT 2018 INFO:Starting display 1500x720
Thu Jul 05 19:41:23 EDT 2018 INFO:Use Java PNG Loader = true
Thu Jul 05 19:41:24 EDT 2018 INFO:Controllers not available
Thu Jul 05 19:41:24 EDT 2018 INFO:Initialising sounds..
Thu Jul 05 19:41:27 EDT 2018 INFO:- Sound works
Thu Jul 05 19:41:27 EDT 2018 INFO:- 64 OpenAL source available
Thu Jul 05 19:41:27 EDT 2018 INFO:- Sounds source generated
Resetting SPLASH
Loaded Sound: ARROW_HIT
Loaded Sound: BOW_FIRE
Loaded Sound: SLING_FIRE
Loaded Sound: BALLISTA_FIRE
Thu Jul 05 19:41:39 EDT 2018 INFO:Starting display 1600x848
Loaded Sound: MAGIC_FIRE
Loaded Sound: MAGIC_HIT
Loaded Sound: MAGIC_BANISH
Loaded Sound: MAGIC_RECALL
Resetting SPLASH
Loaded Sound: MAGIC_ATTRACT_FIRE
Loaded Sound: MAGIC_HEAL
Loaded Sound: MAGIC_ZAP
Loaded Sound: MAGIC_HEAL_SPELL
Loaded Sound: DISSOLVE
Loaded Sound: FLAME_FIRE
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Failed to load limbo villagers.
Failed to load provisioner resources.
Loading Game
Font Module: 0
Save Module: 0
Time Module: 35
Sound Module: 0
Loaded Sound: METEOR_FIRE
Converting map to new InDev 30 8 map layer system.
Loaded Tileset: SAND_TAN (70001) Time: 605
Loaded Sound: METEOR_HIT
Loaded Tileset: WATER (40001) Time: 478
Loaded Tileset: SANDSTONE_TAN (120001) Time: 679
Loaded Tileset: WATER_ACCENT (40201) Time: 1074
Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 510
Loaded Sound: PHANTNOM_DART_FIRE
Loaded Tileset: CRYSTAL_RED (100001) Time: 366
Loaded Tileset: SANDSTONE_TAN_ACCENT (120201) Time: 195
Loaded Tileset: CACTUS_GREEN (150001) Time: 558
Loaded Tileset: TREES_BROWN_DEAD (33201) Time: 295
Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 291
Loaded Sound: PHANTNOM_DART_HIT
Loaded Tileset: WATER_PURIFIER (3152201) Time: 1201
Loaded Sound: SPRAY_BULLET_FIRE
Loaded Sound: SPRAY_BULLET_HIT
Loaded Tileset: SMALL_FOUNTAIN (3132201) Time: 451
Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 297
Loaded Sound: MINING
Loaded Tileset: HOUSING (4642201) Time: 1057
Loaded Tileset: LOG_PATH (3002001) Time: 264
Loaded Tileset: BANISH_TOWER (3712201) Time: 439
Loaded Tileset: TREES_BROWN (30401) Time: 356
Loaded Tileset: WOOD_FENCE (1020001) Time: 424
Loaded Sound: STORE_ITEM
Loaded Tileset: TREES_BROWN_ACCENT (30601) Time: 174
Loaded Tileset: TREES_BROWN_COLLECTED (31001) Time: 134
Loaded Tileset: PHANTOM_DART_TOWER (3832201) Time: 212
Loaded Tileset: LARGE_FIRE_PIT (2292201) Time: 138
Loaded Tileset: BALLISTA_TOWER (3472201) Time: 744
Loaded Sound: WOOD_CHOP
Loaded Tileset: LUMBER_SHACK (2012201) Time: 1047
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 539
Loaded Tileset: DOGGO_HOUSE (4192201) Time: 685
Loaded Tileset: CACTUS_GREEN_ACCENT (150201) Time: 250
Loaded Sound: BUILDING
Loaded Tileset: SAND_RED (70801) Time: 375
Loaded Tileset: SAND_RED_ACCENT (71001) Time: 557
Loaded Tileset: SAND_BLACK (70401) Time: 312
Loaded Sound: OPEN_GATE
Loaded Tileset: SANDSTONE_RED (121201) Time: 291
Loaded Tileset: TREES_DARK_GREEN_DEAD (33801) Time: 205
Loaded Tileset: SANDSTONE_RED_ACCENT (121401) Time: 122
Loaded Tileset: TAR (140001) Time: 181
Loaded Tileset: LAVA (50001) Time: 330
Loaded Sound: CLOSE_GATE
Loaded Tileset: SAND_BLACK_ACCENT (70601) Time: 1243
Loaded Tileset: CRYSTAL_PURPLE (101801) Time: 363
Loaded Tileset: ANCIENT_RADIANCE_POOL (2312201) Time: 925
Loaded Sound: THUNDER
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD (3008001) Time: 1188
Loaded Tileset: TREES_DARK_GREEN (32401) Time: 271
Loaded Tileset: CUT_STONE_AND_BOARD_ROAD_DEBRIS (3007001) Time: 413
Loaded Sound: PLACE_OBJECT
Loaded Tileset: BOWYER (2332201) Time: 1133
Loaded Tileset: SANDSTONE_BLACK (120601) Time: 303
