During the late game of Rise to Ruins, the armies of monsters that come and attack your base become more and more powerful, and their potential to kill any villagers who wander near them also increases. Yet when I play, I find myself faced with this exact problem, as villagers attack monsters through gates and paths meant for friendly golems.
I was wondering if it would be possible to allow the player to better control golem and villager movement. Maybe creating no-go zones for villagers that would ensure they stay out of danger during the night? Or possibly controls for golems that do the opposite, so that they fight the enemy and stay in one spot instead of roaming around your village.
This ability to control golems specifically could also allow the player to launch large day time attacks against enemy bases in the corruption.