Loaded Tileset: STONE_WALL (1010001) Time: 666
Loaded Tileset: ATTRACT_TOWER (3652201) Time: 803
Loaded Sound: EARTHQUAKE_ROCKS
Loaded Tileset: SANDSTONE_BLACK_ACCENT (120801) Time: 430
Loaded Tileset: ROCK_BLACK (61201) Time: 610
Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 166
Loaded Tileset: TREES_DARK_GREEN_ACCENT (32601) Time: 514
Loaded Tileset: FIRE_PIT (2112201) Time: 623
Loaded Tileset: TAR_ACCENT (140201) Time: 615
Map Module: 28880
Loaded Sound: EARTHQUAKE_BOOM
Map Bottom FBO: 2563
Thu Jul 05 19:42:33 EDT 2018 WARN:FBO failed in use, falling back to PBuffer
Thu Jul 05 19:42:33 EDT 2018 DEBUG:Creating pbuffer(unique) 4096x4096
Thu Jul 05 19:42:35 EDT 2018 ERROR:null
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.newdawn.slick.opengl.EmptyImageData.getImageBufferData(EmptyImageData.java:47)
at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:390)
at org.newdawn.slick.opengl.InternalTextureLoader.createTexture(InternalTextureLoader.java:374)
at org.newdawn.slick.opengl.pbuffer.PBufferUniqueGraphics.init(PBufferUniqueGraphics.java:54)
at org.newdawn.slick.opengl.pbuffer.PBufferUniqueGraphics.<init>(PBufferUniqueGraphics.java:44)
at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.createGraphics(GraphicsFactory.java:135)
at org.newdawn.slick.opengl.pbuffer.GraphicsFactory.getGraphicsForImage(GraphicsFactory.java:91)
at org.newdawn.slick.Image.getGraphics(Image.java:500)
at rtr.map.MapModule.refreshFullMiddle(MapModule.java:265)
at rtr.states.StateBase.loadState(StateBase.java:643)
at rtr.states.MainMenuState.loadState(MainMenuState.java:108)
at rtr.states.StateBase.update(StateBase.java:415)
at rtr.states.MainMenuState.update(MainMenuState.java:192)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:119)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Thu Jul 05 19:42:35 EDT 2018 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
at rtr.system.Game.launchGame(Game.java:119)
at rtr.system.Launcher.main(Launcher.java:53)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGenBuffers(IJ)V
at org.lwjgl.openal.AL10.nalGenBuffers(Native Method)
at org.lwjgl.openal.AL10.alGenBuffers(AL10.java:1019)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:714)
at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:672)
at org.newdawn.slick.Sound.<init>(Sound.java:91)
at rtr.SoundModule.loadSound(SoundModule.java:334)
at rtr.SoundModule.run(SoundModule.java:661)
at java.lang.Thread.run(Thread.java:745)
 

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#2 frysoup

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Posted 05 July 2018 - 06:10 PM

Windows 7 InDev30 

 

Never got into the game, after loading screen it paused then shows the stuff up above ^


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#3 frysoup

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Posted 05 July 2018 - 06:13 PM

Intel HD Graphics , no the save is not corrupted because I never got into the game, I hope I get help within 3 days...


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#4 Rayvolution

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Posted 06 July 2018 - 02:13 PM

Sorry for the slow reply, The Summer Sale and Post-Summer Sale has been keeping me extra-busy.

Looks like you're simply just running out of ram! What are your specs? Try rebooting, that might clear it up. :)
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Rise to Ruins Developer

#5 frysoup

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Posted 06 July 2018 - 02:45 PM

*Checks RAM* 0 MB Availible - LOL


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